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Diffstat (limited to 'src/mbgl/layout/symbol_layout.cpp')
-rw-r--r--src/mbgl/layout/symbol_layout.cpp54
1 files changed, 28 insertions, 26 deletions
diff --git a/src/mbgl/layout/symbol_layout.cpp b/src/mbgl/layout/symbol_layout.cpp
index 6a13bb22ae..fe169785ce 100644
--- a/src/mbgl/layout/symbol_layout.cpp
+++ b/src/mbgl/layout/symbol_layout.cpp
@@ -398,16 +398,18 @@ void SymbolLayout::prepareSymbols(const GlyphMap& glyphMap, const GlyphPositions
}
// if feature has icon, get sprite atlas position
+ SymbolContent iconType{SymbolContent::None};
if (feature.icon) {
auto image = imageMap.find(*feature.icon);
if (image != imageMap.end()) {
+ iconType = SymbolContent::IconRGBA;
shapedIcon = PositionedIcon::shapeIcon(
imagePositions.at(*feature.icon),
layout->evaluate<IconOffset>(zoom, feature),
layout->evaluate<IconAnchor>(zoom, feature),
layout->evaluate<IconRotate>(zoom, feature) * util::DEG2RAD);
if (image->second->sdf) {
- sdfIcons = true;
+ iconType = SymbolContent::IconSDF;
}
if (image->second->pixelRatio != pixelRatio) {
iconsNeedLinear = true;
@@ -419,7 +421,7 @@ void SymbolLayout::prepareSymbols(const GlyphMap& glyphMap, const GlyphPositions
// if either shapedText or icon position is present, add the feature
if (getDefaultHorizontalShaping(shapedTextOrientations) || shapedIcon) {
- addFeature(std::distance(features.begin(), it), feature, shapedTextOrientations, std::move(shapedIcon), glyphPositions, textOffset);
+ addFeature(std::distance(features.begin(), it), feature, shapedTextOrientations, std::move(shapedIcon), glyphPositions, textOffset, iconType);
}
feature.geometry.clear();
@@ -433,7 +435,8 @@ void SymbolLayout::addFeature(const std::size_t layoutFeatureIndex,
const ShapedTextOrientations& shapedTextOrientations,
optional<PositionedIcon> shapedIcon,
const GlyphPositions& glyphPositions,
- Point<float> offset) {
+ Point<float> offset,
+ const SymbolContent iconType) {
const float minScale = 0.5f;
const float glyphSize = 24.0f;
@@ -500,7 +503,7 @@ void SymbolLayout::addFeature(const std::size_t layoutFeatureIndex,
iconBoxScale, iconPadding, iconOffset, indexedFeature,
layoutFeatureIndex, feature.index,
feature.formattedText ? feature.formattedText->rawText() : std::u16string(),
- overscaling, iconRotation, textRotation, radialTextOffset, allowVerticalPlacement);
+ overscaling, iconRotation, textRotation, radialTextOffset, allowVerticalPlacement, iconType);
}
};
@@ -620,14 +623,14 @@ std::vector<float> CalculateTileDistances(const GeometryCoordinates& line, const
}
void SymbolLayout::createBucket(const ImagePositions&, std::unique_ptr<FeatureIndex>&, std::unordered_map<std::string, LayerRenderData>& renderData, const bool firstLoad, const bool showCollisionBoxes) {
- auto bucket = std::make_shared<SymbolBucket>(layout, layerPaintProperties, textSize, iconSize, zoom, sdfIcons, iconsNeedLinear,
+ auto bucket = std::make_shared<SymbolBucket>(layout, layerPaintProperties, textSize, iconSize, zoom, iconsNeedLinear,
sortFeaturesByY, bucketLeaderID, std::move(symbolInstances), tilePixelRatio,
allowVerticalPlacement,
std::move(placementModes));
for (SymbolInstance &symbolInstance : bucket->symbolInstances) {
- const bool hasText = symbolInstance.hasText;
- const bool hasIcon = symbolInstance.hasIcon;
+ const bool hasText = symbolInstance.hasText();
+ const bool hasIcon = symbolInstance.hasIcon();
const bool singleLine = symbolInstance.singleLine;
const auto& feature = features.at(symbolInstance.layoutFeatureIndex);
@@ -637,26 +640,25 @@ void SymbolLayout::createBucket(const ImagePositions&, std::unique_ptr<FeatureIn
// Process icon first, so that text symbols would have reference to iconIndex which
// is used when dynamic vertices for icon-text-fit image have to be updated.
if (hasIcon) {
- if (symbolInstance.hasIcon) {
- const Range<float> sizeData = bucket->iconSizeBinder->getVertexSizeData(feature);
- const auto placeIcon = [&] (const SymbolQuad& iconQuad, auto& index, const WritingModeType writingMode) {
- bucket->icon.placedSymbols.emplace_back(symbolInstance.anchor.point, symbolInstance.anchor.segment, sizeData.min, sizeData.max,
- symbolInstance.iconOffset, writingMode, symbolInstance.line(), std::vector<float>());
- index = bucket->icon.placedSymbols.size() - 1;
- PlacedSymbol& iconSymbol = bucket->icon.placedSymbols.back();
- iconSymbol.angle = (allowVerticalPlacement && writingMode == WritingModeType::Vertical) ? M_PI_2 : 0;
- iconSymbol.vertexStartIndex = addSymbol(bucket->icon, sizeData, iconQuad,
- symbolInstance.anchor, iconSymbol, feature.sortKey);
- };
-
- placeIcon(*symbolInstance.iconQuad(), symbolInstance.placedIconIndex, WritingModeType::None);
- if (symbolInstance.verticalIconQuad()) {
- placeIcon(*symbolInstance.verticalIconQuad(), symbolInstance.placedVerticalIconIndex, WritingModeType::Vertical);
- }
+ const Range<float> sizeData = bucket->iconSizeBinder->getVertexSizeData(feature);
+ auto& iconBuffer = symbolInstance.hasSdfIcon() ? bucket->sdfIcon : bucket->icon;
+ const auto placeIcon = [&] (const SymbolQuad& iconQuad, auto& index, const WritingModeType writingMode) {
+ iconBuffer.placedSymbols.emplace_back(symbolInstance.anchor.point, symbolInstance.anchor.segment, sizeData.min, sizeData.max,
+ symbolInstance.iconOffset, writingMode, symbolInstance.line(), std::vector<float>());
+ index = iconBuffer.placedSymbols.size() - 1;
+ PlacedSymbol& iconSymbol = iconBuffer.placedSymbols.back();
+ iconSymbol.angle = (allowVerticalPlacement && writingMode == WritingModeType::Vertical) ? M_PI_2 : 0;
+ iconSymbol.vertexStartIndex = addSymbol(iconBuffer, sizeData, iconQuad,
+ symbolInstance.anchor, iconSymbol, feature.sortKey);
+ };
- for (auto& pair : bucket->paintProperties) {
- pair.second.iconBinders.populateVertexVectors(feature, bucket->icon.vertices.elements(), {}, {});
- }
+ placeIcon(*symbolInstance.iconQuad(), symbolInstance.placedIconIndex, WritingModeType::None);
+ if (symbolInstance.verticalIconQuad()) {
+ placeIcon(*symbolInstance.verticalIconQuad(), symbolInstance.placedVerticalIconIndex, WritingModeType::Vertical);
+ }
+
+ for (auto& pair : bucket->paintProperties) {
+ pair.second.iconBinders.populateVertexVectors(feature, iconBuffer.vertices.elements(), {}, {});
}
}