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-rw-r--r--src/mbgl/gl/gl_object_store.hpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/mbgl/gl/gl_object_store.hpp b/src/mbgl/gl/gl_object_store.hpp
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+++ b/src/mbgl/gl/gl_object_store.hpp
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+#ifndef MBGL_MAP_UTIL_GL_OBJECT_STORE
+#define MBGL_MAP_UTIL_GL_OBJECT_STORE
+
+#include <mbgl/gl/gl.hpp>
+#include <mbgl/util/noncopyable.hpp>
+
+#include <vector>
+
+namespace mbgl {
+namespace gl {
+
+class GLObjectStore : private util::noncopyable {
+public:
+ GLObjectStore() = default;
+
+ // Mark OpenGL objects for deletion
+ void abandonVAO(GLuint vao);
+ void abandonBuffer(GLuint buffer);
+ void abandonTexture(GLuint texture);
+
+ // Actually remove the objects we marked as abandoned with the above methods.
+ // Only call this while the OpenGL context is exclusive to this thread.
+ void performCleanup();
+
+private:
+ std::vector<GLuint> abandonedVAOs;
+ std::vector<GLuint> abandonedBuffers;
+ std::vector<GLuint> abandonedTextures;
+};
+
+} // namespace gl
+} // namespace mbgl
+
+#endif