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-rw-r--r--src/mbgl/gl/attribute.hpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mbgl/gl/attribute.hpp b/src/mbgl/gl/attribute.hpp
index 8cdb03bfe7..9d8947e4e5 100644
--- a/src/mbgl/gl/attribute.hpp
+++ b/src/mbgl/gl/attribute.hpp
@@ -62,8 +62,8 @@ public:
override the number of components available in the buffer for each vertex. Thus,
a buffer with only one float for each vertex can be bound to a `vec2` attribute
*/
- template <class Vertex, class DrawMode>
- static AttributeBinding binding(const VertexBuffer<Vertex, DrawMode>& buffer,
+ template <class Vertex>
+ static AttributeBinding binding(const VertexBuffer<Vertex>& buffer,
std::size_t attributeIndex,
std::size_t attributeSize = N) {
static_assert(std::is_standard_layout<Vertex>::value, "vertex type must use standard layout");
@@ -262,8 +262,7 @@ public:
return result;
}
- template <class DrawMode>
- static Bindings bindings(const VertexBuffer<Vertex, DrawMode>& buffer) {
+ static Bindings bindings(const VertexBuffer<Vertex>& buffer) {
return Bindings { As::Type::binding(buffer, TypeIndex<As, As...>::value)... };
}