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Diffstat (limited to 'src/mbgl/algorithm/generate_clip_ids_impl.hpp')
-rw-r--r-- | src/mbgl/algorithm/generate_clip_ids_impl.hpp | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/src/mbgl/algorithm/generate_clip_ids_impl.hpp b/src/mbgl/algorithm/generate_clip_ids_impl.hpp deleted file mode 100644 index a4af9c8cbb..0000000000 --- a/src/mbgl/algorithm/generate_clip_ids_impl.hpp +++ /dev/null @@ -1,91 +0,0 @@ -#pragma once - -#include <mbgl/algorithm/generate_clip_ids.hpp> -#include <mbgl/math/log2.hpp> -#include <mbgl/util/logging.hpp> - -namespace mbgl { -namespace algorithm { - -template <typename Renderable> -void ClipIDGenerator::update(std::vector<std::reference_wrapper<Renderable>> renderables) { - std::size_t size = 0; - assert(std::is_sorted(renderables.begin(), renderables.end(), - [](const Renderable& a, const Renderable& b) { return a.id < b.id; })); - - const auto end = renderables.end(); - for (auto it = renderables.begin(); it != end; ++it) { - auto& renderable = it->get(); - if (!renderable.used || !renderable.needsClipping) { - continue; - } - - renderable.clip = {}; - Leaf leaf{ renderable.clip }; - - // Try to add all remaining ids as children. We sorted the tile list - // by z earlier, so all preceding items cannot be children of the current - // tile. We also compute the lower bound of the next wrap, because items of the next wrap - // can never be children of the current wrap. - auto child_it = std::next(it); - const auto children_end = std::lower_bound( - child_it, end, UnwrappedTileID{ static_cast<int16_t>(renderable.id.wrap + 1), { 0, 0, 0 } }, - [](auto& a, auto& b) { return a.get().id < b; }); - for (; child_it != children_end; ++child_it) { - auto& childTileID = child_it->get().id; - if (childTileID.isChildOf(it->get().id)) { - leaf.add(childTileID.canonical); - } - } - - // Find a leaf with matching children. - for (auto its = pool.equal_range(renderable.id); its.first != its.second; ++its.first) { - auto& existing = its.first->second; - if (existing == leaf) { - leaf.clip = existing.clip; - break; - } - } - if (leaf.clip.reference.none()) { - // We haven't found an existing clip ID - size++; - } - - pool.emplace(renderable.id, std::move(leaf)); - } - - if (size > 0) { - const uint32_t bit_count = util::ceil_log2(size + 1); - const std::bitset<8> mask = uint64_t(((1ul << bit_count) - 1) << bit_offset); - - // We are starting our count with 1 since we need at least 1 bit set to distinguish between - // areas without any tiles whatsoever and the current area. - uint8_t count = 1; - for (auto& it : renderables) { - auto& renderable = it.get(); - if (!renderable.used || !renderable.needsClipping) { - continue; - } - renderable.clip.mask |= mask; - - // Assign only to clip IDs that have no value yet. - if (renderable.clip.reference.none()) { - renderable.clip.reference = uint32_t(count++) << bit_offset; - } - } - - bit_offset += bit_count; - } - - // Prevent this warning from firing on every frame, - // which can be expensive in some platforms. - static bool warned = false; - - if (!warned && bit_offset > 8) { - Log::Error(Event::OpenGL, "stencil mask overflow"); - warned = true; - } -} - -} // namespace algorithm -} // namespace mbgl |