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Diffstat (limited to 'src/mbgl/layout/symbol_layout.cpp')
-rw-r--r--src/mbgl/layout/symbol_layout.cpp32
1 files changed, 22 insertions, 10 deletions
diff --git a/src/mbgl/layout/symbol_layout.cpp b/src/mbgl/layout/symbol_layout.cpp
index badc352f76..03cfe506ec 100644
--- a/src/mbgl/layout/symbol_layout.cpp
+++ b/src/mbgl/layout/symbol_layout.cpp
@@ -96,6 +96,13 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
return;
}
+ const bool hasSymbolSortKey = !leader.layout.get<SymbolSortKey>().isUndefined();
+ const auto symbolZOrder = layout.get<SymbolZOrder>();
+ const bool sortFeaturesByKey = symbolZOrder != SymbolZOrderType::ViewportY && hasSymbolSortKey;
+ const bool zOrderByViewportY = symbolZOrder == SymbolZOrderType::ViewportY || (symbolZOrder == SymbolZOrderType::Auto && !sortFeaturesByKey);
+ sortFeaturesByY = zOrderByViewportY && (layout.get<TextAllowOverlap>() || layout.get<IconAllowOverlap>() ||
+ layout.get<TextIgnorePlacement>() || layout.get<IconIgnorePlacement>());
+
for (const auto& layer : layers) {
layerPaintProperties.emplace(layer->getID(), toRenderSymbolLayer(layer)->evaluated);
}
@@ -156,7 +163,13 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
}
if (ft.formattedText || ft.icon) {
- features.push_back(std::move(ft));
+ if (sortFeaturesByKey) {
+ ft.sortKey = layout.evaluate<SymbolSortKey>(zoom, ft);
+ const auto lowerBound = std::lower_bound(features.begin(), features.end(), ft);
+ features.insert(lowerBound, std::move(ft));
+ } else {
+ features.push_back(std::move(ft));
+ }
}
}
@@ -541,10 +554,6 @@ std::vector<float> CalculateTileDistances(const GeometryCoordinates& line, const
}
void SymbolLayout::createBucket(const ImagePositions&, std::unique_ptr<FeatureIndex>&, std::unordered_map<std::string, std::shared_ptr<Bucket>>& buckets, const bool firstLoad, const bool showCollisionBoxes) {
- const bool zOrderByViewport = layout.get<SymbolZOrder>() == SymbolZOrderType::ViewportY;
- const bool sortFeaturesByY = zOrderByViewport && (layout.get<TextAllowOverlap>() || layout.get<IconAllowOverlap>() ||
- layout.get<TextIgnorePlacement>() || layout.get<IconIgnorePlacement>());
-
auto bucket = std::make_shared<SymbolBucket>(layout, layerPaintProperties, textSize, iconSize, zoom, sdfIcons, iconsNeedLinear, sortFeaturesByY, bucketLeaderID, std::move(symbolInstances), tilePixelRatio);
for (SymbolInstance &symbolInstance : bucket->symbolInstances) {
@@ -590,7 +599,7 @@ void SymbolLayout::createBucket(const ImagePositions&, std::unique_ptr<FeatureIn
symbolInstance.placedIconIndex = bucket->icon.placedSymbols.size() - 1;
PlacedSymbol& iconSymbol = bucket->icon.placedSymbols.back();
iconSymbol.vertexStartIndex = addSymbol(bucket->icon, sizeData, *symbolInstance.iconQuad,
- symbolInstance.anchor, iconSymbol);
+ symbolInstance.anchor, iconSymbol, feature.sortKey);
for (auto& pair : bucket->paintProperties) {
pair.second.iconBinders.populateVertexVectors(feature, bucket->icon.vertices.elements(), {}, {});
@@ -645,7 +654,7 @@ std::size_t SymbolLayout::addSymbolGlyphQuads(SymbolBucket& bucket,
}
lastAddedSection = symbolQuad.sectionIndex;
}
- size_t index = addSymbol(bucket.text, sizeData, symbolQuad, symbolInstance.anchor, placedSymbol);
+ size_t index = addSymbol(bucket.text, sizeData, symbolQuad, symbolInstance.anchor, placedSymbol, feature.sortKey);
if (firstSymbol) {
placedSymbol.vertexStartIndex = index;
firstSymbol = false;
@@ -659,7 +668,8 @@ size_t SymbolLayout::addSymbol(SymbolBucket::Buffer& buffer,
const Range<float> sizeData,
const SymbolQuad& symbol,
const Anchor& labelAnchor,
- PlacedSymbol& placedSymbol) {
+ PlacedSymbol& placedSymbol,
+ float sortKey) {
constexpr const uint16_t vertexLength = 4;
const auto &tl = symbol.tl;
@@ -668,8 +678,10 @@ size_t SymbolLayout::addSymbol(SymbolBucket::Buffer& buffer,
const auto &br = symbol.br;
const auto &tex = symbol.tex;
- if (buffer.segments.empty() || buffer.segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
- buffer.segments.emplace_back(buffer.vertices.elements(), buffer.triangles.elements());
+ if (buffer.segments.empty() ||
+ buffer.segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max() ||
+ fabs(buffer.segments.back().sortKey - sortKey) > std::numeric_limits<float>::epsilon()) {
+ buffer.segments.emplace_back(buffer.vertices.elements(), buffer.triangles.elements(), 0ul, 0ul, sortKey);
}
// We're generating triangle fans, so we always start with the first