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path: root/src/mbgl/layout/symbol_projection.cpp
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Diffstat (limited to 'src/mbgl/layout/symbol_projection.cpp')
-rw-r--r--src/mbgl/layout/symbol_projection.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mbgl/layout/symbol_projection.cpp b/src/mbgl/layout/symbol_projection.cpp
index 293cdc5427..dff2a569ac 100644
--- a/src/mbgl/layout/symbol_projection.cpp
+++ b/src/mbgl/layout/symbol_projection.cpp
@@ -122,7 +122,7 @@ namespace mbgl {
}
void addDynamicAttributes(const Point<float>& anchorPoint, const float angle,
- gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) {
+ gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) {
auto dynamicVertex = SymbolSDFIconProgram::dynamicLayoutVertex(anchorPoint, angle);
dynamicVertexArray.emplace_back(dynamicVertex);
dynamicVertexArray.emplace_back(dynamicVertex);
@@ -130,7 +130,7 @@ namespace mbgl {
dynamicVertexArray.emplace_back(dynamicVertex);
}
- void hideGlyphs(size_t numGlyphs, gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) {
+ void hideGlyphs(size_t numGlyphs, gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) {
const Point<float> offscreenPoint = { -INFINITY, -INFINITY };
for (size_t i = 0; i < numGlyphs; i++) {
addDynamicAttributes(offscreenPoint, 0, dynamicVertexArray);
@@ -288,7 +288,7 @@ namespace mbgl {
const mat4& posMatrix,
const mat4& labelPlaneMatrix,
const mat4& glCoordMatrix,
- gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray,
+ gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray,
const Point<float>& projectedAnchorPoint,
const float aspectRatio) {
const float fontScale = fontSize / 24.0;
@@ -360,7 +360,7 @@ namespace mbgl {
}
- void reprojectLineLabels(gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray, const std::vector<PlacedSymbol>& placedSymbols,
+ void reprojectLineLabels(gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray, const std::vector<PlacedSymbol>& placedSymbols,
const mat4& posMatrix, const style::SymbolPropertyValues& values,
const RenderTile& tile, const SymbolSizeBinder& sizeBinder, const TransformState& state) {