diff options
Diffstat (limited to 'src/mbgl/gl/context.cpp')
-rw-r--r-- | src/mbgl/gl/context.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp index a4f9cead0e..cc5aa014ed 100644 --- a/src/mbgl/gl/context.cpp +++ b/src/mbgl/gl/context.cpp @@ -226,16 +226,25 @@ void Context::updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::si MBGL_CHECK_ERROR(glBufferSubData(GL_ARRAY_BUFFER, 0, size, data)); } -UniqueBuffer Context::createIndexBuffer(const void* data, std::size_t size) { +UniqueBuffer Context::createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage) { BufferID id = 0; MBGL_CHECK_ERROR(glGenBuffers(1, &id)); UniqueBuffer result { std::move(id), { this } }; bindVertexArray = 0; globalVertexArrayState.indexBuffer = result; - MBGL_CHECK_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, GL_STATIC_DRAW)); + MBGL_CHECK_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, static_cast<GLenum>(usage))); return result; } +void Context::updateIndexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size) { + // Be sure to unbind any existing vertex array object before binding the index buffer + // so that we don't mess up another VAO + bindVertexArray = 0; + globalVertexArrayState.indexBuffer = buffer; + MBGL_CHECK_ERROR(glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, size, data)); +} + + UniqueTexture Context::createTexture() { if (pooledTextures.empty()) { pooledTextures.resize(TextureMax); |