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-rw-r--r--src/mbgl/gl/uniform.hpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mbgl/gl/uniform.hpp b/src/mbgl/gl/uniform.hpp
index 770f3e2294..64c83cab6b 100644
--- a/src/mbgl/gl/uniform.hpp
+++ b/src/mbgl/gl/uniform.hpp
@@ -73,21 +73,21 @@ public:
util::ignore(
{ // Some shader programs have uniforms declared, but not used, so they're not active.
// Therefore, we'll only verify them when they are indeed active.
- (active.find(Us::name()) != active.end()
- ? verifyUniform<typename Us::Value>(active.at(Us::name()))
+ (active.find(Us::uniformName()) != active.end()
+ ? verifyUniform<typename Us::Value>(active.at(Us::uniformName()))
: false)... });
#endif
- state = State{ gl::uniformLocation(id, Us::name())... };
+ state = State{ gl::uniformLocation(id, Us::uniformName())... };
}
template <class BinaryProgram>
void loadNamedLocations(const BinaryProgram& program) {
- state = State{ UniformState<typename Us::Value>(program.uniformLocation(Us::name()))... };
+ state = State{ UniformState<typename Us::Value>(program.uniformLocation(Us::uniformName()))... };
}
NamedUniformLocations getNamedLocations() const {
- return NamedUniformLocations{ { Us::name(), state.template get<Us>().location }... };
+ return NamedUniformLocations{ { Us::uniformName(), state.template get<Us>().location }... };
}
void bind(const gfx::UniformValues<TypeList<Us...>>& values) {