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-rw-r--r--src/mbgl/map/tile.cpp147
1 files changed, 147 insertions, 0 deletions
diff --git a/src/mbgl/map/tile.cpp b/src/mbgl/map/tile.cpp
new file mode 100644
index 0000000000..9f31048857
--- /dev/null
+++ b/src/mbgl/map/tile.cpp
@@ -0,0 +1,147 @@
+#include <mbgl/map/tile.hpp>
+#include <mbgl/util/vec.hpp>
+#include <mbgl/util/string.hpp>
+#include <mbgl/util/box.hpp>
+
+
+#include <cassert>
+
+using namespace mbgl;
+
+#include <iostream>
+
+Tile::Tile(const ID& id_)
+ : id(id_) {
+}
+
+Tile::ID Tile::ID::parent(int8_t parent_z) const {
+ assert(parent_z < z);
+ int32_t dim = std::pow(2, z - parent_z);
+ return Tile::ID{
+ parent_z,
+ (x >= 0 ? x : x - dim + 1) / dim,
+ y / dim
+ };
+}
+
+std::forward_list<Tile::ID> Tile::ID::children(int32_t child_z) const {
+ assert(child_z > z);
+ int32_t factor = std::pow(2, child_z - z);
+
+ std::forward_list<ID> child_ids;
+ for (int32_t ty = y * factor, y_max = (y + 1) * factor; ty < y_max; ++ty) {
+ for (int32_t tx = x * factor, x_max = (x + 1) * factor; tx < x_max; ++tx) {
+ child_ids.emplace_front(child_z, tx, ty);
+ }
+ }
+ return child_ids;
+}
+
+Tile::ID Tile::ID::normalized() const {
+ int32_t dim = std::pow(2, z);
+ int32_t nx = x, ny = y;
+ while (nx < 0) nx += dim;
+ while (nx >= dim) nx -= dim;
+ return ID { z, nx, ny };
+}
+
+bool Tile::ID::isChildOf(const Tile::ID &parent_id) const {
+ if (parent_id.z >= z || parent_id.w != w) {
+ return false;
+ }
+ int32_t scale = std::pow(2, z - parent_id.z);
+ return parent_id.x == ((x < 0 ? x - scale + 1 : x) / scale) &&
+ parent_id.y == y / scale;
+}
+
+
+Tile::ID::operator std::string() const {
+ return util::toString(z) + "/" + util::toString(x) + "/" + util::toString(y);
+}
+
+
+// Taken from polymaps src/Layer.js
+// https://github.com/simplegeo/polymaps/blob/master/src/Layer.js#L333-L383
+
+struct edge {
+ double x0 = 0, y0 = 0;
+ double x1 = 0, y1 = 0;
+ double dx = 0, dy = 0;
+
+ edge(vec2<double> a, vec2<double> b) {
+ if (a.y > b.y) { std::swap(a, b); }
+ x0 = a.x;
+ y0 = a.y;
+ x1 = b.x;
+ y1 = b.y;
+ dx = b.x - a.x;
+ dy = b.y - a.y;
+ }
+};
+
+typedef const std::function<void(int32_t x0, int32_t x1, int32_t y)> ScanLine;
+
+// scan-line conversion
+static void scanSpans(edge e0, edge e1, int32_t ymin, int32_t ymax, ScanLine scanLine) {
+ double y0 = std::fmax(ymin, std::floor(e1.y0));
+ double y1 = std::fmin(ymax, std::ceil(e1.y1));
+
+ // sort edges by x-coordinate
+ if ((e0.x0 == e1.x0 && e0.y0 == e1.y0) ?
+ (e0.x0 + e1.dy / e0.dy * e0.dx < e1.x1) :
+ (e0.x1 - e1.dy / e0.dy * e0.dx < e1.x0)) {
+ std::swap(e0, e1);
+ }
+
+ // scan lines!
+ double m0 = e0.dx / e0.dy;
+ double m1 = e1.dx / e1.dy;
+ double d0 = e0.dx > 0; // use y + 1 to compute x0
+ double d1 = e1.dx < 0; // use y + 1 to compute x1
+ for (int32_t y = y0; y < y1; y++) {
+ double x0 = m0 * std::fmax(0, std::fmin(e0.dy, y + d0 - e0.y0)) + e0.x0;
+ double x1 = m1 * std::fmax(0, std::fmin(e1.dy, y + d1 - e1.y0)) + e1.x0;
+ scanLine(std::floor(x1), std::ceil(x0), y);
+ }
+}
+
+// scan-line conversion
+static void scanTriangle(const mbgl::vec2<double> a, const mbgl::vec2<double> b, const mbgl::vec2<double> c, int32_t ymin, int32_t ymax, ScanLine& scanLine) {
+ edge ab = edge(a, b);
+ edge bc = edge(b, c);
+ edge ca = edge(c, a);
+
+ // sort edges by y-length
+ if (ab.dy > bc.dy) { std::swap(ab, bc); }
+ if (ab.dy > ca.dy) { std::swap(ab, ca); }
+ if (bc.dy > ca.dy) { std::swap(bc, ca); }
+
+ // scan span! scan span!
+ if (ab.dy) scanSpans(ca, ab, ymin, ymax, scanLine);
+ if (bc.dy) scanSpans(ca, bc, ymin, ymax, scanLine);
+}
+
+std::forward_list<Tile::ID> Tile::cover(int8_t z, const mbgl::box &bounds) {
+ int32_t tiles = 1 << z;
+ std::forward_list<mbgl::Tile::ID> t;
+
+ auto scanLine = [&](int32_t x0, int32_t x1, int32_t y) {
+ int32_t x;
+ if (y >= 0 && y <= tiles) {
+ for (x = x0; x < x1; x++) {
+ t.emplace_front(z, x, y);
+ }
+ }
+ };
+
+ // Divide the screen up in two triangles and scan each of them:
+ // \---+
+ // | \ |
+ // +---\.
+ scanTriangle(bounds.tl, bounds.tr, bounds.br, 0, tiles, scanLine);
+ scanTriangle(bounds.br, bounds.bl, bounds.tl, 0, tiles, scanLine);
+
+ t.unique();
+
+ return t;
+}