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-rw-r--r--platform/android/README.md2
-rw-r--r--platform/ios/DEVELOPING.md2
-rw-r--r--platform/ios/INSTALL.md46
-rw-r--r--platform/ios/README.md2
-rwxr-xr-xplatform/ios/scripts/package.sh1
-rw-r--r--platform/osx/DEVELOPING.md2
-rw-r--r--platform/osx/README.md2
7 files changed, 41 insertions, 16 deletions
diff --git a/platform/android/README.md b/platform/android/README.md
index 891fe74a53..135eb87a93 100644
--- a/platform/android/README.md
+++ b/platform/android/README.md
@@ -2,7 +2,7 @@
[![Bitrise](https://www.bitrise.io/app/79cdcbdc42de4303.svg?token=_InPF8bII6W7J6kFr-L8QQ&branch=master)](https://www.bitrise.io/app/79cdcbdc42de4303)
-A library based on [Mapbox GL Native](../../README.md) for embedding interactive vector maps into Java applications on Android devices.
+A library based on [Mapbox GL Native](../../README.md) for embedding interactive map views with scalable, customizable vector maps into Java applications on Android devices.
This repository is for day-to-day development of the SDK. Building the SDK yourself requires [a number of dependencies and steps](../../INSTALL.md) that are unnecessary for developing production applications. For production applications, please consider installing an official, prebuilt release instead; see the [Mapbox Android SDK website](https://www.mapbox.com/android-sdk/) for installation instructions.
diff --git a/platform/ios/DEVELOPING.md b/platform/ios/DEVELOPING.md
index c8445aade3..75ad15fdd5 100644
--- a/platform/ios/DEVELOPING.md
+++ b/platform/ios/DEVELOPING.md
@@ -1,6 +1,6 @@
# Contributing to the Mapbox iOS SDK
-This document explains how to build the Mapbox iOS SDK and the osxapp demo application for the purpose of developing the SDK itself.
+This document explains how to build the Mapbox iOS SDK from source. It is intended for advanced developers who wish to contribute to Mapbox GL and the Mapbox iOS SDK.
### Requirements
diff --git a/platform/ios/INSTALL.md b/platform/ios/INSTALL.md
index f77fc26e59..55f2f6b4c3 100644
--- a/platform/ios/INSTALL.md
+++ b/platform/ios/INSTALL.md
@@ -20,7 +20,11 @@ The Mapbox iOS SDK and iosapp demo application build against the iOS 7.0 SDK. Th
[sudo] gem install jazzy
```
-1. Run `make ipackage`. The packaging script will produce the statically-linked `libMapbox.a`, `Mapbox.bundle` for resources, a `Headers` folder, and a `Docs` folder with HTML API documentation.
+1. Run `make ipackage`. The packaging script will produce a `build/ios/pkg/` folder containing:
+ - a `dynamic` folder containing a dynamically-linked fat framework
+ - a `static` folder containing a statically-linked framework
+ - a `documentation` folder with HTML API documentation
+ - an example `Settings.bundle` for providing the required Mapbox Metrics opt-out setting
### Install
@@ -33,13 +37,13 @@ Currently, until [#1437](https://github.com/mapbox/mapbox-gl-native/issues/1437)
1. Zip up the build product.
```
- cd build/ios/pkg/static
+ cd build/ios/pkg/
ZIP=mapbox-ios-sdk.zip
rm -f ../${ZIP}
zip -r ../${ZIP} *
```
-1. Modify a custom `Mapbox-iOS-SDK.podspec` to download this zip file.
+1. Customize [`Mapbox-iOS-SDK.podspec`](../ios/Mapbox-iOS-SDK.podspec) to download this zip file.
```rb
{...}
@@ -60,17 +64,31 @@ Currently, until [#1437](https://github.com/mapbox/mapbox-gl-native/issues/1437)
1. Run `pod update` to grab the newly-built library.
-#### Binary
+#### Dynamic framework
-1. Built from source manually per above.
+This is the recommended workflow for manually integrating the SDK into an application targeting iOS 8 and above:
-1. Copy the contents of `build/ios/pkg/static` into your project. It should happen automatically, but ensure that:
+1. Build from source manually per above.
- - `Headers` is in your *Header Search Paths* (`HEADER_SEARCH_PATHS`) build setting.
- - `Mapbox.bundle` is in your target's *Copy Bundle Resources* build phase.
- - `libMapbox.a` is in your target's *Link Binary With Libraries* build phase.
+1. Open the project editor and select your application target. Drag `build/ios/pkg/dynamic/Mapbox.framework` into the “Embedded Binaries” section of the General tab. In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
-1. Add the following Cocoa framework dependencies to your target's *Link Binary With Libraries* build phase:
+1. In the Build Phases tab, click the + button at the top and select “New Run Script Phase”. Enter the following code into the script text field:
+
+```bash
+bash "${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH}/Mapbox.framework/strip-frameworks.sh"
+```
+
+(The last step, courtesy of [Realm](https://github.com/realm/realm-cocoa/), is required for working around an [iOS App Store bug](http://www.openradar.me/radar?id=6409498411401216) when archiving universal binaries.)
+
+#### Static framework
+
+If your application targets iOS 7.x, you’ll need to install the static framework instead:
+
+1. Build from source manually per above.
