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-rw-r--r--platform/ios/docs/guides/Working with Mapbox Studio.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/ios/docs/guides/Working with Mapbox Studio.md b/platform/ios/docs/guides/Working with Mapbox Studio.md
index 959731a3a7..232b165efd 100644
--- a/platform/ios/docs/guides/Working with Mapbox Studio.md
+++ b/platform/ios/docs/guides/Working with Mapbox Studio.md
@@ -76,7 +76,7 @@ To implement your prototypes with runtime styling:
1. Implement `-[MGLMapViewDelegate mapView:didFinishLoadingStyle:]`.
2. Add your real data as a source:
- * This can be done using vector data from tileset editor ([example](https://www.mapbox.com/ios-sdk/examples/runtime-circle-styles)), custom vector tiles, added as GeoJSON ([example](https://www.mapbox.com/ios-sdk/examples/runtime-add-line), or added manually through the app via `MGLShapeSource` ([example](https://www.mapbox.com/ios-sdk/examples/runtime-multiple-annotations))
+ * This can be done using vector data from tileset editor ([example](https://www.mapbox.com/ios-sdk/examples/dds-circle-layer)), custom vector tiles, added as GeoJSON ([example](https://www.mapbox.com/ios-sdk/examples/runtime-add-line), or added manually through the app via `MGLShapeSource` ([example](https://www.mapbox.com/ios-sdk/examples/runtime-multiple-annotations))
3. For each layer you’ve prototyped in Studio, add its corresponding `MGLStyleLayer` subclass. See [“Configuring the map content’s appearance”](for-style-authors.html#configuring-the-map-content-s-appearance) for the available style layer classes.
**Translating style attributes from Studio**