diff options
Diffstat (limited to 'src/mbgl/gl/context.cpp')
-rw-r--r-- | src/mbgl/gl/context.cpp | 404 |
1 files changed, 302 insertions, 102 deletions
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp index 23b28a15df..5048ffcd66 100644 --- a/src/mbgl/gl/context.cpp +++ b/src/mbgl/gl/context.cpp @@ -3,10 +3,25 @@ #include <mbgl/gl/gl.hpp> #include <mbgl/gl/vertex_array.hpp> #include <mbgl/util/traits.hpp> +#include <mbgl/util/std.hpp> +#include <mbgl/util/logging.hpp> + +#include <cstring> namespace mbgl { namespace gl { +static_assert(underlying_type(ShaderType::Vertex) == GL_VERTEX_SHADER, "OpenGL type mismatch"); +static_assert(underlying_type(ShaderType::Fragment) == GL_FRAGMENT_SHADER, "OpenGL type mismatch"); + +static_assert(underlying_type(PrimitiveType::Points) == GL_POINTS, "OpenGL type mismatch"); +static_assert(underlying_type(PrimitiveType::Lines) == GL_LINES, "OpenGL type mismatch"); +static_assert(underlying_type(PrimitiveType::LineLoop) == GL_LINE_LOOP, "OpenGL type mismatch"); +static_assert(underlying_type(PrimitiveType::LineStrip) == GL_LINE_STRIP, "OpenGL type mismatch"); +static_assert(underlying_type(PrimitiveType::Triangles) == GL_TRIANGLES, "OpenGL type mismatch"); +static_assert(underlying_type(PrimitiveType::TriangleStrip) == GL_TRIANGLE_STRIP, "OpenGL type mismatch"); +static_assert(underlying_type(PrimitiveType::TriangleFan) == GL_TRIANGLE_FAN, "OpenGL type mismatch"); + static_assert(std::is_same<ProgramID, GLuint>::value, "OpenGL type mismatch"); static_assert(std::is_same<ShaderID, GLuint>::value, "OpenGL type mismatch"); static_assert(std::is_same<BufferID, GLuint>::value, "OpenGL type mismatch"); @@ -15,81 +30,66 @@ static_assert(std::is_same<VertexArrayID, GLuint>::value, "OpenGL type mismatch" static_assert(std::is_same<FramebufferID, GLuint>::value, "OpenGL type mismatch"); static_assert(std::is_same<RenderbufferID, GLuint>::value, "OpenGL type mismatch"); -static_assert(std::is_same<StencilValue, GLint>::value, "OpenGL type mismatch"); -static_assert(std::is_same<StencilMaskValue, GLuint>::value, "OpenGL type mismatch"); - -static_assert(underlying_type(StencilTestFunction::Never) == GL_NEVER, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestFunction::Less) == GL_LESS, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestFunction::Equal) == GL_EQUAL, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestFunction::LessEqual) == GL_LEQUAL, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestFunction::Greater) == GL_GREATER, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestFunction::NotEqual) == GL_NOTEQUAL, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestFunction::GreaterEqual) == GL_GEQUAL, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestFunction::Always) == GL_ALWAYS, "OpenGL enum mismatch"); - -static_assert(underlying_type(StencilTestOperation::Keep) == GL_KEEP, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestOperation::Zero) == GL_ZERO, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestOperation::Replace) == GL_REPLACE, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestOperation::Increment) == GL_INCR, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestOperation::IncrementWrap) == GL_INCR_WRAP, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestOperation::Decrement) == GL_DECR, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestOperation::DecrementWrap) == GL_DECR_WRAP, "OpenGL enum mismatch"); -static_assert(underlying_type(StencilTestOperation::Invert) == GL_INVERT, "OpenGL enum mismatch"); - -static_assert(underlying_type(DepthTestFunction::Never) == GL_NEVER, "OpenGL enum mismatch"); -static_assert(underlying_type(DepthTestFunction::Less) == GL_LESS, "OpenGL enum mismatch"); -static_assert(underlying_type(DepthTestFunction::Equal) == GL_EQUAL, "OpenGL enum mismatch"); -static_assert(underlying_type(DepthTestFunction::LessEqual) == GL_LEQUAL, "OpenGL enum mismatch"); -static_assert(underlying_type(DepthTestFunction::Greater) == GL_GREATER, "OpenGL enum mismatch"); -static_assert(underlying_type(DepthTestFunction::NotEqual) == GL_NOTEQUAL, "OpenGL enum