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-rw-r--r--src/mbgl/gl/context.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index 348e0a0e77..1b4d6fbcb7 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -397,6 +397,7 @@ Context::createFramebuffer(const Texture& color,
UniqueTexture
Context::createTexture(const Size size, const void* data, TextureFormat format, TextureUnit unit) {
auto obj = createTexture();
+ pixelStoreUnpack = { 1 };
updateTexture(obj, size, data, format, unit);
// We are using clamp to edge here since OpenGL ES doesn't allow GL_REPEAT on NPOT textures.
// We use those when the pixelRatio isn't a power of two, e.g. on iPhone 6 Plus.