diff options
Diffstat (limited to 'scripts/build-shaders.py')
-rwxr-xr-x | scripts/build-shaders.py | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/scripts/build-shaders.py b/scripts/build-shaders.py deleted file mode 100755 index d679172554..0000000000 --- a/scripts/build-shaders.py +++ /dev/null @@ -1,76 +0,0 @@ -#!/usr/bin/env python - -import sys, re, os, errno - -input_file = sys.argv[1] -output_file = sys.argv[2] - -def mkdir_p(path): - try: - os.makedirs(path) - except OSError as exc: # Python >2.5 - if exc.errno == errno.EEXIST and os.path.isdir(path): - pass - else: raise - -shader_name, shader_type, extension = os.path.basename(input_file).split('.') - -with open(input_file, "r") as f: - data = f.read() - -# Replace uniform pragmas - -pragma_mapbox_regex = re.compile("(\s*)\#pragma \mapbox\: (define|initialize) (low|medium|high)p (float|vec(2|3|4)) (.*)") - -def replace_uniform_pragmas(line): - if pragma_mapbox_regex.match(line): - params = line.split() - if params[2] == "define": - return """uniform {u_precision} {u_type} u_{u_name};""".format( - u_precision = params[3], - u_type = params[4], - u_name = params[5]) - else: - return """ {u_precision} {u_type} {u_name} = u_{u_name};""".format( - u_precision = params[3], - u_type = params[4], - u_name = params[5]) - else: - return line - -data = "\n".join([replace_uniform_pragmas(line) for line in data.split("\n")]) - -content = """#pragma once - -// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. - -#include <mbgl/gl/gl.hpp> - -namespace mbgl {{ -namespace shaders {{ -namespace {name} {{ - -#ifndef MBGL_SHADER_NAME_{NAME} -#define MBGL_SHADER_NAME_{NAME} -constexpr const char* name = "{name}"; -#endif // MBGL_SHADER_NAME_{NAME} - -#ifdef GL_ES_VERSION_2_0 -constexpr const char* {type} = R"MBGL_SHADER(precision highp float;\n{data})MBGL_SHADER"; -#else -constexpr const char* {type} = R"MBGL_SHADER(#version 120\n{data})MBGL_SHADER"; -#endif - -}} // namespace {name} -}} // namespace shaders -}} // namespace mbgl -""".format( - name = shader_name, - NAME = shader_name.upper(), - type = shader_type, - TYPE = shader_type.upper(), - data = data, -) - -mkdir_p(os.path.dirname(output_file)) -with open(output_file, 'w') as f: f.write(content) |