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-rw-r--r--platform/qt/src/qmapboxgl.cpp65
1 files changed, 59 insertions, 6 deletions
diff --git a/platform/qt/src/qmapboxgl.cpp b/platform/qt/src/qmapboxgl.cpp
index e79c6af56a..2675d87862 100644
--- a/platform/qt/src/qmapboxgl.cpp
+++ b/platform/qt/src/qmapboxgl.cpp
@@ -14,7 +14,17 @@
#include <mbgl/style/conversion.hpp>
#include <mbgl/style/conversion/layer.hpp>
#include <mbgl/style/conversion/source.hpp>
+#include <mbgl/style/conversion/filter.hpp>
+#include <mbgl/style/conversion/geojson.hpp>
+#include <mbgl/style/filter.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
+#include <mbgl/style/layers/background_layer.hpp>
+#include <mbgl/style/layers/circle_layer.hpp>
+#include <mbgl/style/layers/fill_layer.hpp>
+#include <mbgl/style/layers/fill_extrusion_layer.hpp>
+#include <mbgl/style/layers/line_layer.hpp>
+#include <mbgl/style/layers/raster_layer.hpp>
+#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/sources/geojson_source.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/style/image.hpp>
@@ -29,6 +39,7 @@
#include <mbgl/util/run_loop.hpp>
#include <mbgl/util/shared_thread_pool.hpp>
#include <mbgl/util/traits.hpp>
+#include <mbgl/actor/scheduler.hpp>
#if QT_VERSION >= 0x050000
#include <QGuiApplication>
@@ -100,8 +111,13 @@ std::unique_ptr<mbgl::style::Image> toStyleImage(const QString &id, const QImage
.rgbSwapped()
.convertToFormat(QImage::Format_ARGB32_Premultiplied);
+#if QT_VERSION >= 0x051000
+ auto img = std::make_unique<uint8_t[]>(swapped.sizeInBytes());
+ memcpy(img.get(), swapped.constBits(), swapped.sizeInBytes());
+#else
auto img = std::make_unique<uint8_t[]>(swapped.byteCount());
memcpy(img.get(), swapped.constBits(), swapped.byteCount());
+#endif
return std::make_unique<mbgl::style::Image>(
id.toStdString(),
@@ -139,9 +155,11 @@ std::unique_ptr<mbgl::style::Image> toStyleImage(const QString &id, const QImage
reset before each rendering. Use this mode if the intention is to only draw a
fullscreen map.
- \value SharedGLContext The OpenGL context is shared and the state will be restored
- before rendering. This mode is safer when OpenGL calls are performed prior of after
- we call QMapboxGL::render for rendering a map.
+ \value SharedGLContext The OpenGL context is shared and the state will be
+ marked dirty - which invalidates any previously assumed GL state. The
+ embedder is responsible for clearing up the viewport prior to calling
+ QMapboxGL::render. The embedder is also responsible for resetting its own
+ GL state after QMapboxGL::render has finished, if needed.
\sa contextMode()
*/
@@ -362,6 +380,27 @@ void QMapboxGLSettings::setApiBaseUrl(const QString& url)
}
/*!
+ Returns resource transformation callback used to transform requested URLs.
+*/
+std::function<std::string(const std::string &&)> QMapboxGLSettings::resourceTransform() const
+{
+ return m_resourceTransform;
+}
+
+/*!
+ Sets the resource \a transform callback.
+
+ When given, resource transformation callback will be used to transform the
+ requested resource URLs before they are requested from internet. This can be
+ used add or remove custom parameters, or reroute certain requests to other
+ servers or endpoints.
+*/
+void QMapboxGLSettings::setResourceTransform(const std::function<std::string(const std::string &&)> &transform)
+{
+ m_resourceTransform = transform;
+}
+
+/*!
\class QMapboxGL
\brief The QMapboxGL class is a Qt wrapper for the Mapbox GL Native engine.
@@ -850,7 +889,7 @@ void QMapboxGL::removeAnnotation(QMapbox::AnnotationID id)
}
/*!
- Sets a layout \a property \a value to an existing \a layer. The \a property_ string can be any
+ Sets a layout \a property_ \a value to an existing \a layer. The \a property_ string can be any
as defined by the \l {https://www.mapbox.com/mapbox-gl-style-spec/} {Mapbox style specification}
for layout properties.
@@ -901,7 +940,7 @@ void QMapboxGL::setLayoutProperty(const QString& layer, const QString& property_
}
/*!
- Sets a paint \a property_ \a value to an existing \a layer. The \a property string can be any
+ Sets a paint \a property_ \a value to an existing \a layer. The \a property_ string can be any
as defined by the \l {https://www.mapbox.com/mapbox-gl-style-spec/} {Mapbox style specification}
for paint properties.
@@ -1499,6 +1538,18 @@ QMapboxGLPrivate::QMapboxGLPrivate(QMapboxGL *q, const QMapboxGLSettings &settin
settings.cacheDatabaseMaximumSize()))
, threadPool(mbgl::sharedThreadPool())
{
+ // Setup resource transform if needed
+ if (settings.resourceTransform()) {
+ m_resourceTransform =
+ std::make_unique< mbgl::Actor<mbgl::ResourceTransform> >( *mbgl::Scheduler::GetCurrent(),
+ [callback = settings.resourceTransform()]
+ (mbgl::Resource::Kind , const std::string&& url_) -> std::string {
+ return callback(std::move(url_));
+ }
+ );
+ fileSourceObj->setResourceTransform(m_resourceTransform->self());
+ }
+
// Setup and connect the renderer frontend
frontend = std::make_unique<QMapboxGLRendererFrontend>(
std::make_unique<mbgl::Renderer>(*this, pixelRatio, *fileSourceObj, *threadPool,
@@ -1534,7 +1585,9 @@ mbgl::Size QMapboxGLPrivate::getFramebufferSize() const {
void QMapboxGLPrivate::updateAssumedState() {
assumeFramebufferBinding(fbObject);
+#if QT_VERSION >= 0x050600
assumeViewport(0, 0, getFramebufferSize());
+#endif
}
void QMapboxGLPrivate::bind() {
@@ -1642,7 +1695,7 @@ void QMapboxGLPrivate::onSourceChanged(mbgl::style::Source&)
Initializes an OpenGL extension function such as Vertex Array Objects (VAOs),
required by Mapbox GL Native engine.
*/
-mbgl::gl::ProcAddress QMapboxGLPrivate::initializeExtension(const char* name) {
+mbgl::gl::ProcAddress QMapboxGLPrivate::getExtensionFunctionPointer(const char* name) {
#if QT_VERSION >= 0x050000
QOpenGLContext* thisContext = QOpenGLContext::currentContext();
return thisContext->getProcAddress(name);