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Diffstat (limited to 'platform/osx/include/MGLMapView.h')
-rw-r--r-- | platform/osx/include/MGLMapView.h | 639 |
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diff --git a/platform/osx/include/MGLMapView.h b/platform/osx/include/MGLMapView.h new file mode 100644 index 0000000000..ca55ba7cd5 --- /dev/null +++ b/platform/osx/include/MGLMapView.h @@ -0,0 +1,639 @@ +#import <Cocoa/Cocoa.h> +#import <CoreLocation/CoreLocation.h> + +#import "MGLGeometry.h" + +NS_ASSUME_NONNULL_BEGIN + +/** Options for enabling debugging features in an MGLMapView instance. */ +typedef NS_OPTIONS(NSUInteger, MGLMapDebugMaskOptions) { + /** Edges of tile boundaries are shown as thick, red lines to help diagnose + tile clipping issues. */ + MGLMapDebugTileBoundariesMask = 1 << 1, + + /** Each tile shows its tile coordinate (x/y/z) in the upper-left corner. */ + MGLMapDebugTileInfoMask = 1 << 2, + + /** Each tile shows a timestamp indicating when it was loaded. */ + MGLMapDebugTimestampsMask = 1 << 3, + + /** Edges of glyphs and symbols are shown as faint, green lines to help + diagnose collision and label placement issues. */ + MGLMapDebugCollisionBoxesMask = 1 << 4, +}; + +@class MGLAnnotationImage; +@class MGLMapCamera; + +@protocol MGLAnnotation; +@protocol MGLMapViewDelegate; +@protocol MGLOverlay; + +/** An interactive, customizable map view with an interface similar to the one + provided by Apple’s MapKit. + + Using MGLMapView, you can embed the map inside a view, allow users to + manipulate it with standard gestures, animate the map between different + viewpoints, and present information in the form of annotations and overlays. + + The map view loads scalable vector tiles that conform to the + [Mapbox Vector Tile Specification](https://github.com/mapbox/vector-tile-spec). + It styles them with a style that conforms to the + [Mapbox GL style specification](https://www.mapbox.com/mapbox-gl-style-spec/). + Such styles can be designed in [Mapbox Studio](https://www.mapbox.com/studio/) + and hosted on mapbox.com. + + A collection of Mapbox-hosted styles is available through the MGLStyle + class. These basic styles use + [Mapbox Streets](https://www.mapbox.com/developers/vector-tiles/mapbox-streets) + or [Mapbox Satellite](https://www.mapbox.com/satellite/) data sources, but + you can specify a custom style that makes use of your own data. + + Mapbox-hosted vector tiles and styles require an API access token, which you + can obtain from the + [Mapbox account page](https://www.mapbox.com/studio/account/tokens/). Access + tokens associate requests to Mapbox’s vector tile and style APIs with your + Mapbox account. They also deter other developers from using your styles + without your permission. + + @note You are responsible for getting permission to use the map data and for + ensuring that your use adheres to the relevant terms of use. */ +IB_DESIGNABLE +@interface MGLMapView : NSView + +#pragma mark Creating instances +/** @name Creating Instances */ + +/** Initializes and returns a newly allocated map view with the specified frame + and the default style. + + @param frame The frame for the view, measured in points. + @return An initialized map view. */ +- (instancetype)initWithFrame:(NSRect)frame; + +/** Initializes and returns a newly allocated map view with the specified frame + and style URL. + + @param frame The frame for the view, measured in points. + @param styleURL URL of the map style to display. The URL may be a full HTTP + or HTTPS URL, a Mapbox URL indicating the style’s map ID + (`mapbox://styles/<user>/<style>`), or a path to a local file relative + to the application’s resource path. Specify `nil` for the default style. + @return An initialized map view. */ +- (instancetype)initWithFrame:(NSRect)frame styleURL:(nullable NSURL *)styleURL; + +#pragma mark Accessing the delegate +/** @name Accessing the Delegate */ + +/** The receiver’s delegate. + + A map view sends messages to its delegate to notify it of changes to its + contents or the viewpoint. The delegate also provides information about + annotations displayed on the map, such as the styles to apply to individual + annotations. */ +@property (nonatomic, weak, nullable) IBOutlet id <MGLMapViewDelegate> delegate; + +#pragma mark Configuring the map’s appearance +/** @name Configuring the Map’s Appearance */ + + +/** URL of the style currently displayed in the receiver. + + The URL may be a full HTTP or HTTPS URL, a Mapbox URL indicating the style’s + map ID (`mapbox://styles/<user>/<style>`), or a path to a local file + relative to the application’s resource path. + + If you set this property to `nil`, the receiver will use the default style + and this property will automatically be set to that style’s URL. */ +@property (nonatomic, null_resettable) NSURL *styleURL; + +/** Reloads the style. + + You do not normally need to call this method. The map view automatically + responds to changes in network connectivity by reloading the style. You may + need to call this method if you change the access token after a style has + loaded but before loading a style associated with a different Mapbox + account. */ +- (IBAction)reloadStyle:(id)sender; + +/** A control for zooming in and out, positioned in the lower-right corner. */ +@property (nonatomic, readonly) NSSegmentedControl *zoomControls; + +/** A control indicating the map’s direction and allowing the user to manipulate + the direction, positioned above the zoom controls in the lower-right corner. + */ +@property (nonatomic, readonly) NSSlider *compass; + +/** The Mapbox logo, positioned in the lower-left corner. + + @note The Mapbox terms of service, which governs the use of Mapbox-hosted + vector tiles and styles, + [requires](https://www.mapbox.com/help/mapbox-logo/) most Mapbox + customers to display the Mapbox logo. If this applies to you, do not + hide this view or change its contents. */ +@property (nonatomic, readonly) NSImageView *logoView; + +/** A view showing legally required copyright notices, positioned along the + bottom of the map view, to the left of the Mapbox logo. + + @note The Mapbox terms of service, which governs the use of Mapbox-hosted + vector tiles and styles, + [requires](https://www.mapbox.com/help/attribution/) these copyright + notices to accompany any map that features Mapbox-designed styles, + OpenStreetMap data, or other Mapbox data such as satellite or terrain + data. If that applies to this map view, do not hide this view or remove + any notices from it. */ +@property (nonatomic, readonly) NSView *attributionView; + +#pragma mark Manipulating the viewpoint +/** @name Manipulating the Viewpoint */ + +/** The geographic coordinate at the center of the map view. + + Changing the value of this property centers the map on the new coordinate + without changing the current zoom level. + + Changing the value of this property updates the map view immediately. If you + want to animate the change, use the -setCenterCoordinate:animated: method + instead. */ +@property (nonatomic) CLLocationCoordinate2D centerCoordinate; + +/** Changes the center coordinate of the map and optionally animates the change. + + Changing the center coordinate centers the map on the new coordinate without + changing the current zoom level. + + @param coordinate The new center coordinate for the map. + @param animated Specify `YES` if you want the map view to scroll to the new + location or `NO` if you want the map to display the new location + immediately. */ +- (void)setCenterCoordinate:(CLLocationCoordinate2D)coordinate animated:(BOOL)animated; + +/** The zoom level of the receiver. + + In addition to affecting the visual size and detail of features on the map, + the zoom level affects the size of the vector tiles that are loaded. At zoom + level 0, each tile covers the entire world map; at zoom level 1, it covers ¼ + of the world; at zoom level 2, <sup>1</sup>⁄<sub>16</sub> of the world, and + so on. + + Changing the value of this property updates the map view immediately. If you + want to animate the change, use the -setZoomLevel:animated: method instead. + */ +@property (nonatomic) double zoomLevel; + +/** + * The minimum zoom level at which the map can be shown. + * + * Depending on the map view’s aspect ratio, the map view may be prevented + * from reaching the minimum zoom level, in order to keep the map from + * repeating within the current viewport. + * + * If the value of this property is greater than that of the + * maximumZoomLevel property, the behavior is undefined. + * + * The default minimumZoomLevel is 0. + */ +@property (nonatomic) double minimumZoomLevel; + +/** + * The maximum zoom level the map can be shown at. + * + * If the value of this property is smaller than that of the + * minimumZoomLevel property, the behavior is undefined. + * + * The default maximumZoomLevel is 20. + */ +@property (nonatomic) double maximumZoomLevel; + +/** Changes the zoom level of the map and optionally animates the change. + + Changing the zoom level scales the map without changing the current center + coordinate. + + @param zoomLevel The new zoom level for the map. + @param animated Specify `YES` if you want the map view to animate the change + to the new zoom level or `NO` if you want the map to display the new + zoom level immediately. */ +- (void)setZoomLevel:(double)zoomLevel animated:(BOOL)animated; + +/** The heading of the map, measured in degrees clockwise from true north. + + The value `0` means that the top edge of the map view corresponds to true + north. The value `90` means the top of the map is pointing due east. The + value `180` means the top of the map points due