mismatch"); -static_assert(underlying_type(DepthTestFunction::GreaterEqual) == GL_GEQUAL, "OpenGL enum mismatch"); -static_assert(underlying_type(DepthTestFunction::Always) == GL_ALWAYS, "OpenGL enum mismatch"); - -static_assert(underlying_type(BlendSourceFactor::Zero) == GL_ZERO, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::One) == GL_ONE, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::SrcColor) == GL_SRC_COLOR, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::OneMinusSrcColor) == GL_ONE_MINUS_SRC_COLOR, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::DstColor) == GL_DST_COLOR, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::OneMinusDstColor) == GL_ONE_MINUS_DST_COLOR, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::SrcAlpha) == GL_SRC_ALPHA, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::OneMinusSrcAlpha) == GL_ONE_MINUS_SRC_ALPHA, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::DstAlpha) == GL_DST_ALPHA, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::OneMinusDstAlpha) == GL_ONE_MINUS_DST_ALPHA, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::ConstantColor) == GL_CONSTANT_COLOR, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::OneMinusConstantColor) == GL_ONE_MINUS_CONSTANT_COLOR, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::ConstantAlpha) == GL_CONSTANT_ALPHA, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::OneMinusConstantAlpha) == GL_ONE_MINUS_CONSTANT_ALPHA, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendSourceFactor::SrcAlphaSaturate) == GL_SRC_ALPHA_SATURATE, "OpenGL enum mismatch"); - -static_assert(underlying_type(BlendDestinationFactor::Zero) == GL_ZERO, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendDestinationFactor::One) == GL_ONE, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendDestinationFactor::SrcColor) == GL_SRC_COLOR, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendDestinationFactor::OneMinusSrcColor) == GL_ONE_MINUS_SRC_COLOR, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendDestinationFactor::DstColor) == GL_DST_COLOR, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendDestinationFactor::OneMinusDstColor) == GL_ONE_MINUS_DST_COLOR, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendDestinationFactor::SrcAlpha) == GL_SRC_ALPHA, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendDestinationFactor::OneMinusSrcAlpha) == GL_ONE_MINUS_SRC_ALPHA, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendDestinationFactor::DstAlpha) == GL_DST_ALPHA, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendDestinationFactor::OneMinusDstAlpha) == GL_ONE_MINUS_DST_ALPHA, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendDestinationFactor::ConstantColor) == GL_CONSTANT_COLOR, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendDestinationFactor::OneMinusConstantColor) == GL_ONE_MINUS_CONSTANT_COLOR, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendDestinationFactor::ConstantAlpha) == GL_CONSTANT_ALPHA, "OpenGL enum mismatch"); -static_assert(underlying_type(BlendDestinationFactor::OneMinusConstantAlpha) == GL_ONE_MINUS_CONSTANT_ALPHA, "OpenGL enum mismatch"); +static_assert(std::is_same<std::underlying_type_t<TextureFormat>, GLenum>::value, "OpenGL type mismatch"); +static_assert(underlying_type(TextureFormat::RGBA) == GL_RGBA, "OpenGL type mismatch"); +static_assert(underlying_type(TextureFormat::Alpha) == GL_ALPHA, "OpenGL type mismatch"); Context::~Context() { reset(); } -UniqueProgram Context::createProgram() { - return UniqueProgram{ MBGL_CHECK_ERROR(glCreateProgram()), { this } }; +UniqueShader Context::createShader(ShaderType type, const std::string& source) { + UniqueShader result { MBGL_CHECK_ERROR(glCreateShader(static_cast<GLenum>(type))), { this } }; + + const GLchar* sources = source.data(); + const GLsizei lengths = static_cast<GLsizei>(source.length()); + MBGL_CHECK_ERROR(glShaderSource(result, 1, &sources, &lengths)); + MBGL_CHECK_ERROR(glCompileShader(result)); + + GLint status = 0; + MBGL_CHECK_ERROR(glGetShaderiv(result, GL_COMPILE_STATUS, &status)); + if (status != 0) { + return result; + } + + GLint