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-rw-r--r--platform/macos/src/MGLMapView.mm3
1 files changed, 2 insertions, 1 deletions
diff --git a/platform/macos/src/MGLMapView.mm b/platform/macos/src/MGLMapView.mm
index c5d3279c81..fdcc2090b1 100644
--- a/platform/macos/src/MGLMapView.mm
+++ b/platform/macos/src/MGLMapView.mm
@@ -292,6 +292,7 @@ public:
mbgl::MapOptions mapOptions;
mapOptions.withMapMode(mbgl::MapMode::Continuous)
+ .withSize(self.size)
.withConstrainMode(mbgl::ConstrainMode::None)
.withViewportMode(mbgl::ViewportMode::Default)
.withCrossSourceCollisions(enableCrossSourceCollisions);
@@ -300,7 +301,7 @@ public:
resourceOptions.withCachePath([[MGLOfflineStorage sharedOfflineStorage] mbglCachePath])
.withAssetPath([NSBundle mainBundle].resourceURL.path.UTF8String);
- _mbglMap = new mbgl::Map(*_rendererFrontend, *_mbglView, self.size, config.scaleFactor, *_mbglThreadPool, mapOptions, resourceOptions);
+ _mbglMap = new mbgl::Map(*_rendererFrontend, *_mbglView, config.scaleFactor, *_mbglThreadPool, mapOptions, resourceOptions);
// Install the OpenGL layer. Interface Builder’s synchronous drawing means
// we can’t display a map, so don’t even bother to have a map layer.