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Diffstat (limited to 'src/mbgl/gl/context.hpp')
-rw-r--r--src/mbgl/gl/context.hpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index ad62853495..2fe0d788bf 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -8,7 +8,7 @@
#include <mbgl/gl/renderbuffer.hpp>
#include <mbgl/gl/framebuffer.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/types.hpp>
#include <mbgl/gfx/vertex_vector.hpp>
@@ -80,17 +80,17 @@ public:
}
template <class DrawMode>
- IndexBuffer createIndexBuffer(gfx::IndexVector<DrawMode>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
- return IndexBuffer {
+ gfx::IndexBuffer createIndexBuffer(gfx::IndexVector<DrawMode>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
+ return {
v.elements(),
createIndexBuffer(v.data(), v.bytes(), usage)
};
}
template <class DrawMode>
- void updateIndexBuffer(IndexBuffer& buffer, gfx::IndexVector<DrawMode>&& v) {
+ void updateIndexBuffer(gfx::IndexBuffer& buffer, gfx::IndexVector<DrawMode>&& v) {
assert(v.elements() == buffer.elements);
- updateIndexBuffer(buffer.buffer, v.data(), v.bytes());
+ updateIndexBuffer(*buffer.resource, v.data(), v.bytes());
}
template <RenderbufferType type>
@@ -276,8 +276,8 @@ private:
UniqueBuffer createVertexBuffer(const void* data, std::size_t size, const BufferUsage usage);
void updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
- UniqueBuffer createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage);
- void updateIndexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
+ std::unique_ptr<const gfx::IndexBufferResource> createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage);
+ void updateIndexBuffer(const gfx::IndexBufferResource&, const void* data, std::size_t size);
UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit, TextureType);
void updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit, TextureType);
UniqueFramebuffer createFramebuffer();