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-rw-r--r--platform/qt/src/qmapboxgl.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/platform/qt/src/qmapboxgl.cpp b/platform/qt/src/qmapboxgl.cpp
index c9f85adf4c..cc1d88e22f 100644
--- a/platform/qt/src/qmapboxgl.cpp
+++ b/platform/qt/src/qmapboxgl.cpp
@@ -155,9 +155,11 @@ std::unique_ptr<mbgl::style::Image> toStyleImage(const QString &id, const QImage
reset before each rendering. Use this mode if the intention is to only draw a
fullscreen map.
- \value SharedGLContext The OpenGL context is shared and the state will be restored
- before rendering. This mode is safer when OpenGL calls are performed prior of after
- we call QMapboxGL::render for rendering a map.
+ \value SharedGLContext The OpenGL context is shared and the state will be
+ marked dirty - which invalidates any previously assumed GL state. The
+ embedder is responsible for clearing up the viewport prior to calling
+ QMapboxGL::render. The embedder is also responsible for resetting its own
+ GL state after QMapboxGL::render has finished, if needed.
\sa contextMode()
*/
@@ -386,7 +388,7 @@ std::function<std::string(const std::string &&)> QMapboxGLSettings::resourceTran
}
/*!
- Sets the resource transformation callback.
+ Sets the resource \a transform callback.
When given, resource transformation callback will be used to transform the
requested resource URLs before they are requested from internet. This can be
@@ -887,7 +889,7 @@ void QMapboxGL::removeAnnotation(QMapbox::AnnotationID id)
}
/*!
- Sets a layout \a property \a value to an existing \a layer. The \a property_ string can be any
+ Sets a layout \a property_ \a value to an existing \a layer. The \a property_ string can be any
as defined by the \l {https://www.mapbox.com/mapbox-gl-style-spec/} {Mapbox style specification}
for layout properties.
@@ -938,7 +940,7 @@ void QMapboxGL::setLayoutProperty(const QString& layer, const QString& property_
}
/*!
- Sets a paint \a property_ \a value to an existing \a layer. The \a property string can be any
+ Sets a paint \a property_ \a value to an existing \a layer. The \a property_ string can be any
as defined by the \l {https://www.mapbox.com/mapbox-gl-style-spec/} {Mapbox style specification}
for paint properties.