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Diffstat (limited to 'src/mbgl/gl/context.cpp')
-rw-r--r--src/mbgl/gl/context.cpp31
1 files changed, 18 insertions, 13 deletions
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index 86ca9c0607..f7d210d52e 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -229,8 +229,8 @@ UniqueBuffer Context::createIndexBuffer(const void* data, std::size_t size) {
BufferID id = 0;
MBGL_CHECK_ERROR(glGenBuffers(1, &id));
UniqueBuffer result { std::move(id), { this } };
- vertexArrayObject = 0;
- elementBuffer = result;
+ bindVertexArray = 0;
+ globalVertexArrayState.indexBuffer = result;
MBGL_CHECK_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, GL_STATIC_DRAW));
return result;
}
@@ -281,11 +281,16 @@ optional<std::pair<BinaryProgramFormat, std::string>> Context::getBinaryProgram(
}
#endif
-UniqueVertexArray Context::createVertexArray() {
- assert(supportsVertexArrays());
- VertexArrayID id = 0;
- MBGL_CHECK_ERROR(vertexArray->genVertexArrays(1, &id));
- return UniqueVertexArray(std::move(id), { this });
+VertexArray Context::createVertexArray() {
+ if (supportsVertexArrays()) {
+ VertexArrayID id = 0;
+ MBGL_CHECK_ERROR(vertexArray->genVertexArrays(1, &id));
+ return { std::make_unique<VertexArrayState>(UniqueVertexArray(std::move(id), { this }), *this) };
+ } else {
+ // On GL implementations which do not support vertex arrays, attribute bindings are global state.
+ // So return a VertexArray which shares our global state tracking and whose deleter is a no-op.
+ return { UniqueVertexArrayState(&globalVertexArrayState, [] (VertexArrayState*) {}) };
+ }
}
UniqueFramebuffer Context::createFramebuffer() {
@@ -553,8 +558,8 @@ void Context::setDirtyState() {
tex.setDirty();
}
vertexBuffer.setDirty();
- elementBuffer.setDirty();
- vertexArrayObject.setDirty();
+ bindVertexArray.setDirty();
+ globalVertexArrayState.setDirty();
}
void Context::clear(optional<mbgl::Color> color,
@@ -673,8 +678,8 @@ void Context::performCleanup() {
for (const auto id : abandonedBuffers) {
if (vertexBuffer == id) {
vertexBuffer.setDirty();
- } else if (elementBuffer == id) {
- elementBuffer.setDirty();
+ } else if (globalVertexArrayState.indexBuffer == id) {
+ globalVertexArrayState.indexBuffer.setDirty();
}
}
MBGL_CHECK_ERROR(glDeleteBuffers(int(abandonedBuffers.size()), abandonedBuffers.data()));
@@ -694,8 +699,8 @@ void Context::performCleanup() {
if (!abandonedVertexArrays.empty()) {
assert(supportsVertexArrays());
for (const auto id : abandonedVertexArrays) {
- if (vertexArrayObject == id) {
- vertexArrayObject.setDirty();
+ if (bindVertexArray == id) {
+ bindVertexArray.setDirty();
}
}
MBGL_CHECK_ERROR(vertexArray->deleteVertexArrays(int(abandonedVertexArrays.size()),