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-rw-r--r--src/mbgl/layer/background_layer.cpp31
1 files changed, 14 insertions, 17 deletions
diff --git a/src/mbgl/layer/background_layer.cpp b/src/mbgl/layer/background_layer.cpp
index 0a86e2db14..51000e53ba 100644
--- a/src/mbgl/layer/background_layer.cpp
+++ b/src/mbgl/layer/background_layer.cpp
@@ -1,5 +1,4 @@
#include <mbgl/layer/background_layer.hpp>
-#include <mbgl/style/property_parsing.hpp>
#include <mbgl/renderer/bucket.hpp>
namespace mbgl {
@@ -7,34 +6,32 @@ namespace mbgl {
std::unique_ptr<StyleLayer> BackgroundLayer::clone() const {
std::unique_ptr<BackgroundLayer> result = std::make_unique<BackgroundLayer>();
result->copy(*this);
- result->paints.paints = paints.paints;
+ result->paint = paint;
return std::move(result);
}
void BackgroundLayer::parsePaints(const JSVal& layer) {
- paints.parseEach(layer, [&] (ClassProperties& paint, const JSVal& value) {
- parseProperty<Function<float>>("background-opacity", PropertyKey::BackgroundOpacity, paint, value);
- parseProperty<Function<Color>>("background-color", PropertyKey::BackgroundColor, paint, value);
- parseProperty<Function<Faded<std::string>>>("background-pattern", PropertyKey::BackgroundImage, paint, value);
- });
+ paint.opacity.parse("background-opacity", layer);
+ paint.color.parse("background-color", layer);
+ paint.pattern.parse("background-pattern", layer);
}
void BackgroundLayer::cascade(const StyleCascadeParameters& parameters) {
- paints.cascade(parameters);
+ paint.opacity.cascade(parameters);
+ paint.color.cascade(parameters);
+ paint.pattern.cascade(parameters);
}
-bool BackgroundLayer::hasTransitions() const {
- return paints.hasTransitions();
-}
+bool BackgroundLayer::recalculate(const StyleCalculationParameters& parameters) {
+ bool hasTransitions = false;
-void BackgroundLayer::recalculate(const StyleCalculationParameters& parameters) {
- paints.removeExpiredTransitions(parameters.now);
+ hasTransitions |= paint.opacity.calculate(parameters);
+ hasTransitions |= paint.color.calculate(parameters);
+ hasTransitions |= paint.pattern.calculate(parameters);
- paints.calculateTransitioned(PropertyKey::BackgroundOpacity, properties.opacity, parameters);
- paints.calculateTransitioned(PropertyKey::BackgroundColor, properties.color, parameters);
- paints.calculate(PropertyKey::BackgroundImage, properties.image, parameters);
+ passes = paint.opacity > 0 ? RenderPass::Translucent : RenderPass::None;
- passes = properties.isVisible() ? RenderPass::Translucent : RenderPass::None;
+ return hasTransitions;
}
std::unique_ptr<Bucket> BackgroundLayer::createBucket(StyleBucketParameters&) const {