diff options
Diffstat (limited to 'src/mbgl/gl/attribute.cpp')
-rw-r--r-- | src/mbgl/gl/attribute.cpp | 38 |
1 files changed, 5 insertions, 33 deletions
diff --git a/src/mbgl/gl/attribute.cpp b/src/mbgl/gl/attribute.cpp index 4983a8c204..d5240b5b7a 100644 --- a/src/mbgl/gl/attribute.cpp +++ b/src/mbgl/gl/attribute.cpp @@ -1,47 +1,19 @@ #include <mbgl/gl/attribute.hpp> #include <mbgl/gl/context.hpp> -#include <mbgl/gl/defines.hpp> namespace mbgl { namespace gl { using namespace platform; -void bindAttributeLocation(Context& context, ProgramID id, AttributeLocation location, const char* name) { - // We're using sequentially numberered attribute locations starting with 0. Therefore we can use - // the location as a proxy for the number of attributes. - if (location >= context.maximumVertexBindingCount) { - // Don't bind the location on this hardware since it exceeds the limit (otherwise we'd get - // an OpenGL error). This means we'll see rendering errors, and possibly slow rendering due - // to unbound attributes. +optional<AttributeLocation> queryLocation(ProgramID id, const char* name) { + GLint attributeLocation = MBGL_CHECK_ERROR(glGetAttribLocation(id, name)); + if (attributeLocation != -1) { + return attributeLocation; } else { - MBGL_CHECK_ERROR(glBindAttribLocation(id, location, name)); + return {}; } } -std::set<std::string> getActiveAttributes(ProgramID id) { - std::set<std::string> activeAttributes; - - GLint attributeCount; - MBGL_CHECK_ERROR(glGetProgramiv(id, GL_ACTIVE_ATTRIBUTES, &attributeCount)); - - GLint maxAttributeLength; - MBGL_CHECK_ERROR(glGetProgramiv(id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxAttributeLength)); - - std::string attributeName; - attributeName.resize(maxAttributeLength); - - GLsizei actualLength; - GLint size; - GLenum type; - - for (int32_t i = 0; i < attributeCount; i++) { - MBGL_CHECK_ERROR(glGetActiveAttrib(id, i, maxAttributeLength, &actualLength, &size, &type, &attributeName[0])); - activeAttributes.emplace(std::string(attributeName, 0, actualLength)); - } - - return activeAttributes; -} - } // namespace gl } // namespace mbgl |