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-rw-r--r--platform/node/src/node_map.cpp18
1 files changed, 16 insertions, 2 deletions
diff --git a/platform/node/src/node_map.cpp b/platform/node/src/node_map.cpp
index 7dbccfcf41..e32c576e14 100644
--- a/platform/node/src/node_map.cpp
+++ b/platform/node/src/node_map.cpp
@@ -621,7 +621,10 @@ void NodeMap::cancel() {
frontend = std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size{ 256, 256 }, pixelRatio, *this, threadpool);
map = std::make_unique<mbgl::Map>(*frontend, mapObserver, frontend->getSize(), pixelRatio,
- *this, threadpool, mode);
+ *this, threadpool, mode,
+ mbgl::ConstrainMode::HeightOnly,
+ mbgl::ViewportMode::Default,
+ crossSourceCollisions);
// FIXME: Reload the style after recreating the map. We need to find
// a better way of canceling an ongoing rendering on the core level
@@ -1212,6 +1215,14 @@ NodeMap::NodeMap(v8::Local<v8::Object> options)
return mbgl::MapMode::Static;
}
}())
+ , crossSourceCollisions([&] {
+ Nan::HandleScope scope;
+ return Nan::Has(options, Nan::New("crossSourceCollisions").ToLocalChecked()).FromJust()
+ ? Nan::Get(options, Nan::New("crossSourceCollisions").ToLocalChecked())
+ .ToLocalChecked()
+ ->BooleanValue()
+ : true;
+ }())
, mapObserver(NodeMapObserver())
, frontend(std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size { 256, 256 }, pixelRatio, *this, threadpool))
, map(std::make_unique<mbgl::Map>(*frontend,
@@ -1220,7 +1231,10 @@ NodeMap::NodeMap(v8::Local<v8::Object> options)
pixelRatio,
*this,
threadpool,
- mode)),
+ mode,
+ mbgl::ConstrainMode::HeightOnly,
+ mbgl::ViewportMode::Default,
+ crossSourceCollisions)),
async(new uv_async_t) {
async->data = this;