diff options
Diffstat (limited to 'src/mbgl/gl/program.hpp')
-rw-r--r-- | src/mbgl/gl/program.hpp | 64 |
1 files changed, 61 insertions, 3 deletions
diff --git a/src/mbgl/gl/program.hpp b/src/mbgl/gl/program.hpp index ea4dbcc1df..929237037b 100644 --- a/src/mbgl/gl/program.hpp +++ b/src/mbgl/gl/program.hpp @@ -3,21 +3,28 @@ #include <mbgl/gl/types.hpp> #include <mbgl/gl/object.hpp> #include <mbgl/gl/context.hpp> +#include <mbgl/gl/vertex_buffer.hpp> +#include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gl/attribute.hpp> +#include <mbgl/gl/uniform.hpp> #include <string> namespace mbgl { namespace gl { -template <class As, class Us> +template <class P, class As, class Us> class Program { public: + using Primitive = P; using Attributes = As; - using Vertex = typename Attributes::Vertex; - using Uniforms = Us; + + using Vertex = typename Attributes::Vertex; using UniformValues = typename Uniforms::Values; + static_assert(std::is_standard_layout<Vertex>::value, "vertex type must use standard layout"); + Program(Context& context, const std::string& vertexSource, const std::string& fragmentSource) : vertexShader(context.createShader(ShaderType::Vertex, vertexSource)), fragmentShader(context.createShader(ShaderType::Fragment, fragmentSource)), @@ -25,6 +32,57 @@ public: attributesState(Attributes::state(program)), uniformsState(Uniforms::state(program)) {} + // Indexed drawing. + template <class DrawMode> + void draw(Context& context, + DrawMode drawMode, + DepthMode depthMode, + StencilMode stencilMode, + ColorMode colorMode, + UniformValues&& uniformValues, + const VertexBuffer<Vertex>& vertexBuffer, + const IndexBuffer<DrawMode>& indexBuffer, + const std::vector<Segment>& segments) { + static_assert(std::is_same<Primitive, typename DrawMode::Primitive>::value, "incompatible draw mode"); + context.draw({ + std::move(drawMode), + std::move(depthMode), + std::move(stencilMode), + std::move(colorMode), + program, + vertexBuffer.buffer, + indexBuffer.buffer, + segments, + Uniforms::binder(uniformsState, std::move(uniformValues)), + Attributes::binder(attributesState) + }); + } + + // Unindexed drawing. + template <class DrawMode> + void draw(Context& context, + DrawMode drawMode, + DepthMode depthMode, + StencilMode stencilMode, + ColorMode colorMode, + UniformValues&& uniformValues, + const VertexBuffer<Vertex, DrawMode>& vertexBuffer) { + static_assert(std::is_same<Primitive, typename DrawMode::Primitive>::value, "incompatible draw mode"); + context.draw({ + std::move(drawMode), + std::move(depthMode), + std::move(stencilMode), + std::move(colorMode), + program, + vertexBuffer.buffer, + 0, + {{ 0, 0, vertexBuffer.vertexCount, 0 }}, + Uniforms::binder(uniformsState, std::move(uniformValues)), + Attributes::binder(attributesState) + }); + } + +private: UniqueShader vertexShader; UniqueShader fragmentShader; UniqueProgram program; |