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Diffstat (limited to 'platform/qt/standalone/standalone.cmake')
-rw-r--r-- | platform/qt/standalone/standalone.cmake | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/platform/qt/standalone/standalone.cmake b/platform/qt/standalone/standalone.cmake new file mode 100644 index 0000000000..43948f4758 --- /dev/null +++ b/platform/qt/standalone/standalone.cmake @@ -0,0 +1,50 @@ +include(ExternalProject) + +# Macro for cloning and downloading our header-only dependencies +macro(add_dep package tag git) + externalproject_add(${package} + SOURCE_DIR ${CMAKE_SOURCE_DIR}/src/3rd_party/${package} + STAMP_DIR ${CMAKE_SOURCE_DIR}/src/3rd_party/stamps + URL https://github.com/${git}/archive/${tag}.zip + CONFIGURE_COMMAND "" + BUILD_COMMAND "" + INSTALL_COMMAND "" + ) + + add_dependencies(mbgl-core ${package}) + + externalproject_get_property(${package} SOURCE_DIR) + + target_include_directories(mbgl-core PRIVATE ${SOURCE_DIR}) + target_include_directories(mbgl-core PRIVATE ${SOURCE_DIR}/include) + target_include_directories(qmapboxgl PRIVATE ${SOURCE_DIR}) + target_include_directories(qmapboxgl PRIVATE ${SOURCE_DIR}/include) + + set(${package}_SOURCE_DIR ${SOURCE_DIR}) +endmacro() + +add_custom_command( + OUTPUT ${CMAKE_SOURCE_DIR}/include/mbgl/util/version.hpp + DEPENDS ${MBGL_VERSION_DEPS} + COMMAND node ${CMAKE_SOURCE_DIR}/scripts/build-version.js ${CMAKE_SOURCE_DIR} + VERBATIM +) + +macro(add_shader shader) + set(shader_build_cmd node ${CMAKE_SOURCE_DIR}/scripts/build-shaders.js) + set(shader_file_prefix ${mapbox-gl-shaders_SOURCE_DIR}/shaders) + set(shader_source_prefix ${mapbox-gl-shaders_SOURCE_DIR}/include/mbgl/shader) + + add_custom_command( + OUTPUT ${shader_source_prefix}/${shader}.hpp + COMMAND ${shader_build_cmd} ${shader} ${shader_file_prefix} ${shader_source_prefix} + DEPENDS ${shader_file_prefix}/${shader}.vertex.glsl + DEPENDS ${shader_file_prefix}/${shader}.fragment.glsl + DEPENDS ${shader_file_prefix}/_prelude.vertex.glsl + DEPENDS ${shader_file_prefix}/_prelude.fragment.glsl + DEPENDS mapbox-gl-shaders + VERBATIM + ) + + set(MBGL_SHADER_FILES ${MBGL_SHADER_FILES} ${shader_source_prefix}/${shader}.hpp) +endmacro() |