logLength; + MBGL_CHECK_ERROR(glGetShaderiv(result, GL_INFO_LOG_LENGTH, &logLength)); + if (logLength > 0) { + const auto log = std::make_unique<GLchar[]>(logLength); + MBGL_CHECK_ERROR(glGetShaderInfoLog(result, logLength, &logLength, log.get())); + Log::Error(Event::Shader, "Shader failed to compile: %s", log.get()); + } + + throw std::runtime_error("shader failed to compile"); } -UniqueShader Context::createVertexShader() { - return UniqueShader{ MBGL_CHECK_ERROR(glCreateShader(GL_VERTEX_SHADER)), { this } }; +UniqueProgram Context::createProgram(ShaderID vertexShader, ShaderID fragmentShader) { + UniqueProgram result { MBGL_CHECK_ERROR(glCreateProgram()), { this } }; + + MBGL_CHECK_ERROR(glAttachShader(result, vertexShader)); + MBGL_CHECK_ERROR(glAttachShader(result, fragmentShader)); + + return result; } -UniqueShader Context::createFragmentShader() { - return UniqueShader{ MBGL_CHECK_ERROR(glCreateShader(GL_FRAGMENT_SHADER)), { this } }; +void Context::linkProgram(ProgramID program_) { + MBGL_CHECK_ERROR(glLinkProgram(program_)); + + GLint status; + MBGL_CHECK_ERROR(glGetProgramiv(program_, GL_LINK_STATUS, &status)); + if (status == GL_TRUE) { + return; + } + + GLint logLength; + MBGL_CHECK_ERROR(glGetProgramiv(program_, GL_INFO_LOG_LENGTH, &logLength)); + const auto log = std::make_unique<GLchar[]>(logLength); + if (logLength > 0) { + MBGL_CHECK_ERROR(glGetProgramInfoLog(program_, logLength, &logLength, log.get())); + Log::Error(Event::Shader, "Program failed to link: %s", log.get()); + } + + throw std::runtime_error("program failed to link"); } UniqueBuffer Context::createVertexBuffer(const void* data, std::size_t size) { @@ -105,21 +105,12 @@ UniqueBuffer Context::createIndexBuffer(const void* data, std::size_t size) { BufferID id = 0; MBGL_CHECK_ERROR(glGenBuffers(1, &id)); UniqueBuffer result { std::move(id), { this } }; + vertexArrayObject = 0; elementBuffer = result; MBGL_CHECK_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, GL_STATIC_DRAW)); return result; } -void Context::bindAttribute(const AttributeBinding& binding, std::size_t stride, const int8_t* offset) { - MBGL_CHECK_ERROR(glEnableVertexAttribArray(binding.location)); - MBGL_CHECK_ERROR(glVertexAttribPointer(binding.location, - binding.count, - static_cast<GLenum>(binding.type), - false, - static_cast<GLsizei>(stride), - offset + binding.offset)); -} - UniqueTexture Context::createTexture() { if (pooledTextures.empty()) { pooledTextures.resize(TextureMax); @@ -131,31 +122,60 @@ UniqueTexture Context::createTexture() { return UniqueTexture{ std::move(id), { this } }; } -UniqueVertexArray Context::createVertexArray() { - VertexArrayID id = 0; - MBGL_CHECK_ERROR(gl::GenVertexArrays(1, &id)); - return UniqueVertexArray{ std::move(id), { this } }; -} - UniqueFramebuffer Context::createFramebuffer() { FramebufferID id = 0; MBGL_CHECK_ERROR(glGenFramebuffers(1, &id)); return UniqueFramebuffer{ std::move(id), { this } }; } -UniqueRenderbuffer Context::createRenderbuffer(const RenderbufferType type, - const uint16_t width, - const uint16_t height) { +UniqueRenderbuffer Context::createRenderbuffer(const RenderbufferType type, const Size size) { RenderbufferID id = 0; MBGL_CHECK_ERROR(glGenRenderbuffers(1, &id)); UniqueRenderbuffer renderbuffer{ std::move(id), { this } }; bindRenderbuffer = renderbuffer; MBGL_CHECK_ERROR( - glRenderbufferStorage(GL_RENDERBUFFER, static_cast<GLenum>(type), width, height)); + glRenderbufferStorage(GL_RENDERBUFFER, static_cast<GLenum>(type), size.width, size.height)); return renderbuffer; } +std::unique_ptr<uint8_t[]> Context::readFramebuffer(const Size size, const TextureFormat format, const bool flip) { + const size_t stride = size.width * (format == TextureFormat::RGBA ? 