south, and so on. + + Changing the value of this property updates the map view immediately. If you + want to animate the change, use the -setDirection:animated: method instead. + */ +@property (nonatomic) CLLocationDirection direction; + +/** Changes the heading of the map and optionally animates the change. + + @param direction The heading of the map, measured in degrees clockwise from + true north. + @param animated Specify `YES` if you want the map view to animate the change + to the new heading or `NO` if you want the map to display the new + heading immediately. + + Changing the heading rotates the map without changing the current center + coordinate or zoom level. */ +- (void)setDirection:(CLLocationDirection)direction animated:(BOOL)animated; + +/** A camera representing the current viewpoint of the map. */ +@property (nonatomic, copy) MGLMapCamera *camera; + +/** Moves the viewpoint to a different location with respect to the map with an + optional transition animation. + + @param camera The new viewpoint. + @param animated Specify `YES` if you want the map view to animate the change + to the new viewpoint or `NO` if you want the map to display the new + viewpoint immediately. */ +- (void)setCamera:(MGLMapCamera *)camera animated:(BOOL)animated; + +/** Moves the viewpoint to a different location with respect to the map with an + optional transition duration and timing function. + + @param camera The new viewpoint. + @param duration The amount of time, measured in seconds, that the transition + animation should take. Specify `0` to jump to the new viewpoint + instantaneously. + @param function A timing function used for the animation. Set this parameter + to `nil` for a transition that matches most system animations. If the + duration is `0`, this parameter is ignored. + @param completion The block to execute after the animation finishes. */ +- (void)setCamera:(MGLMapCamera *)camera withDuration:(NSTimeInterval)duration animationTimingFunction:(nullable CAMediaTimingFunction *)function completionHandler:(nullable void (^)(void))completion; + +/** Moves the viewpoint to a different location using a transition animation + that evokes powered flight and a default duration based on the length of the + flight path. + + The transition animation seamlessly incorporates zooming and panning to help + the user find his or her bearings even after traversing a great distance. + + @param camera The new viewpoint. + @param completion The block to execute after the animation finishes. */ +- (void)flyToCamera:(MGLMapCamera *)camera completionHandler:(nullable void (^)(void))completion; + +/** Moves the viewpoint to a different location using a transition animation + that evokes powered flight and an optional transition duration. + + The transition animation seamlessly incorporates zooming and panning to help + the user find his or her bearings even after traversing a great distance. + + @param camera The new viewpoint. + @param duration The amount of time, measured in seconds, that the transition + animation should take. Specify `0` to jump to the new viewpoint + instantaneously. Specify a negative value to use the default duration, + which is based on the length of the flight path. + @param completion The block to execute after the animation finishes. */ +- (void)flyToCamera:(MGLMapCamera *)camera withDuration:(NSTimeInterval)duration completionHandler:(nullable void (^)(void))completion; + +/** Moves the viewpoint to a different location using a transition animation + that evokes powered flight and an optional transition duration and peak + altitude. + + The transition animation seamlessly incorporates zooming and panning to help + the user find his or her bearings even after traversing a great distance. + + @param camera The new viewpoint. + @param duration The amount of time, measured in seconds, that the transition + animation should take. Specify `0` to jump to the new viewpoint + instantaneously. Specify a negative value to use the default duration, + which is based on the length of the flight path. + @param peakAltitude The altitude, measured in meters, at the midpoint of the + animation. The value of this parameter is ignored if it is negative or + if the animation transition resulting from a similar call to + `-setCamera:animated:` would have a midpoint at a higher altitude. + @param completion The block to execute after the animation finishes. */ +- (void)flyToCamera:(MGLMapCamera *)camera withDuration:(NSTimeInterval)duration peakAltitude:(CLLocationDistance)peakAltitude completionHandler:(nullable void (^)(void))completion; + +/** The geographic coordinate bounds visible in the receiver’s viewport. + + Changing the value of this property updates the receiver immediately. If you + want to animate the change, use the -setVisibleCoordinateBounds:animated: + method