diff options
Diffstat (limited to 'platform/macos/src/MGLMapView.mm')
-rw-r--r-- | platform/macos/src/MGLMapView.mm | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/platform/macos/src/MGLMapView.mm b/platform/macos/src/MGLMapView.mm index 5b2fae90ab..74189c52f4 100644 --- a/platform/macos/src/MGLMapView.mm +++ b/platform/macos/src/MGLMapView.mm @@ -36,8 +36,8 @@ #import <mbgl/renderer/renderer.hpp> #import <mbgl/renderer/renderer_backend.hpp> #import <mbgl/renderer/backend_scope.hpp> -#import <mbgl/storage/default_file_source.hpp> #import <mbgl/storage/network_status.hpp> +#import <mbgl/storage/resource_options.hpp> #import <mbgl/math/wrap.hpp> #import <mbgl/util/constants.hpp> #import <mbgl/util/chrono.hpp> @@ -290,12 +290,17 @@ public: BOOL enableCrossSourceCollisions = !config.perSourceCollisions; _rendererFrontend = std::make_unique<MGLRenderFrontend>(std::move(renderer), self, *_mbglView, true); - mbgl::MapOptions mapOptions; - mapOptions.withMapMode(mbgl::MapMode::Continuous) - .withConstrainMode(mbgl::ConstrainMode::None) - .withViewportMode(mbgl::ViewportMode::Default) - .withCrossSourceCollisions(enableCrossSourceCollisions); - _mbglMap = new mbgl::Map(*_rendererFrontend, *_mbglView, self.size, config.scaleFactor, *[[MGLOfflineStorage sharedOfflineStorage] mbglFileSource], *_mbglThreadPool, mapOptions); + auto mapOptions = mbgl::MapOptions() + .withMapMode(mbgl::MapMode::Continuous) + .withConstrainMode(mbgl::ConstrainMode::None) + .withViewportMode(mbgl::ViewportMode::Default) + .withCrossSourceCollisions(enableCrossSourceCollisions); + + auto resourceOptions = mbgl::ResourceOptions() + .withCachePath([[MGLOfflineStorage sharedOfflineStorage] mbglCachePath]) + .withAssetPath([NSBundle mainBundle].resourceURL.path.UTF8String); + + _mbglMap = new mbgl::Map(*_rendererFrontend, *_mbglView, self.size, config.scaleFactor, *_mbglThreadPool, mapOptions, resourceOptions); // Install the OpenGL layer. Interface Builder’s synchronous drawing means // we can’t display a map, so don’t even bother to have a map layer. |