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-rw-r--r--src/mbgl/geometry/feature_index.hpp59
1 files changed, 33 insertions, 26 deletions
diff --git a/src/mbgl/geometry/feature_index.hpp b/src/mbgl/geometry/feature_index.hpp
index e95bb94da6..739c1f282f 100644
--- a/src/mbgl/geometry/feature_index.hpp
+++ b/src/mbgl/geometry/feature_index.hpp
@@ -5,6 +5,7 @@
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/grid_index.hpp>
#include <mbgl/util/feature.hpp>
+#include <mbgl/util/mat4.hpp>
#include <vector>
#include <string>
@@ -14,6 +15,7 @@ namespace mbgl {
class RenderedQueryOptions;
class RenderLayer;
+class TransformState;
class CollisionIndex;
@@ -23,50 +25,47 @@ public:
IndexedSubfeature(std::size_t index_, std::string sourceLayerName_, std::string bucketName_, size_t sortIndex_)
: index(index_)
, sourceLayerName(std::move(sourceLayerName_))
- , bucketName(std::move(bucketName_))
+ , bucketLeaderID(std::move(bucketName_))
, sortIndex(sortIndex_)
- , tileID(0, 0, 0)
+ , bucketInstanceId(0)
{}
- IndexedSubfeature(std::size_t index_, std::string sourceLayerName_, std::string bucketName_, size_t sortIndex_,
- std::string sourceID_, CanonicalTileID tileID_)
- : index(index_)
- , sourceLayerName(std::move(sourceLayerName_))
- , bucketName(std::move(bucketName_))
- , sortIndex(std::move(sortIndex_))
- , sourceID(std::move(sourceID_))
- , tileID(std::move(tileID_))
- {}
+ IndexedSubfeature(const IndexedSubfeature& other, uint32_t bucketInstanceId_)
+ : index(other.index)
+ , sourceLayerName(other.sourceLayerName)
+ , bucketLeaderID(other.bucketLeaderID)
+ , sortIndex(other.sortIndex)
+ , bucketInstanceId(bucketInstanceId_)
+ {}
size_t index;
std::string sourceLayerName;
- std::string bucketName;
+ std::string bucketLeaderID;
size_t sortIndex;
// Only used for symbol features
- std::string sourceID;
- CanonicalTileID tileID;
+ uint32_t bucketInstanceId;
};
class FeatureIndex {
public:
- FeatureIndex();
+ FeatureIndex(std::unique_ptr<const GeometryTileData> tileData_);
- void insert(const GeometryCollection&, std::size_t index, const std::string& sourceLayerName, const std::string& bucketName);
+ const GeometryTileData* getData() { return tileData.get(); }
+
+ void insert(const GeometryCollection&, std::size_t index, const std::string& sourceLayerName, const std::string& bucketLeaderID);
void query(
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
- const float bearing,
+ const TransformState&,
+ const mat4& posMatrix,
const double tileSize,
const double scale,
const RenderedQueryOptions& options,
- const GeometryTileData&,
const UnwrappedTileID&,
- const std::string&,
const std::vector<const RenderLayer*>&,
- const CollisionIndex&,
- const float additionalQueryRadius) const;
+ const float additionalQueryPadding) const;
static optional<GeometryCoordinates> translateQueryGeometry(
const GeometryCoordinates& queryGeometry,
@@ -75,23 +74,31 @@ public:
const float bearing,
const float pixelsToTileUnits);
- void setBucketLayerIDs(const std::string& bucketName, const std::vector<std::string>& layerIDs);
+ void setBucketLayerIDs(const std::string& bucketLeaderID, const std::vector<std::string>& layerIDs);
+
+ std::unordered_map<std::string, std::vector<Feature>> lookupSymbolFeatures(
+ const std::vector<IndexedSubfeature>& symbolFeatures,
+ const RenderedQueryOptions& options,
+ const std::vector<const RenderLayer*>& layers,
+ const OverscaledTileID& tileID,
+ const std::shared_ptr<std::vector<size_t>>& featureSortOrder) const;
private:
void addFeature(
std::unordered_map<std::string, std::vector<Feature>>& result,
const IndexedSubfeature&,
- const GeometryCoordinates& queryGeometry,
const RenderedQueryOptions& options,
- const GeometryTileData&,
const CanonicalTileID&,
const std::vector<const RenderLayer*>&,
- const float bearing,
- const float pixelsToTileUnits) const;
+ const GeometryCoordinates& queryGeometry,
+ const TransformState& transformState,
+ const float pixelsToTileUnits,
+ const mat4& posMatrix) const;
GridIndex<IndexedSubfeature> grid;
unsigned int sortIndex = 0;
std::unordered_map<std::string, std::vector<std::string>> bucketLayerIDs;
+ std::unique_ptr<const GeometryTileData> tileData;
};
} // namespace mbgl