instead. */ +@property (nonatomic) MGLCoordinateBounds visibleCoordinateBounds; + +/** Changes the receiver’s viewport to fit the given coordinate bounds, + optionally animating the change. + + @param bounds The bounds that the viewport will show in its entirety. + @param animated Specify `YES` to animate the change by smoothly scrolling + and zooming or `NO` to immediately display the given bounds. */ +- (void)setVisibleCoordinateBounds:(MGLCoordinateBounds)bounds animated:(BOOL)animated; + +/** A Boolean value indicating whether the receiver automatically adjusts its + content insets. + + When the value of this property is `YES`, the map view automatically updates + its `contentInsets` property to account for any overlapping title bar or + toolbar. To overlap with the title bar or toolbar, the containing window’s + style mask must have `NSFullSizeContentViewWindowMask` set, and the title + bar must not be transparent. + + The default value of this property is `YES`. */ +@property (nonatomic, assign) BOOL automaticallyAdjustsContentInsets; + +/** The distance from the edges of the map view’s frame to the edges of the map + view’s logical viewport. + + When the value of this property is equal to `NSEdgeInsetsZero`, viewport + properties such as `centerCoordinate` assume a viewport that matches the map + view’s frame. Otherwise, those properties are inset, excluding part of the + frame from the viewport. For instance, if the only the top edge is inset, + the map center is effectively shifted downward. + + When the value of the `automaticallyAdjustsContentInsets` property is `YES`, + the value of this property may be overridden at any time. + + Changing the value of this property updates the map view immediately. If you + want to animate the change, use the `-setContentInsets:animated:` method + instead. */ +@property (nonatomic, assign) NSEdgeInsets contentInsets; + +/** Sets the distance from the edges of the map view’s frame to the edges of the + map view’s logical viewport, with an optional transition animation. + + When the value of this property is equal to `NSEdgeInsetsZero`, viewport + properties such as `centerCoordinate` assume a viewport that matches the map + view’s frame. Otherwise, those properties are inset, excluding part of the + frame from the viewport. For instance, if the only the top edge is inset, + the map center is effectively shifted downward. + + When the value of the `automaticallyAdjustsContentInsets` property is `YES`, + the value of this property may be overridden at any time. + + @param contentInsets The new values to inset the content by. + @param animated Specify `YES` if you want the map view to animate the change + to the content insets or `NO` if you want the map to inset the content + immediately. */ +- (void)setContentInsets:(NSEdgeInsets)contentInsets animated:(BOOL)animated; + +#pragma mark Configuring gesture recognition +/** @name Configuring How the User Interacts with the Map */ + +/** A Boolean value that determines whether the user may zoom the map in and + out, changing the zoom level. + + When this property is set to `YES`, the default, the user may zoom the map + in and out by pinching two fingers, by using a scroll wheel on a + traditional mouse, or by dragging the mouse cursor up and down while holding + down the Shift key. When the receiver has focus, the user may also zoom by + pressing the up and down arrow keys while holding down the Option key. + + This property controls only user interactions with the map. If you set the + value of this property to `NO`, you may still change the map zoom + programmatically. */ +@property (nonatomic, getter=isZoomEnabled) BOOL zoomEnabled; + +/** A Boolean value that determines whether the user may scroll around the map, + changing the center coordinate. + + When this property is set to `YES`, the default, the user may scroll the map + by swiping with two fingers or dragging the mouse cursor. When the receiver + has focus, the user may also scroll around the map by pressing the arrow + keys. + + This property controls only user interactions with the map. If you set the + value of this property to `NO`, you may still change the map location + programmatically. */ +@property (nonatomic, getter=isScrollEnabled) BOOL scrollEnabled; + +/** A Boolean value that determines whether the user may rotate the map, + changing the direction. + + When this property is set to `YES`, the default, the user may rotate the map + by moving two fingers in a circular motion or by dragging the mouse cursor + left and right while holding down the Option key. When the receiver has + focus, the user may also zoom by pressing the left and right arrow keys + while holding down the Option key. + + This property controls only user interactions with the map. If you set the + value of this property to `NO`, you may