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-rw-r--r--src/mbgl/annotation/sprite_image.hpp36
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diff --git a/src/mbgl/annotation/sprite_image.hpp b/src/mbgl/annotation/sprite_image.hpp
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+#ifndef MBGL_ANNOTATIONS_SPRITE_IMAGE
+#define MBGL_ANNOTATIONS_SPRITE_IMAGE
+
+#include <mbgl/util/noncopyable.hpp>
+#include <mbgl/util/geo.hpp>
+
+#include <string>
+#include <memory>
+#include <cstdint>
+
+namespace mbgl {
+
+class SpriteImage : private util::noncopyable {
+public:
+ SpriteImage(uint16_t width, uint16_t height, float ratio, std::string&& data);
+
+ // Logical dimensions of the sprite image.
+ const uint16_t width;
+ const uint16_t height;
+
+ // Pixel ratio of the sprite image.
+ const float ratio;
+
+ // Physical dimensions of the sprite image.
+ const uint16_t pixelWidth;
+ const uint16_t pixelHeight;
+
+ // A string of an RGBA8 representation of the sprite. It must have exactly
+ // (width * ratio) * (height * ratio) * 4 (RGBA) bytes. The scan lines may
+ // not have gaps between them (i.e. stride == 0).
+ const std::string data;
+};
+
+}
+
+#endif