diff options
Diffstat (limited to 'src/mbgl/layout/symbol_projection.cpp')
-rw-r--r-- | src/mbgl/layout/symbol_projection.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mbgl/layout/symbol_projection.cpp b/src/mbgl/layout/symbol_projection.cpp index 293cdc5427..dff2a569ac 100644 --- a/src/mbgl/layout/symbol_projection.cpp +++ b/src/mbgl/layout/symbol_projection.cpp @@ -122,7 +122,7 @@ namespace mbgl { } void addDynamicAttributes(const Point<float>& anchorPoint, const float angle, - gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) { + gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) { auto dynamicVertex = SymbolSDFIconProgram::dynamicLayoutVertex(anchorPoint, angle); dynamicVertexArray.emplace_back(dynamicVertex); dynamicVertexArray.emplace_back(dynamicVertex); @@ -130,7 +130,7 @@ namespace mbgl { dynamicVertexArray.emplace_back(dynamicVertex); } - void hideGlyphs(size_t numGlyphs, gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) { + void hideGlyphs(size_t numGlyphs, gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) { const Point<float> offscreenPoint = { -INFINITY, -INFINITY }; for (size_t i = 0; i < numGlyphs; i++) { addDynamicAttributes(offscreenPoint, 0, dynamicVertexArray); @@ -288,7 +288,7 @@ namespace mbgl { const mat4& posMatrix, const mat4& labelPlaneMatrix, const mat4& glCoordMatrix, - gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray, + gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray, const Point<float>& projectedAnchorPoint, const float aspectRatio) { const float fontScale = fontSize / 24.0; @@ -360,7 +360,7 @@ namespace mbgl { } - void reprojectLineLabels(gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray, const std::vector<PlacedSymbol>& placedSymbols, + void reprojectLineLabels(gfx::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray, const std::vector<PlacedSymbol>& placedSymbols, const mat4& posMatrix, const style::SymbolPropertyValues& values, const RenderTile& tile, const SymbolSizeBinder& sizeBinder, const TransformState& state) { |