diff options
Diffstat (limited to 'src/mbgl/geometry/vao.cpp')
-rw-r--r-- | src/mbgl/geometry/vao.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mbgl/geometry/vao.cpp b/src/mbgl/geometry/vao.cpp index d7bddcac7a..214ed7a88d 100644 --- a/src/mbgl/geometry/vao.cpp +++ b/src/mbgl/geometry/vao.cpp @@ -1,6 +1,7 @@ #include <mbgl/geometry/vao.hpp> #include <mbgl/platform/log.hpp> #include <mbgl/util/string.hpp> +#include <mbgl/gl/gl.hpp> namespace mbgl { @@ -31,7 +32,7 @@ void VertexArrayObject::bindVertexArrayObject(gl::Context& context) { void VertexArrayObject::verifyBinding(Shader& shader, gl::BufferID vertexBuffer, gl::BufferID elementsBuffer, - GLbyte* offset) { + int8_t* offset) { if (bound_shader != shader.getID()) { throw std::runtime_error(std::string("trying to rebind VAO to another shader from " + util::toString(bound_shader) + "(" + bound_shader_name + ") to " + @@ -48,7 +49,7 @@ void VertexArrayObject::verifyBinding(Shader& shader, void VertexArrayObject::storeBinding(Shader& shader, gl::BufferID vertexBuffer, gl::BufferID elementsBuffer, - GLbyte* offset) { + int8_t* offset) { bound_shader = shader.getID(); bound_shader_name = shader.name; bound_offset = offset; |