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-rw-r--r--src/mbgl/algorithm/generate_clip_ids_impl.hpp81
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diff --git a/src/mbgl/algorithm/generate_clip_ids_impl.hpp b/src/mbgl/algorithm/generate_clip_ids_impl.hpp
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+#ifndef MBGL_ALGORITHM_GENERATE_CLIP_IDS_IMPL
+#define MBGL_ALGORITHM_GENERATE_CLIP_IDS_IMPL
+
+#include <mbgl/algorithm/generate_clip_ids.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/platform/log.hpp>
+
+namespace mbgl {
+namespace algorithm {
+
+template <typename Renderables>
+void ClipIDGenerator::update(Renderables& renderables) {
+ std::size_t size = 0;
+
+ const auto end = renderables.end();
+ for (auto it = renderables.begin(); it != end; it++) {
+ auto& tileID = it->first;
+ auto& renderable = it->second;
+ renderable.clip = {};
+ Leaf leaf{ renderable.clip };
+
+ // Try to add all remaining ids as children. We sorted the tile list
+ // by z earlier, so all preceding items cannot be children of the current
+ // tile. We also compute the lower bound of the next wrap, because items of the next wrap
+ // can never be children of the current wrap.
+ auto child_it = std::next(it);
+ const auto children_end = std::lower_bound(
+ child_it, end, UnwrappedTileID{ static_cast<int16_t>(tileID.wrap + 1), { 0, 0, 0 } },
+ [](auto& a, auto& b) { return a.first < b; });
+ for (; child_it != children_end; ++child_it) {
+ auto& childTileID = child_it->first;
+ if (childTileID.isChildOf(tileID)) {
+ leaf.add(childTileID.canonical);
+ }
+ }
+
+ // Find a leaf with matching children.
+ for (auto its = pool.equal_range(tileID); its.first != its.second; ++its.first) {
+ auto& existing = its.first->second;
+ if (existing == leaf) {
+ leaf.clip = existing.clip;
+ break;
+ }
+ }
+ if (leaf.clip.reference.none()) {
+ // We haven't found an existing clip ID
+ size++;
+ }
+
+ pool.emplace(tileID, std::move(leaf));
+ }
+
+ if (size > 0) {
+ const uint32_t bit_count = util::ceil_log2(size + 1);
+ const std::bitset<8> mask = uint64_t(((1ul << bit_count) - 1) << bit_offset);
+
+ // We are starting our count with 1 since we need at least 1 bit set to distinguish between
+ // areas without any tiles whatsoever and the current area.
+ uint8_t count = 1;
+ for (auto& pair : renderables) {
+ auto& renderable = pair.second;
+ renderable.clip.mask |= mask;
+
+ // Assign only to clip IDs that have no value yet.
+ if (renderable.clip.reference.none()) {
+ renderable.clip.reference = uint32_t(count++) << bit_offset;
+ }
+ }
+
+ bit_offset += bit_count;
+ }
+
+ if (bit_offset > 8) {
+ Log::Error(Event::OpenGL, "stencil mask overflow");
+ }
+}
+
+} // namespace algorithm
+} // namespace mbgl
+
+#endif