4 : 1); + auto data = std::make_unique<uint8_t[]>(stride * size.height); + +#if not MBGL_USE_GLES2 + // When reading data from the framebuffer, make sure that we are storing the values + // tightly packed into the buffer to avoid buffer overruns. + pixelStorePack = { 1 }; +#endif // MBGL_USE_GLES2 + + MBGL_CHECK_ERROR(glReadPixels(0, 0, size.width, size.height, static_cast<GLenum>(format), + GL_UNSIGNED_BYTE, data.get())); + + if (flip) { + auto tmp = std::make_unique<uint8_t[]>(stride); + uint8_t* rgba = data.get(); + for (int i = 0, j = size.height - 1; i < j; i++, j--) { + std::memcpy(tmp.get(), rgba + i * stride, stride); + std::memcpy(rgba + i * stride, rgba + j * stride, stride); + std::memcpy(rgba + j * stride, tmp.get(), stride); + } + } + + return data; +} + +#if not MBGL_USE_GLES2 +void Context::drawPixels(const Size size, const void* data, TextureFormat format) { + pixelStoreUnpack = { 1 }; + if (format != TextureFormat::RGBA) { + format = static_cast<TextureFormat>(GL_LUMINANCE); + } + MBGL_CHECK_ERROR(glDrawPixels(size.width, size.height, static_cast<GLenum>(GL_LUMINANCE), + GL_UNSIGNED_BYTE, data)); +} +#endif // MBGL_USE_GLES2 + namespace { void checkFramebuffer() { @@ -251,35 +271,62 @@ Framebuffer Context::createFramebuffer(const Texture& color) { } UniqueTexture -Context::createTexture(uint16_t width, uint16_t height, const void* data, TextureUnit unit) { +Context::createTexture(const Size size, const void* data, TextureFormat format, TextureUnit unit) { auto obj = createTexture(); - activeTexture = unit; - texture[unit] = obj; + updateTexture(obj, size, data, format, unit); + // We are using clamp to edge here since OpenGL ES doesn't allow GL_REPEAT on NPOT textures. + // We use those when the pixelRatio isn't a power of two, e.g. on iPhone 6 Plus. MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); - MBGL_CHECK_ERROR( - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data)); return obj; } +void Context::updateTexture( + TextureID id, const Size size, const void* data, TextureFormat format, TextureUnit unit) { + activeTexture = unit; + texture[unit] = id; + MBGL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, static_cast<GLenum>(format), size.width, + size.height, 0, static_cast<GLenum>(format), GL_UNSIGNED_BYTE, + data)); +} + void Context::bindTexture(Texture& obj, TextureUnit unit, TextureFilter filter, - TextureMipMap mipmap) { - if (filter != obj.filter || mipmap != obj.mipmap) { + TextureMipMap mipmap, + TextureWrap wrapX, + TextureWrap wrapY) { + if (filter != obj.filter || mipmap != obj.mipmap || wrapX != obj.wrapX || wrapY != obj.wrapY) { activeTexture = unit; texture[unit] = obj.texture; - MBGL_CHECK_ERROR(glTexParameteri( - GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - filter == TextureFilter::Linear - ? (mipmap == TextureMipMap::Yes ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR) - : (mipmap == TextureMipMap::Yes ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST))); - MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, - filter == TextureFilter::Linear ? GL_LINEAR : GL_NEAREST)); - obj.filter = filter; - obj.mipmap = mipmap; + + if (filter != obj.filter || mipmap != obj.mipmap) { + MBGL_CHECK_ERROR(glTexParameteri( + GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + filter == TextureFilter::Linear + ? (mipmap == TextureMipMap::Yes ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR) + : (mipmap == TextureMipMap::Yes ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST))); + MBGL_CHECK_ERROR( + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, + filter == TextureFilter::Linear ? GL_LINEAR : GL_NEAREST)); + obj.filter = filter; + obj.mipmap = mipmap; + } + if (wrapX != obj.wrapX) { + + MBGL_CHECK_ERROR( + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, + wrapX == TextureWrap::Clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT)); + obj.wrapX = wrapX; + } + if (wrapY != obj.wrapY) { + MBGL_CHECK_ERROR( + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, + wrapY == TextureWrap::Clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT)); + obj.wrapY = wrapY; + } } else if (texture[unit] != obj.texture) { // We are checking first to avoid setting the active texture without a subsequent // texture bind. @@ -306,6 +353,7 @@ void Context::setDirtyState() { depthTest.setDirty(); depthFunc.setDirty(); blend.setDirty(); + blendEquation.setDirty(); blendFunc.setDirty(); blendColor.setDirty(); colorMask.setDirty(); @@ -316,8 +364,13 @@ void Context::setDirtyState() { lineWidth.setDirty(); activeTexture.setDirty(); #if not