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Diffstat (limited to 'src/mbgl/geometry/glyph_atlas.cpp')
-rw-r--r--src/mbgl/geometry/glyph_atlas.cpp167
1 files changed, 167 insertions, 0 deletions
diff --git a/src/mbgl/geometry/glyph_atlas.cpp b/src/mbgl/geometry/glyph_atlas.cpp
new file mode 100644
index 0000000000..bafcf2b000
--- /dev/null
+++ b/src/mbgl/geometry/glyph_atlas.cpp
@@ -0,0 +1,167 @@
+#include <mbgl/geometry/glyph_atlas.hpp>
+#include <mbgl/map/vector_tile.hpp>
+
+#include <mbgl/platform/gl.hpp>
+#include <mbgl/platform/platform.hpp>
+
+#include <cassert>
+#include <algorithm>
+
+
+using namespace mbgl;
+
+GlyphAtlas::GlyphAtlas(uint16_t width_, uint16_t height_)
+ : width(width_),
+ height(height_),
+ bin(width_, height_),
+ data(new char[width_ *height_]),
+ dirty(true) {
+}
+
+Rect<uint16_t> GlyphAtlas::addGlyph(uint64_t tile_id, const std::string& face_name,
+ const SDFGlyph& glyph)
+{
+ std::lock_guard<std::mutex> lock(mtx);
+ return addGlyph_impl(tile_id, face_name, glyph);
+}
+
+Rect<uint16_t> GlyphAtlas::addGlyph_impl(uint64_t tile_id, const std::string& face_name,
+ const SDFGlyph& glyph)
+{
+ // Use constant value for now.
+ const uint8_t buffer = 3;
+
+ std::map<uint32_t, GlyphValue>& face = index[face_name];
+ std::map<uint32_t, GlyphValue>::iterator it = face.find(glyph.id);
+
+ // The glyph is already in this texture.
+ if (it != face.end()) {
+ GlyphValue& value = it->second;
+ value.ids.insert(tile_id);
+ return value.rect;
+ }
+
+ // The glyph bitmap has zero width.
+ if (!glyph.bitmap.size()) {
+ return Rect<uint16_t>{ 0, 0, 0, 0 };
+ }
+
+ uint16_t buffered_width = glyph.metrics.width + buffer * 2;
+ uint16_t buffered_height = glyph.metrics.height + buffer * 2;
+
+ // Add a 1px border around every image.
+ uint16_t pack_width = buffered_width;
+ uint16_t pack_height = buffered_height;
+
+ // Increase to next number divisible by 4, but at least 1.
+ // This is so we can scale down the texture coordinates and pack them
+ // into 2 bytes rather than 4 bytes.
+ pack_width += (4 - pack_width % 4);
+ pack_height += (4 - pack_height % 4);
+
+ Rect<uint16_t> rect = bin.allocate(pack_width, pack_height);
+ if (rect.w == 0) {
+ fprintf(stderr, "glyph bitmap overflow");
+ return rect;
+ }
+
+ assert(rect.x + rect.w <= width);
+ assert(rect.y + rect.h <= height);
+
+ face.emplace(glyph.id, GlyphValue { rect, tile_id });
+
+ // Copy the bitmap
+ char *target = data.get();
+ const char *source = glyph.bitmap.data();
+ for (uint32_t y = 0; y < buffered_height; y++) {
+ uint32_t y1 = width * (rect.y + y) + rect.x;
+ uint32_t y2 = buffered_width * y;
+ for (uint32_t x = 0; x < buffered_width; x++) {
+ target[y1 + x] = source[y2 + x];
+ }
+ }
+
+ dirty = true;
+
+ return rect;
+}
+
+void GlyphAtlas::addGlyphs(uint64_t tileid, std::u32string const& text, std::string const& stackname, FontStack const& fontStack, GlyphPositions & face)
+{
+ std::lock_guard<std::mutex> lock(mtx);
+
+ std::map<uint32_t, SDFGlyph> const& sdfs = fontStack.getSDFs();
+ for (uint32_t chr : text)
+ {
+ auto sdf_it = sdfs.find(chr);
+ if (sdf_it != sdfs.end())
+ {
+ SDFGlyph const& sdf = sdf_it->second;
+ Rect<uint16_t> rect = addGlyph_impl(tileid, stackname, sdf);
+ face.emplace(chr, Glyph{rect, sdf.metrics});
+ }
+ }
+}
+
+void GlyphAtlas::removeGlyphs(uint64_t tile_id) {
+ std::lock_guard<std::mutex> lock(mtx);
+
+ for (auto& faces : index) {
+ std::map<uint32_t, GlyphValue>& face = faces.second;
+ for (auto it = face.begin(); it != face.end(); /* we advance in the body */) {
+ GlyphValue& value = it->second;
+ value.ids.erase(tile_id);
+
+ if (!value.ids.size()) {
+ const Rect<uint16_t>& rect = value.rect;
+
+ // Clear out the bitmap.
+ char *target = data.get();
+ for (uint32_t y = 0; y < rect.h; y++) {
+ uint32_t y1 = width * (rect.y + y) + rect.x;
+ for (uint32_t x = 0; x < rect.w; x++) {
+ target[y1 + x] = 0;
+ }
+ }
+
+ dirty = true;
+
+ bin.release(rect);
+
+ // Make sure to post-increment the iterator: This will return the
+ // current iterator, but will go to the next position before we
+ // erase the element from the map. That way, the iterator stays
+ // valid.
+ face.erase(it++);
+ } else {
+ ++it;
+ }
+ }
+ }
+}
+
+void GlyphAtlas::bind() {
+ if (!texture) {
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+#ifndef GL_ES_VERSION_2_0
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+#endif
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, texture);
+ }
+
+ if (dirty) {
+ std::lock_guard<std::mutex> lock(mtx);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, data.get());
+ dirty = false;
+
+#if defined(DEBUG)
+ // platform::show_debug_image("Glyph Atlas", data, width, height);
+#endif
+ }
+};