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Diffstat (limited to 'src/mbgl/map/source.cpp')
-rw-r--r--src/mbgl/map/source.cpp24
1 files changed, 8 insertions, 16 deletions
diff --git a/src/mbgl/map/source.cpp b/src/mbgl/map/source.cpp
index 8189068886..0cf74147e4 100644
--- a/src/mbgl/map/source.cpp
+++ b/src/mbgl/map/source.cpp
@@ -78,7 +78,7 @@ void Source::updateClipIDs(const std::map<Tile::ID, ClipID> &mapping) {
}
void Source::updateMatrices(const mat4 &projMatrix, const TransformState &transform) {
- for (std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair : tiles) {
+ for (const auto& pair : tiles) {
Tile &tile = *pair.second;
transform.matrixFor(tile.matrix, tile.id);
matrix::multiply(tile.matrix, projMatrix, tile.matrix);
@@ -90,7 +90,7 @@ size_t Source::getTileCount() const {
}
void Source::drawClippingMasks(Painter &painter) {
- for (std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair : tiles) {
+ for (const auto& pair : tiles) {
Tile &tile = *pair.second;
gl::group group(std::string { "mask: " } + std::string(tile.id));
painter.drawClippingMask(tile.matrix, tile.clip);
@@ -99,7 +99,7 @@ void Source::drawClippingMasks(Painter &painter) {
void Source::render(Painter &painter, const StyleLayer &layer_desc) {
gl::group group(std::string { "layer: " } + layer_desc.id);
- for (const std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair : tiles) {
+ for (const auto& pair : tiles) {
Tile &tile = *pair.second;
if (tile.data && tile.data->state == TileData::State::parsed) {
painter.renderTileLayer(tile, layer_desc, tile.matrix);
@@ -115,7 +115,7 @@ void Source::render(Painter &painter, const StyleLayer &layer_desc, const Tile::
}
void Source::finishRender(Painter &painter) {
- for (std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair : tiles) {
+ for (const auto& pair : tiles) {
Tile &tile = *pair.second;
painter.renderTileDebug(tile);
}
@@ -252,7 +252,7 @@ bool Source::findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std
bool complete = true;
int32_t z = id.z;
auto ids = id.children(z + 1);
- for (const Tile::ID& child_id : ids) {
+ for (const auto& child_id : ids) {
const TileData::State state = hasTile(child_id);
if (state == TileData::State::parsed) {
retain.emplace_front(child_id);
@@ -301,8 +301,6 @@ void Source::update(Map &map,
return;
}
- bool changed = false;
-
int32_t zoom = std::floor(getZoom(map.getState()));
std::forward_list<Tile::ID> required = coveringTiles(map.getState());
@@ -316,7 +314,7 @@ void Source::update(Map &map,
std::forward_list<Tile::ID> retain(required);
// Add existing child/parent tiles if the actual tile is not yet loaded
- for (const Tile::ID& id : required) {
+ for (const auto& id : required) {
const TileData::State state = addTile(map, worker, style, glyphAtlas, glyphStore,
spriteAtlas, sprite, texturePool, id, callback);
@@ -334,21 +332,15 @@ void Source::update(Map &map,
findLoadedParent(id, minCoveringZoom, retain);
}
}
-
- if (state == TileData::State::initial) {
- changed = true;
- }
}
// Remove tiles that we definitely don't need, i.e. tiles that are not on
// the required list.
std::set<Tile::ID> retain_data;
- util::erase_if(tiles, [&retain, &retain_data, &changed](std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair) {
+ util::erase_if(tiles, [&retain, &retain_data](std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair) {
Tile &tile = *pair.second;
bool obsolete = std::find(retain.begin(), retain.end(), tile.id) == retain.end();
- if (obsolete) {
- changed = true;
- } else {
+ if (!obsolete) {
retain_data.insert(tile.data->id);
}
return obsolete;