MBGL_USE_GLES2 + pointSize.setDirty(); pixelZoom.setDirty(); rasterPos.setDirty(); + pixelStorePack.setDirty(); + pixelStoreUnpack.setDirty(); + pixelTransferDepth.setDirty(); + pixelTransferStencil.setDirty(); #endif // MBGL_USE_GLES2 for (auto& tex : texture) { tex.setDirty(); @@ -327,6 +380,153 @@ void Context::setDirtyState() { vertexArrayObject.setDirty(); } +void Context::clear(optional<mbgl::Color> color, + optional<float> depth, + optional<int32_t> stencil) { + GLbitfield mask = 0; + + if (color) { + mask |= GL_COLOR_BUFFER_BIT; + clearColor = *color; + colorMask = { true, true, true, true }; + } + + if (depth) { + mask |= GL_DEPTH_BUFFER_BIT; + clearDepth = *depth; + depthMask = true; + } + + if (stencil) { + mask |= GL_STENCIL_BUFFER_BIT; + clearStencil = *stencil; + stencilMask = 0xFF; + } + + MBGL_CHECK_ERROR(glClear(mask)); +} + +#if not MBGL_USE_GLES2 +PrimitiveType Context::operator()(const Points& points) { + pointSize = points.pointSize; + return PrimitiveType::Points; +} +#else +PrimitiveType Context::operator()(const Points&) { + return PrimitiveType::Points; +} +#endif // MBGL_USE_GLES2 + +PrimitiveType Context::operator()(const Lines& lines) { + lineWidth = lines.lineWidth; + return PrimitiveType::Lines; +} + +PrimitiveType Context::operator()(const LineStrip& lineStrip) { + lineWidth = lineStrip.lineWidth; + return PrimitiveType::LineStrip; +} + +PrimitiveType Context::operator()(const Triangles&) { + return PrimitiveType::Triangles; +} + +PrimitiveType Context::operator()(const TriangleStrip&) { + return PrimitiveType::TriangleStrip; +} + +void Context::setDepthMode(const DepthMode& depth) { + if (depth.func == DepthMode::Always && !depth.mask) { + depthTest = false; + } else { + depthTest = true; + depthFunc = depth.func; + depthMask = depth.mask; + depthRange = depth.range; + } +} + +void Context::setStencilMode(const StencilMode& stencil) { + if (stencil.test.is<StencilMode::Always>() && !stencil.mask) { + stencilTest = false; + } else { + stencilTest = true; + stencilMask = stencil.mask; + stencilOp = { stencil.fail, stencil.depthFail, stencil.pass }; + apply_visitor([&] (const auto& test) { + stencilFunc = { test.func, stencil.ref, test.mask }; + }, stencil.test); + } +} + +void Context::setColorMode(const ColorMode& color) { + if (color.blendFunction.is<ColorMode::Replace>()) { + blend = false; + } else { + blend = true; + blendColor = color.blendColor; + apply_visitor([&] (const auto& blendFunction) { + blendEquation = ColorMode::BlendEquation(blendFunction.equation); + blendFunc = { blendFunction.srcFactor, blendFunction.dstFactor }; + }, color.blendFunction); + } + + colorMask = color.mask; +} + +void Context::draw(const Drawable& drawable) { + if (drawable.segments.empty()) { + return; + } + + PrimitiveType primitiveType = apply_visitor([&] (auto m) { return (*this)(m); }, drawable.drawMode); + + setDepthMode(drawable.depthMode); + setStencilMode(drawable.stencilMode); + setColorMode(drawable.colorMode); + + program = drawable.program; + + drawable.bindUniforms(); + + for (const auto& segment : drawable.segments) { + auto needAttributeBindings = [&] () { + if (!gl::GenVertexArrays || !gl::BindVertexArray) { + return true; + } + + if (segment.vao) { + vertexArrayObject = *segment.vao; + return false; + } + + VertexArrayID id = 0; + MBGL_CHECK_ERROR(gl::GenVertexArrays(1, &id)); + vertexArrayObject = id; + segment.vao = UniqueVertexArray(std::move(id), { this }); + + // If we are initializing a new VAO, we need to force the buffers + // to be rebound. VAOs don't inherit the existing buffer bindings. + vertexBuffer.setDirty(); + elementBuffer.setDirty(); + + return true; + }; + + if (needAttributeBindings()) { + vertexBuffer = drawable.vertexBuffer; + elementBuffer = drawable.indexBuffer; + drawable.bindAttributes(segment.vertexOffset); + } + + MBGL_CHECK_ERROR(glDrawElements( + static_cast<GLenum>(primitiveType), + static_cast<GLsizei>(segment.indexLength), + GL_UNSIGNED_SHORT, + reinterpret_cast<GLvoid*>(sizeof(uint16_t) * segment.indexOffset))); + } +} + void Context::performCleanup() { for (auto id : abandonedPrograms) { if (program == id) { |