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-rw-r--r--src/mbgl/gl/defines.hpp175
1 files changed, 175 insertions, 0 deletions
diff --git a/src/mbgl/gl/defines.hpp b/src/mbgl/gl/defines.hpp
new file mode 100644
index 0000000000..41c4cb07d6
--- /dev/null
+++ b/src/mbgl/gl/defines.hpp
@@ -0,0 +1,175 @@
+#pragma once
+
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ALPHA 0x1906
+#define GL_ALWAYS 0x0207
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_BACK 0x0405
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_BYTE 0x1400
+#define GL_CCW 0x0901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_CW 0x0900
+#define GL_DECR 0x1E03
+#define GL_DECR_WRAP 0x8508
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DONT_CARE 0x1100
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_EQUAL 0x0202
+#define GL_EXTENSIONS 0x1F03
+#define GL_FALSE 0
+#define GL_FLOAT 0x1406
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_GEQUAL 0x0206
+#define GL_GREATER 0x0204
+#define GL_INCR 0x1E02
+#define GL_INCR_WRAP 0x8507
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_INT 0x1404
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERT 0x150A
+#define GL_KEEP 0x1E00
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINE_LOOP 0x0002
+#define GL_LINES 0x0001
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINK_STATUS 0x8B82
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEVER 0x0200
+#define GL_NO_ERROR 0
+#define GL_NOTEQUAL 0x0205
+#define GL_ONE 1
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_POINTS 0x0000
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERER 0x1F01
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_RGBA 0x1908
+#define GL_RGBA8_OES 0x8058
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SHORT 0x1402
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_COLOR 0x0300
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STREAM_DRAW 0x88E0
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRUE 1
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_VIEWPORT 0x0BA2
+#define GL_ZERO 0
+
+#ifndef MBGL_USE_GLES2
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_LUMINANCE 0x1909
+#define GL_POINT_SIZE 0x0B11
+#define GL_RGBA8 0x8058
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#endif \ No newline at end of file