diff options
Diffstat (limited to 'src/mbgl/geometry/glyph_atlas.cpp')
-rw-r--r-- | src/mbgl/geometry/glyph_atlas.cpp | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/src/mbgl/geometry/glyph_atlas.cpp b/src/mbgl/geometry/glyph_atlas.cpp new file mode 100644 index 0000000000..bafcf2b000 --- /dev/null +++ b/src/mbgl/geometry/glyph_atlas.cpp @@ -0,0 +1,167 @@ +#include <mbgl/geometry/glyph_atlas.hpp> +#include <mbgl/map/vector_tile.hpp> + +#include <mbgl/platform/gl.hpp> +#include <mbgl/platform/platform.hpp> + +#include <cassert> +#include <algorithm> + + +using namespace mbgl; + +GlyphAtlas::GlyphAtlas(uint16_t width_, uint16_t height_) + : width(width_), + height(height_), + bin(width_, height_), + data(new char[width_ *height_]), + dirty(true) { +} + +Rect<uint16_t> GlyphAtlas::addGlyph(uint64_t tile_id, const std::string& face_name, + const SDFGlyph& glyph) +{ + std::lock_guard<std::mutex> lock(mtx); + return addGlyph_impl(tile_id, face_name, glyph); +} + +Rect<uint16_t> GlyphAtlas::addGlyph_impl(uint64_t tile_id, const std::string& face_name, + const SDFGlyph& glyph) +{ + // Use constant value for now. + const uint8_t buffer = 3; + + std::map<uint32_t, GlyphValue>& face = index[face_name]; + std::map<uint32_t, GlyphValue>::iterator it = face.find(glyph.id); + + // The glyph is already in this texture. + if (it != face.end()) { + GlyphValue& value = it->second; + value.ids.insert(tile_id); + return value.rect; + } + + // The glyph bitmap has zero width. + if (!glyph.bitmap.size()) { + return Rect<uint16_t>{ 0, 0, 0, 0 }; + } + + uint16_t buffered_width = glyph.metrics.width + buffer * 2; + uint16_t buffered_height = glyph.metrics.height + buffer * 2; + + // Add a 1px border around every image. + uint16_t pack_width = buffered_width; + uint16_t pack_height = buffered_height; + + // Increase to next number divisible by 4, but at least 1. + // This is so we can scale down the texture coordinates and pack them + // into 2 bytes rather than 4 bytes. + pack_width += (4 - pack_width % 4); + pack_height += (4 - pack_height % 4); + + Rect<uint16_t> rect = bin.allocate(pack_width, pack_height); + if (rect.w == 0) { + fprintf(stderr, "glyph bitmap overflow"); + return rect; + } + + assert(rect.x + rect.w <= width); + assert(rect.y + rect.h <= height); + + face.emplace(glyph.id, GlyphValue { rect, tile_id }); + + // Copy the bitmap + char *target = data.get(); + const char *source = glyph.bitmap.data(); + for (uint32_t y = 0; y < buffered_height; y++) { + uint32_t y1 = width * (rect.y + y) + rect.x; + uint32_t y2 = buffered_width * y; + for (uint32_t x = 0; x < buffered_width; x++) { + target[y1 + x] = source[y2 + x]; + } + } + + dirty = true; + + return rect; +} + +void GlyphAtlas::addGlyphs(uint64_t tileid, std::u32string const& text, std::string const& stackname, FontStack const& fontStack, GlyphPositions & face) +{ + std::lock_guard<std::mutex> lock(mtx); + + std::map<uint32_t, SDFGlyph> const& sdfs = fontStack.getSDFs(); + for (uint32_t chr : text) + { + auto sdf_it = sdfs.find(chr); + if (sdf_it != sdfs.end()) + { + SDFGlyph const& sdf = sdf_it->second; + Rect<uint16_t> rect = addGlyph_impl(tileid, stackname, sdf); + face.emplace(chr, Glyph{rect, sdf.metrics}); + } + } +} + +void GlyphAtlas::removeGlyphs(uint64_t tile_id) { + std::lock_guard<std::mutex> lock(mtx); + + for (auto& faces : index) { + std::map<uint32_t, GlyphValue>& face = faces.second; + for (auto it = face.begin(); it != face.end(); /* we advance in the body */) { + GlyphValue& value = it->second; + value.ids.erase(tile_id); + + if (!value.ids.size()) { + const Rect<uint16_t>& rect = value.rect; + + // Clear out the bitmap. + char *target = data.get(); + for (uint32_t y = 0; y < rect.h; y++) { + uint32_t y1 = width * (rect.y + y) + rect.x; + for (uint32_t x = 0; x < rect.w; x++) { + target[y1 + x] = 0; + } + } + + dirty = true; + + bin.release(rect); + + // Make sure to post-increment the iterator: This will return the + // current iterator, but will go to the next position before we + // erase the element from the map. That way, the iterator stays + // valid. + face.erase(it++); + } else { + ++it; + } + } + } +} + +void GlyphAtlas::bind() { + if (!texture) { + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); +#ifndef GL_ES_VERSION_2_0 + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); +#endif + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } else { + glBindTexture(GL_TEXTURE_2D, texture); + } + + if (dirty) { + std::lock_guard<std::mutex> lock(mtx); + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, data.get()); + dirty = false; + +#if defined(DEBUG) + // platform::show_debug_image("Glyph Atlas", data, width, height); +#endif + } +}; |