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This document explains how to build the Mapbox OS X SDK from source. It is intended for advanced developers who wish to contribute to Mapbox GL and the Mapbox iOS SDK.
-### Requirements
+## Requirements
The Mapbox OS X SDK and the osxapp demo application run on OS X 10.10.0 and above.
-### Build
+## Building the SDK
1. [Install core dependencies](../../INSTALL.md).
1. Run `make xproj`.
-1. Switch to the dynamic or osxapp scheme. The former builds just the Cocoa framework, while the latter also builds a Cocoa demo application based on it.
+1. Switch to the “dynamic” or “osxapp” scheme. The former builds just the Cocoa framework, while the latter also builds a Cocoa demo application based on it.
-### Access tokens
+## Contributing
+
+### Adding a source code file
+
+To add an Objective-C header or implementation file to the OS X SDK:
+
+1. Add the file to the “dynamic” target’s Headers or Compile Sources build phase, as appropriate. You can either use the Build Phases tab of the project editor or the Target Membership section of the File inspector.
+1. _(Optional.)_ If it’s a public header, change its visibility from Project to Public and import it in [the OS X SDK’s umbrella header](./src/Mapbox.h).
+1. _(Optional.)_ If the file would also be used by the iOS SDK, make sure it’s in [platform/darwin/src/](../darwin/src/), then consult [the companion iOS document](../ios/DEVELOPING.md#adding-a-source-code-file) for further instructions.
+
+### Adding a resource
+
+To add a resource (such as an image, SSL certificate, property list, or strings table) to the OS X SDK:
+
+1. Add the header to the Copy Bundle Resources build phase of the “dynamic” target. You can either use the Build Phases tab of the project editor or the Target Membership section of the File inspector.
+1. _(Optional.)_ If the resource would also be used by the iOS SDK, make sure it’s in [platform/darwin/resources/](../darwin/resources/), then consult [the companion iOS document](../ios/DEVELOPING.md#adding-a-resource) for further instructions.
+
+### Adding user-facing text
+
+To add or update text that the user may see in the OS X SDK:
+
+1. Make sure the implementation file imports [NSBundle+MGLAdditions.h](../darwin/src/NSBundle+MGLAdditions.h).
+1. Use the `NSLocalizedStringWithDefaultValue()` macro:
+ * `key` is a unique identifier that won’t change if the user-facing text ever needs to change.
+ * `tbl` is `Foundation` in code shared between the iOS and OS X SDKs, or `nil` otherwise.
+ * `bundle` is `nil`; the redefined macro looks for the SDK bundle at runtime and ignores this argument.
+ * `val` is the English string.
+1. _(Optional.)_ When dealing with a number followed by a pluralized word, do not split the string. Instead, use a format string and make `val` ambiguous, like `%d file(s)`. Then pluralize for English in the appropriate [.stringsdict file](https://developer.apple.com/library/mac/documentation/MacOSX/Conceptual/BPInternational/StringsdictFileFormat/StringsdictFileFormat.html). See [platform/darwin/resources/en.lproj/Foundation.stringsdict](../darwin/resources/en.lproj/Foundation.stringsdict) for an example. Localizers should do likewise for their languages.
+1. Run `make genstrings` and commit any changes it makes to .strings files. The make rule also updates the iOS SDK’s strings tables.
+
+## Access tokens
The demo applications use Mapbox vector tiles, which require a Mapbox account and API access token. Obtain an access token on the [Mapbox account page](https://www.mapbox.com/studio/account/tokens/). You will be prompted for this access token the first time you launch the demo application.
-### Usage
+## Using osxapp
Through the OS X SDK, the demo application supports a variety of standard gestures and keyboard shortcuts. For more details, open Mapbox GL Help from the Help menu.