still rotate the map + programmatically. */ +@property (nonatomic, getter=isRotateEnabled) BOOL rotateEnabled; + +/** A Boolean value that determines whether the user may tilt of the map, + changing the pitch. + + When this property is set to `YES`, the default, the user may rotate the map + by dragging the mouse cursor up and down while holding down the Option key. + + This property controls only user interactions with the map. If you set the + value of this property to `NO`, you may still change the pitch of the map + programmatically. */ +@property (nonatomic, getter=isPitchEnabled) BOOL pitchEnabled; + +#pragma mark Annotating the map +/** @name Annotating the Map */ + +/** The complete list of annotations associated with the receiver. (read-only) + + The objects in this array must adopt the MGLAnnotation protocol. If no + annotations are associated with the map view, the value of this property is + `nil`. */ +@property (nonatomic, readonly, nullable) NS_ARRAY_OF(id <MGLAnnotation>) *annotations; + +/** Adds an annotation to the map view. + + @param annotation The annotation object to add to the receiver. This object + must conform to the MGLAnnotation protocol. The map view retains the + annotation object. */ +- (void)addAnnotation:(id <MGLAnnotation>)annotation; + +/** Adds an array of annotations to the map view. + + @param annotations An array of annotation objects. Each object in the array + must conform to the MGLAnnotation protocol. The map view retains each + individual annotation object. */ +- (void)addAnnotations:(NS_ARRAY_OF(id <MGLAnnotation>) *)annotations; + +/** Removes an annotation from the map view, deselecting it if it is selected. + + Removing an annotation object dissociates it from the map view entirely, + preventing it from being displayed on the map. Thus you would typically call + this method only when you want to hide or delete a given annotation. + + @param annotation The annotation object to remove. This object must conform + to the MGLAnnotation protocol. */ +- (void)removeAnnotation:(id <MGLAnnotation>)annotation; + +/** Removes an array of annotations from the map view, deselecting any selected + annotations in the array. + + Removing annotation objects dissociates them from the map view entirely, + preventing them from being displayed on the map. Thus you would typically + call this method only when you want to hide or delete the given annotations. + + @param annotations The array of annotation objects to remove. Objects in the + array must conform to the MGLAnnotation protocol. */ +- (void)removeAnnotations:(NS_ARRAY_OF(id <MGLAnnotation>) *)annotations; + +/** Returns a reusable annotation image object associated with its identifier. + + For performance reasons, you should generally reuse MGLAnnotationImage + objects for identical-looking annotations in your map views. Dequeueing + saves time and memory during performance-critical operations such as + scrolling. + + @param identifier A string identifying the annotation image to be reused. + This string is the same one you specify when initially returning the + annotation image object using the -mapView:imageForAnnotation: method. + @return An annotation image object with the given identifier, or `nil` if no + such object exists in the reuse queue. */ +- (nullable MGLAnnotationImage *)dequeueReusableAnnotationImageWithIdentifier:(NSString *)identifier; + +#pragma mark Managing annotation selections +/** @name Managing Annotation Selections */ + +/** The currently selected annotations. + + Assigning a new array to this property selects only the first annotation in + the array. */ +@property (nonatomic, copy) NS_ARRAY_OF(id <MGLAnnotation>) *selectedAnnotations; + +/** Selects an annotation and displays a callout popover for it. + + If the given annotation is not visible within the current viewport, this + method has no effect. + + @param annotation The annotation object to select. */ +- (void)selectAnnotation:(id <MGLAnnotation>)annotation; + +/** Deselects an annotation and hides its callout popover. + + @param annotation The annotation object to deselect. */ +- (void)deselectAnnotation:(nullable id <MGLAnnotation>)annotation; + +/** A common view controller for managing a callout popover’s content view. + + Like any instance of NSPopover, an annotation callout manages its contents + with a view controller. The annotation object is the view controller’s + represented object. This means that you can bind controls in the view + controller’s content view to KVO-compliant properties of the annotation + object, such as -title and -subtitle. + + This property defines a common view controller that is used for every + annotation’s callout view. If you set this property to `nil`, a default + view controller will be used that manages a simple title label and subtitle + label. If you need distinct