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-rw-r--r--src/mbgl/layout/symbol_instance.cpp46
1 files changed, 31 insertions, 15 deletions
diff --git a/src/mbgl/layout/symbol_instance.cpp b/src/mbgl/layout/symbol_instance.cpp
index fafcc7c15d..d81783b2f6 100644
--- a/src/mbgl/layout/symbol_instance.cpp
+++ b/src/mbgl/layout/symbol_instance.cpp
@@ -6,29 +6,45 @@ namespace mbgl {
using namespace style;
SymbolInstance::SymbolInstance(Anchor& anchor, const GeometryCoordinates& line,
- const Shaping& shapedText, const PositionedIcon& shapedIcon,
+ const std::pair<Shaping, Shaping>& shapedTextOrientations, const PositionedIcon& shapedIcon,
const SymbolLayoutProperties::Evaluated& layout, const bool addToBuffers, const uint32_t index_,
const float textBoxScale, const float textPadding, const SymbolPlacementType textPlacement,
const float iconBoxScale, const float iconPadding, const SymbolPlacementType iconPlacement,
- const GlyphPositions& face, const IndexedSubfeature& indexedFeature) :
+ const GlyphPositions& face, const IndexedSubfeature& indexedFeature, const std::size_t featureIndex_) :
point(anchor.point),
index(index_),
- hasText(shapedText),
+ hasText(shapedTextOrientations.first || shapedTextOrientations.second),
hasIcon(shapedIcon),
- // Create the quads used for rendering the glyphs.
- glyphQuads(addToBuffers && shapedText ?
- getGlyphQuads(anchor, shapedText, textBoxScale, line, layout, textPlacement, face) :
- SymbolQuads()),
+ // Create the collision features that will be used to check whether this symbol instance can be placed
+ textCollisionFeature(line, anchor, shapedTextOrientations.second ?: shapedTextOrientations.first, textBoxScale, textPadding, textPlacement, indexedFeature),
+ iconCollisionFeature(line, anchor, shapedIcon, iconBoxScale, iconPadding, iconPlacement, indexedFeature),
+ featureIndex(featureIndex_) {
- // Create the quad used for rendering the icon.
- iconQuads(addToBuffers && shapedIcon ?
- getIconQuads(anchor, shapedIcon, line, layout, iconPlacement, shapedText) :
- SymbolQuads()),
+ // Create the quads used for rendering the icon and glyphs.
+ if (addToBuffers) {
+ if (shapedIcon) {
+ iconQuad = getIconQuad(anchor, shapedIcon, line, layout, iconPlacement, shapedTextOrientations.first);
+ }
+ if (shapedTextOrientations.first) {
+ auto quads = getGlyphQuads(anchor, shapedTextOrientations.first, textBoxScale, line, layout, textPlacement, face);
+ glyphQuads.insert(glyphQuads.end(), quads.begin(), quads.end());
+ }
+ if (shapedTextOrientations.second) {
+ auto quads = getGlyphQuads(anchor, shapedTextOrientations.second, textBoxScale, line, layout, textPlacement, face);
+ glyphQuads.insert(glyphQuads.end(), quads.begin(), quads.end());
+ }
+ }
- // Create the collision features that will be used to check whether this symbol instance can be placed
- textCollisionFeature(line, anchor, shapedText, textBoxScale, textPadding, textPlacement, indexedFeature),
- iconCollisionFeature(line, anchor, shapedIcon, iconBoxScale, iconPadding, iconPlacement, indexedFeature)
- {}
+ if (shapedTextOrientations.first && shapedTextOrientations.second) {
+ writingModes = WritingModeType::Horizontal | WritingModeType::Vertical;
+ } else if (shapedTextOrientations.first) {
+ writingModes = WritingModeType::Horizontal;
+ } else if (shapedTextOrientations.second) {
+ writingModes = WritingModeType::Vertical;
+ } else {
+ writingModes = WritingModeType::None;
+ }
+}
} // namespace mbgl