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-rw-r--r--src/mbgl/layer/raster_layer.cpp108
1 files changed, 77 insertions, 31 deletions
diff --git a/src/mbgl/layer/raster_layer.cpp b/src/mbgl/layer/raster_layer.cpp
index fa41609039..1ec2e4c0d4 100644
--- a/src/mbgl/layer/raster_layer.cpp
+++ b/src/mbgl/layer/raster_layer.cpp
@@ -1,50 +1,96 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
#include <mbgl/layer/raster_layer.hpp>
-#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/layer/raster_layer_impl.hpp>
namespace mbgl {
-std::unique_ptr<StyleLayer> RasterLayer::clone() const {
+RasterLayer::RasterLayer(const std::string& layerID)
+ : Layer(Type::Raster, std::make_unique<Impl>())
+ , impl(static_cast<Impl*>(baseImpl.get())) {
+ impl->id = layerID;
+}
+
+RasterLayer::RasterLayer(const Impl& other)
+ : Layer(Type::Raster, std::make_unique<Impl>(other))
+ , impl(static_cast<Impl*>(baseImpl.get())) {
+}
+
+RasterLayer::~RasterLayer() = default;
+
+std::unique_ptr<Layer> RasterLayer::Impl::clone() const {
return std::make_unique<RasterLayer>(*this);
}
-void RasterLayer::parsePaints(const JSValue& layer) {
- paint.rasterOpacity.parse("raster-opacity", layer);
- paint.rasterHueRotate.parse("raster-hue-rotate", layer);
- paint.rasterBrightnessMin.parse("raster-brightness-min", layer);
- paint.rasterBrightnessMax.parse("raster-brightness-max", layer);
- paint.rasterSaturation.parse("raster-saturation", layer);
- paint.rasterContrast.parse("raster-contrast", layer);
- paint.rasterFadeDuration.parse("raster-fade-duration", layer);
+// Source
+
+void RasterLayer::setSource(const std::string& sourceID) {
+ impl->source = sourceID;
+}
+
+const std::string& RasterLayer::getSourceID() const {
+ return impl->source;
+}
+
+// Layout properties
+
+
+// Paint properties
+
+Function<float> RasterLayer::getRasterOpacity() const {
+ return impl->paint.rasterOpacity.values.at(ClassID::Default);
}
-void RasterLayer::cascade(const StyleCascadeParameters& parameters) {
- paint.rasterOpacity.cascade(parameters);
- paint.rasterHueRotate.cascade(parameters);
- paint.rasterBrightnessMin.cascade(parameters);
- paint.rasterBrightnessMax.cascade(parameters);
- paint.rasterSaturation.cascade(parameters);
- paint.rasterContrast.cascade(parameters);
- paint.rasterFadeDuration.cascade(parameters);
+void RasterLayer::setRasterOpacity(Function<float> value) {
+ impl->paint.rasterOpacity.values.emplace(ClassID::Default, value);
}
-bool RasterLayer::recalculate(const StyleCalculationParameters& parameters) {
- bool hasTransitions = false;
+Function<float> RasterLayer::getRasterHueRotate() const {
+ return impl->paint.rasterHueRotate.values.at(ClassID::Default);
+}
- hasTransitions |= paint.rasterOpacity.calculate(parameters);
- hasTransitions |= paint.rasterHueRotate.calculate(parameters);
- hasTransitions |= paint.rasterBrightnessMin.calculate(parameters);
- hasTransitions |= paint.rasterBrightnessMax.calculate(parameters);
- hasTransitions |= paint.rasterSaturation.calculate(parameters);
- hasTransitions |= paint.rasterContrast.calculate(parameters);
- hasTransitions |= paint.rasterFadeDuration.calculate(parameters);
+void RasterLayer::setRasterHueRotate(Function<float> value) {
+ impl->paint.rasterHueRotate.values.emplace(ClassID::Default, value);
+}
- passes = paint.rasterOpacity > 0 ? RenderPass::Translucent : RenderPass::None;
+Function<float> RasterLayer::getRasterBrightnessMin() const {
+ return impl->paint.rasterBrightnessMin.values.at(ClassID::Default);
+}
+
+void RasterLayer::setRasterBrightnessMin(Function<float> value) {
+ impl->paint.rasterBrightnessMin.values.emplace(ClassID::Default, value);
+}
+
+Function<float> RasterLayer::getRasterBrightnessMax() const {
+ return impl->paint.rasterBrightnessMax.values.at(ClassID::Default);
+}
+
+void RasterLayer::setRasterBrightnessMax(Function<float> value) {
+ impl->paint.rasterBrightnessMax.values.emplace(ClassID::Default, value);
+}
+
+Function<float> RasterLayer::getRasterSaturation() const {
+ return impl->paint.rasterSaturation.values.at(ClassID::Default);
+}
+
+void RasterLayer::setRasterSaturation(Function<float> value) {
+ impl->paint.rasterSaturation.values.emplace(ClassID::Default, value);
+}
+
+Function<float> RasterLayer::getRasterContrast() const {
+ return impl->paint.rasterContrast.values.at(ClassID::Default);
+}
+
+void RasterLayer::setRasterContrast(Function<float> value) {
+ impl->paint.rasterContrast.values.emplace(ClassID::Default, value);
+}
- return hasTransitions;
+Function<float> RasterLayer::getRasterFadeDuration() const {
+ return impl->paint.rasterFadeDuration.values.at(ClassID::Default);
}
-std::unique_ptr<Bucket> RasterLayer::createBucket(StyleBucketParameters&) const {
- return nullptr;
+void RasterLayer::setRasterFadeDuration(Function<float> value) {
+ impl->paint.rasterFadeDuration.values.emplace(ClassID::Default, value);
}
} // namespace mbgl