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Diffstat (limited to 'src/mbgl/geometry/feature_index.cpp')
-rw-r--r--src/mbgl/geometry/feature_index.cpp58
1 files changed, 41 insertions, 17 deletions
diff --git a/src/mbgl/geometry/feature_index.cpp b/src/mbgl/geometry/feature_index.cpp
index c67786274a..8ea6259129 100644
--- a/src/mbgl/geometry/feature_index.cpp
+++ b/src/mbgl/geometry/feature_index.cpp
@@ -33,14 +33,6 @@ void FeatureIndex::insert(const GeometryCollection& geometries,
}
}
-static bool topDown(const IndexedSubfeature& a, const IndexedSubfeature& b) {
- return a.sortIndex > b.sortIndex;
-}
-
-static bool topDownSymbols(const IndexedSubfeature& a, const IndexedSubfeature& b) {
- return a.sortIndex < b.sortIndex;
-}
-
void FeatureIndex::query(
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
@@ -49,9 +41,7 @@ void FeatureIndex::query(
const double scale,
const RenderedQueryOptions& queryOptions,
const UnwrappedTileID& tileID,
- const std::string& sourceID,
const std::vector<const RenderLayer*>& layers,
- const CollisionIndex& collisionIndex,
const float additionalQueryRadius) const {
if (!tileData) {
@@ -68,7 +58,9 @@ void FeatureIndex::query(
convertPoint<float>(box.max + additionalRadius) });
- std::sort(features.begin(), features.end(), topDown);
+ std::sort(features.begin(), features.end(), [](const IndexedSubfeature& a, const IndexedSubfeature& b) {
+ return a.sortIndex > b.sortIndex;
+ });
size_t previousSortIndex = std::numeric_limits<size_t>::max();
for (const auto& indexedFeature : features) {
@@ -76,23 +68,55 @@ void FeatureIndex::query(
if (indexedFeature.sortIndex == previousSortIndex) continue;
previousSortIndex = indexedFeature.sortIndex;
- addFeature(result, indexedFeature, queryGeometry, queryOptions, tileID.canonical, layers, bearing, pixelsToTileUnits);
+ addFeature(result, indexedFeature, queryOptions, tileID.canonical, layers, queryGeometry, bearing, pixelsToTileUnits);
}
+}
+
+std::unordered_map<std::string, std::vector<Feature>> FeatureIndex::lookupSymbolFeatures(const std::vector<IndexedSubfeature>& symbolFeatures,
+ const RenderedQueryOptions& queryOptions,
+ const std::vector<const RenderLayer*>& layers,
+ const OverscaledTileID& tileID,
+ const std::shared_ptr<std::vector<size_t>>& featureSortOrder) const {
+ std::unordered_map<std::string, std::vector<Feature>> result;
+ if (!tileData) {
+ return result;
+ }
+ std::vector<IndexedSubfeature> sortedFeatures(symbolFeatures.begin(), symbolFeatures.end());
+
+ std::sort(sortedFeatures.begin(), sortedFeatures.end(), [featureSortOrder](const IndexedSubfeature& a, const IndexedSubfeature& b) {
+ // Same idea as the non-symbol sort order, but symbol features may have changed their sort order
+ // since their corresponding IndexedSubfeature was added to the CollisionIndex
+ // The 'featureSortOrder' is relatively inefficient for querying but cheap to build on every bucket sort
+ if (featureSortOrder) {
+ // queryRenderedSymbols documentation says we'll return features in
+ // "top-to-bottom" rendering order (aka last-to-first).
+ // Actually there can be multiple symbol instances per feature, so
+ // we sort each feature based on the first matching symbol instance.
+ auto sortedA = std::find(featureSortOrder->begin(), featureSortOrder->end(), a.index);
+ auto sortedB = std::find(featureSortOrder->begin(), featureSortOrder->end(), b.index);
+ assert(sortedA != featureSortOrder->end());
+ assert(sortedB != featureSortOrder->end());
+ return sortedA > sortedB;
+ } else {
+ // Bucket hasn't been re-sorted based on angle, so use same "reverse of appearance in source data"
+ // logic as non-symboles
+ return a.sortIndex > b.sortIndex;
+ }
+ });
- std::vector<IndexedSubfeature> symbolFeatures = collisionIndex.queryRenderedSymbols(queryGeometry, tileID, sourceID);
- std::sort(symbolFeatures.begin(), symbolFeatures.end(), topDownSymbols);
- for (const auto& symbolFeature : symbolFeatures) {
- addFeature(result, symbolFeature, queryGeometry, queryOptions, tileID.canonical, layers, bearing, pixelsToTileUnits);
+ for (const auto& symbolFeature : sortedFeatures) {
+ addFeature(result, symbolFeature, queryOptions, tileID.canonical, layers, GeometryCoordinates(), 0, 0);
}
+ return result;
}
void FeatureIndex::addFeature(
std::unordered_map<std::string, std::vector<Feature>>& result,
const IndexedSubfeature& indexedFeature,
- const GeometryCoordinates& queryGeometry,
const RenderedQueryOptions& options,
const CanonicalTileID& tileID,
const std::vector<const RenderLayer*>& layers,
+ const GeometryCoordinates& queryGeometry,
const float bearing,
const float pixelsToTileUnits) const {