diff options
Diffstat (limited to 'platform/node/src')
-rw-r--r-- | platform/node/src/node_map.cpp | 18 | ||||
-rw-r--r-- | platform/node/src/node_map.hpp | 1 |
2 files changed, 17 insertions, 2 deletions
diff --git a/platform/node/src/node_map.cpp b/platform/node/src/node_map.cpp index 7dbccfcf41..e32c576e14 100644 --- a/platform/node/src/node_map.cpp +++ b/platform/node/src/node_map.cpp @@ -621,7 +621,10 @@ void NodeMap::cancel() { frontend = std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size{ 256, 256 }, pixelRatio, *this, threadpool); map = std::make_unique<mbgl::Map>(*frontend, mapObserver, frontend->getSize(), pixelRatio, - *this, threadpool, mode); + *this, threadpool, mode, + mbgl::ConstrainMode::HeightOnly, + mbgl::ViewportMode::Default, + crossSourceCollisions); // FIXME: Reload the style after recreating the map. We need to find // a better way of canceling an ongoing rendering on the core level @@ -1212,6 +1215,14 @@ NodeMap::NodeMap(v8::Local<v8::Object> options) return mbgl::MapMode::Static; } }()) + , crossSourceCollisions([&] { + Nan::HandleScope scope; + return Nan::Has(options, Nan::New("crossSourceCollisions").ToLocalChecked()).FromJust() + ? Nan::Get(options, Nan::New("crossSourceCollisions").ToLocalChecked()) + .ToLocalChecked() + ->BooleanValue() + : true; + }()) , mapObserver(NodeMapObserver()) , frontend(std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size { 256, 256 }, pixelRatio, *this, threadpool)) , map(std::make_unique<mbgl::Map>(*frontend, @@ -1220,7 +1231,10 @@ NodeMap::NodeMap(v8::Local<v8::Object> options) pixelRatio, *this, threadpool, - mode)), + mode, + mbgl::ConstrainMode::HeightOnly, + mbgl::ViewportMode::Default, + crossSourceCollisions)), async(new uv_async_t) { async->data = this; diff --git a/platform/node/src/node_map.hpp b/platform/node/src/node_map.hpp index 52fc1ef659..b83a238681 100644 --- a/platform/node/src/node_map.hpp +++ b/platform/node/src/node_map.hpp @@ -82,6 +82,7 @@ public: const float pixelRatio; mbgl::MapMode mode; + bool crossSourceCollisions; NodeThreadPool threadpool; NodeMapObserver mapObserver; std::unique_ptr<mbgl::HeadlessFrontend> frontend; |