+
+1. Open the project editor and select your application target. Drag `build/ios/pkg/static/Mapbox.framework` into the “Embedded Binaries” section of the General tab. In the sheet that appears, make sure “Copy items if needed” is checked, then click Finish.
+
+1. Add the following Cocoa Touch frameworks and libraries to the “Linked Frameworks and Libraries” section:
- `GLKit.framework`
- `ImageIO.framework`
@@ -81,7 +99,13 @@ Currently, until [#1437](https://github.com/mapbox/mapbox-gl-native/issues/1437)
- `libsqlite3.dylib`
- `libz.dylib`
-1. Add `-ObjC` to your target's "Other Linker Flags" build setting (`OTHER_LDFLAGS`).
+1. In the Build Settings tab, add `-ObjC` to the “Other Linker Flags” (`OTHER_LDFLAGS`) build setting.
+
+### Use
+
+1. Mapbox vector tiles require a Mapbox account and API access token. In the project editor, select the application target. In the Info tab, set `MGLMapboxAccessToken` to your access token. You can obtain one from the [Mapbox account page](https://www.mapbox.com/studio/account/tokens/).
+
+1. In a XIB or storyboard, add a Custom View and set its custom class to `MGLMapView`. If you need to manipulate the map view programmatically, import the `Mapbox` module (Swift) or `Mapbox.h` umbrella header (Objective-C).
## Use
diff --git a/platform/ios/README.md b/platform/ios/README.md
index a6752c61e6..2ca32fde97 100644
--- a/platform/ios/README.md
+++ b/platform/ios/README.md
@@ -2,7 +2,7 @@
[![Bitrise](https://www.bitrise.io/app/7514e4cf3da2cc57.svg?token=OwqZE5rSBR9MVWNr_lf4sA&branch=master)](https://www.bitrise.io/app/7514e4cf3da2cc57)
-A library based on [Mapbox GL Native](../../README.md) for embedding interactive vector maps into Cocoa Touch applications on iOS 7.0 and above using Objective-C, Swift, or Interface Builder.
+A library based on [Mapbox GL Native](../../README.md) for embedding interactive map views with scalable, customizable vector maps into Cocoa Touch applications on iOS 7.0 and above using Objective-C, Swift, or Interface Builder.
This repository is for day-to-day development of the SDK. Building the SDK yourself requires [a number of dependencies and steps](../../INSTALL.md) that are unnecessary for developing production applications. For production applications, please consider installing an official, prebuilt release instead; see the [Mapbox iOS SDK website](https://www.mapbox.com/ios-sdk/) for installation instructions.
diff --git a/platform/ios/scripts/package.sh b/platform/ios/scripts/package.sh
index 0d5808aea3..24726207af 100755
--- a/platform/ios/scripts/package.sh
+++ b/platform/ios/scripts/package.sh
@@ -165,6 +165,7 @@ cp -pv ios/framework/Info.plist "${OUTPUT}/static/${NAME}.framework/Info.plist"
perl -pi -e "s/(?<=<string>)0(?=<\/string>)/${PROJ_VERSION}/g" "${OUTPUT}/static/${NAME}.framework/Info.plist"
mkdir "${OUTPUT}/static/${NAME}.framework/Modules"
cp -pv ios/framework/modulemap "${OUTPUT}/static/${NAME}.framework/Modules/module.modulemap"
+cp -pv ios/framework/strip-frameworks.sh "${OUTPUT}/dynamic/${NAME}.framework/strip-frameworks.sh"
step "Generating API documentation…"
if [ -z `which jazzy` ]; then
diff --git a/platform/osx/DEVELOPING.md b/platform/osx/DEVELOPING.md
index 3233b6302c..f75fa86db3 100644
--- a/platform/osx/DEVELOPING.md
+++ b/platform/osx/DEVELOPING.md
@@ -1,6 +1,6 @@
# Contributing to the Mapbox OS X SDK
-This document explains how to build the Mapbox OS X SDK for contributing to the development of the SDK itself.
+This document explains how to build the Mapbox OS X SDK from source. It is intended for advanced developers who wish to contribute to Mapbox GL and the Mapbox iOS SDK.
### Requirements
diff --git a/platform/osx/README.md b/platform/osx/README.md
index d96ae4947f..8a21897f64 100644
--- a/platform/osx/README.md
+++ b/platform/osx/README.md
@@ -2,7 +2,7 @@
[![Bitrise](https://www.bitrise.io/app/155ef7da24b38dcd.svg?token=4KSOw_gd6WxTnvGE2rMttg&branch=master)](https://www.bitrise.io/app/155ef7da24b38dcd)
-A library based on [Mapbox GL Native](../../README.md) for embedding interactive vector maps into Cocoa applications on OS X 10.10.0 and above using Objective-C, Swift, or Interface Builder.
+A library based on [Mapbox GL Native](../../README.md) for embedding interactive map views with scalable, customizable vector maps into Cocoa applications on OS X 10.10.0 and above using Objective-C, Swift, or Interface Builder.
This SDK is analogous to the Mapbox iOS SDK, and much of the iOS SDK documentation applies here. Mapbox does not officially support the OS X to the same extent as the iOS SDK; however, bug reports and pull requests are certainly welcome.