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-rw-r--r--src/mbgl/layout/symbol_layout.hpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mbgl/layout/symbol_layout.hpp b/src/mbgl/layout/symbol_layout.hpp
index 90f5b3c91d..6951c29ada 100644
--- a/src/mbgl/layout/symbol_layout.hpp
+++ b/src/mbgl/layout/symbol_layout.hpp
@@ -16,7 +16,6 @@
namespace mbgl {
class BucketParameters;
-class CollisionTile;
class SymbolBucket;
class Anchor;
class RenderLayer;
@@ -35,42 +34,44 @@ public:
GlyphDependencies&);
void prepare(const GlyphMap&, const GlyphPositions&,
- const ImageMap&, const ImagePositions&);
+ const ImageMap&, const ImagePositions&,
+ const OverscaledTileID&, const std::string&);
- std::unique_ptr<SymbolBucket> place(CollisionTile&);
+ std::unique_ptr<SymbolBucket> place(const bool showCollisionBoxes);
bool hasSymbolInstances() const;
std::map<std::string,
std::pair<style::IconPaintProperties::PossiblyEvaluated, style::TextPaintProperties::PossiblyEvaluated>> layerPaintProperties;
+ const std::string bucketName;
+ std::vector<SymbolInstance> symbolInstances;
+
private:
void addFeature(const size_t,
const SymbolFeature&,
const std::pair<Shaping, Shaping>& shapedTextOrientations,
optional<PositionedIcon> shapedIcon,
- const GlyphPositionMap&);
+ const GlyphPositionMap&,
+ const OverscaledTileID&,
+ const std::string&);
bool anchorIsTooClose(const std::u16string& text, const float repeatDistance, const Anchor&);
std::map<std::u16string, std::vector<Anchor>> compareText;
- void addToDebugBuffers(CollisionTile&, SymbolBucket&);
+ void addToDebugBuffers(SymbolBucket&);
// Adds placed items to the buffer.
template <typename Buffer>
- void addSymbol(Buffer&,
+ size_t addSymbol(Buffer&,
const Range<float> sizeData,
const SymbolQuad&,
- float scale,
- const bool keepUpright,
- const style::SymbolPlacementType,
const Anchor& labelAnchor,
PlacedSymbol& placedSymbol);
// Stores the layer so that we can hold on to GeometryTileFeature instances in SymbolFeature,
// which may reference data from this object.
const std::unique_ptr<GeometryTileLayer> sourceLayer;
- const std::string bucketName;
const float overscaling;
const float zoom;
const MapMode mode;
@@ -87,7 +88,6 @@ private:
style::TextSize::UnevaluatedType textSize;
style::IconSize::UnevaluatedType iconSize;
- std::vector<SymbolInstance> symbolInstances;
std::vector<SymbolFeature> features;
BiDi bidi; // Consider moving this up to geometry tile worker to reduce reinstantiation costs; use of BiDi/ubiditransform object must be constrained to one thread