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Diffstat (limited to 'scripts/generate-shaders.js')
-rwxr-xr-x | scripts/generate-shaders.js | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/scripts/generate-shaders.js b/scripts/generate-shaders.js new file mode 100755 index 0000000000..7660a6e66e --- /dev/null +++ b/scripts/generate-shaders.js @@ -0,0 +1,84 @@ +#!/usr/bin/env node + +var path = require('path'); +var fs = require('fs'); + +var inputPath = 'mapbox-gl-js/shaders'; +var outputPath = 'src/mbgl/shaders'; + +require('./style-code'); + +[ + 'circle', + 'collision_box', + 'debug', + 'fill', + 'fill_outline', + 'fill_outline_pattern', + 'fill_pattern', + 'line', + 'line_pattern', + 'line_sdf', + 'raster', + 'symbol_icon', + 'symbol_sdf' +].forEach(function (shaderName) { + function applyPragmas(source, pragmas) { + return source.replace(/#pragma mapbox: ([\w]+) ([\w]+) ([\w]+) ([\w]+)/g, (match, operation, precision, type, name) => { + return pragmas[operation] + .join("\n") + .replace(/\{type\}/g, type) + .replace(/\{precision\}/g, precision) + .replace(/\{name\}/g, name); + }); + } + + function vertexSource() { + var prelude = fs.readFileSync(path.join(inputPath, '_prelude.vertex.glsl')); + var source = fs.readFileSync(path.join(inputPath, shaderName + '.vertex.glsl'), 'utf8'); + return prelude + applyPragmas(source, { + define: [ + "uniform lowp float a_{name}_t;", + "attribute {precision} {type} a_{name}_min;", + "attribute {precision} {type} a_{name}_max;", + "varying {precision} {type} {name};" + ], + initialize: [ + "{name} = mix(a_{name}_min, a_{name}_max, a_{name}_t);" + ] + }); + } + + function fragmentSource() { + var prelude = fs.readFileSync(path.join(inputPath, '_prelude.fragment.glsl')); + var source = fs.readFileSync(path.join(inputPath, shaderName + '.fragment.glsl'), 'utf8'); + return prelude + applyPragmas(source, { + define: [ + "varying {precision} {type} {name};" + ], + initialize: [ + ] + }); + } + + var content = "#pragma once\n" + + "\n" + + "// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n" + + "\n" + + "#include <mbgl/gl/gl.hpp>\n" + + "\n" + + "namespace mbgl {\n" + + "namespace shaders {\n" + + "\n" + + "class " + shaderName + " {\n" + + "public:\n" + + " static constexpr const char* name = \"" + shaderName + "\";\n" + + " static constexpr const char* vertexSource = R\"MBGL_SHADER(\n" + vertexSource() + ")MBGL_SHADER\";\n" + + " static constexpr const char* fragmentSource = R\"MBGL_SHADER(\n" + fragmentSource() + ")MBGL_SHADER\";\n" + + "};\n" + + "\n" + + "} // namespace shaders\n" + + "} // namespace mbgl\n"; + + writeIfModified(path.join(outputPath, shaderName + '.hpp'), content); +}); |