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-rw-r--r--platform/node/src/node_map.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/platform/node/src/node_map.cpp b/platform/node/src/node_map.cpp
index 6deccf05bf..b8c5e9cc88 100644
--- a/platform/node/src/node_map.cpp
+++ b/platform/node/src/node_map.cpp
@@ -548,7 +548,7 @@ void NodeMap::cancel() {
frontend = std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size{ 256, 256 }, pixelRatio, *this, threadpool);
map = std::make_unique<mbgl::Map>(*frontend, mapObserver, frontend->getSize(), pixelRatio,
- *this, threadpool, mbgl::MapMode::Still);
+ *this, threadpool, mode);
// FIXME: Reload the style after recreating the map. We need to find
// a better way of canceling an ongoing rendering on the core level
@@ -1074,6 +1074,15 @@ NodeMap::NodeMap(v8::Local<v8::Object> options)
->NumberValue()
: 1.0;
}())
+ , mode([&] {
+ Nan::HandleScope scope;
+ if (Nan::Has(options, Nan::New("mode").ToLocalChecked()).FromJust() &&
+ std::string(*v8::String::Utf8Value(Nan::Get(options, Nan::New("mode").ToLocalChecked()).ToLocalChecked()->ToString())) == "tile") {
+ return mbgl::MapMode::Tile;
+ } else {
+ return mbgl::MapMode::Static;
+ }
+ }())
, mapObserver(NodeMapObserver())
, frontend(std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size { 256, 256 }, pixelRatio, *this, threadpool))
, map(std::make_unique<mbgl::Map>(*frontend,
@@ -1082,7 +1091,7 @@ NodeMap::NodeMap(v8::Local<v8::Object> options)
pixelRatio,
*this,
threadpool,
- mbgl::MapMode::Still)),
+ mode)),
async(new uv_async_t) {
async->data = this;