view controllers for different annotations, the + map view’s delegate should implement + -mapView:calloutViewControllerForAnnotation: instead. */ +@property (nonatomic, strong, null_resettable) IBOutlet NSViewController *calloutViewController; + +#pragma mark Finding annotations +/** @name Finding Annotations */ + +/** Returns a point annotation located at the given point. + + @param point A point in the view’s coordinate system. + @return A point annotation whose annotation image coincides with the point. + If multiple point annotations coincide with the point, the return value + is the annotation that would be selected if the user clicks at this + point. + */ +- (id <MGLAnnotation>)annotationAtPoint:(NSPoint)point; + +#pragma mark Overlaying the map +/** @name Overlaying the Map */ + +/** Adds a single overlay to the map. + + To remove an overlay from a map, use the -removeOverlay: method. + + @param overlay The overlay object to add. This object must conform to the + MGLOverlay protocol. */ +- (void)addOverlay:(id <MGLOverlay>)overlay; + +/** Adds an array of overlays to the map. + + To remove multiple overlays from a map, use the -removeOverlays: method. + + @param overlays An array of objects, each of which must conform to the + MGLOverlay protocol. */ +- (void)addOverlays:(NS_ARRAY_OF(id <MGLOverlay>) *)overlays; + +/** Removes a single overlay from the map. + + If the specified overlay is not currently associated with the map view, this + method does nothing. + + @param overlay The overlay object to remove. */ +- (void)removeOverlay:(id <MGLOverlay>)overlay; + +/** Removes an array of overlays from the map. + + If a given overlay object is not associated with the map view, it is + ignored. + + @param overlays An array of objects, each of which conforms to the + MGLOverlay protocol. */ +- (void)removeOverlays:(NS_ARRAY_OF(id <MGLOverlay>) *)overlays; + +#pragma mark Converting geographic coordinates +/** @name Converting Geographic Coordinates */ + +/** Converts a geographic coordinate to a point in the given view’s coordinate + system. + + @param coordinate The geographic coordinate to convert. + @param view The view in whose coordinate system the returned point should be + expressed. If this parameter is `nil`, the returned point is expressed + in the window’s coordinate system. If `view` is not `nil`, it must + belong to the same window as the map view. + @return The point (in the appropriate view or window coordinate system) + corresponding to the given geographic coordinate. */ +- (NSPoint)convertCoordinate:(CLLocationCoordinate2D)coordinate toPointToView:(nullable NSView *)view; + +/** Converts a point in the given view’s coordinate system to a geographic + coordinate. + + @param point The point to convert. + @param view The view in whose coordinate system the point is expressed. + @return The geographic coordinate at the given point. */ +- (CLLocationCoordinate2D)convertPoint:(NSPoint)point toCoordinateFromView:(nullable NSView *)view; + +/** Converts a geographic bounding box to a rectangle in the given view’s + coordinate system. + + @param bounds The geographic bounding box to convert. + @param view The view in whose coordinate system the returned rectangle + should be expressed. If this parameter is `nil`, the returned rectangle + is expressed in the window’s coordinate system. If `view` is not `nil`, + it must belong to the same window as the map view. */ +- (NSRect)convertCoordinateBounds:(MGLCoordinateBounds)bounds toRectToView:(nullable NSView *)view; + +/** Converts a rectangle in the given view’s coordinate system to a geographic + bounding box. + + @param rect The rectangle to convert. + @param view The view in whose coordinate system the rectangle is expressed. + @return The geographic bounding box coextensive with the given rectangle. */ +- (MGLCoordinateBounds)convertRect:(NSRect)rect toCoordinateBoundsFromView:(nullable NSView *)view; + +/** Returns the distance spanned by one point in the map view’s coordinate + system at the given latitude and current zoom level. + + The distance between points decreases as the latitude approaches the poles. + This relationship parallels the relationship between longitudinal + coordinates at different latitudes. + + @param latitude The latitude of the geographic coordinate represented by the + point. + @return The distance in meters spanned by a single point. */ +- (CLLocationDistance)metersPerPointAtLatitude:(CLLocationDegrees)latitude; + +#pragma mark Debugging the map +/** @name Debugging the Map */ + +/** The options that determine which debugging aids are shown on the map. + + These options are all disabled by default and should remain disabled in + released software for performance and aesthetic reasons. */ +@property (nonatomic) MGLMapDebugMaskOptions debugMask; + +@end + +NS_ASSUME_NONNULL_END |