diff options
Diffstat (limited to 'platform/linux')
-rw-r--r-- | platform/linux/src/gl_functions.cpp | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/platform/linux/src/gl_functions.cpp b/platform/linux/src/gl_functions.cpp new file mode 100644 index 0000000000..a5c7527935 --- /dev/null +++ b/platform/linux/src/gl_functions.cpp @@ -0,0 +1,166 @@ +#include <mbgl/platform/gl_functions.hpp> + +#define GL_GLEXT_PROTOTYPES + +#ifndef MBGL_USE_GLES2 +#include <GL/gl.h> +#include <GL/glext.h> +#else +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> +#endif + +namespace mbgl { +namespace platform { + +void (* const glActiveTexture)(GLenum) = ::glActiveTexture; +void (* const glAttachShader)(GLuint, GLuint) = ::glAttachShader; +void (* const glBindAttribLocation)(GLuint, GLuint, const GLchar *) = ::glBindAttribLocation; +void (* const glBindBuffer)(GLenum, GLuint) = ::glBindBuffer; +void (* const glBindFramebuffer)(GLenum, GLuint) = ::glBindFramebuffer; +void (* const glBindRenderbuffer)(GLenum, GLuint) = ::glBindRenderbuffer; +void (* const glBindTexture)(GLenum, GLuint) = ::glBindTexture; +void (* const glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = ::glBlendColor; +void (* const glBlendEquation)(GLenum) = ::glBlendEquation; +void (* const glBlendEquationSeparate)(GLenum, GLenum) = ::glBlendEquationSeparate; +void (* const glBlendFunc)(GLenum, GLenum) = ::glBlendFunc; +void (* const glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = ::glBlendFuncSeparate; +void (* const glBufferData)(GLenum, GLsizeiptr, const void *, GLenum) = ::glBufferData; +void (* const glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *) = ::glBufferSubData; +GLenum (* const glCheckFramebufferStatus)(GLenum) = ::glCheckFramebufferStatus; +void (* const glClear)(GLbitfield) = ::glClear; +void (* const glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = ::glClearColor; +void (* const glClearDepthf)(GLfloat) = ::glClearDepthf; +void (* const glClearStencil)(GLint) = ::glClearStencil; +void (* const glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean) = ::glColorMask; +void (* const glCompileShader)(GLuint) = ::glCompileShader; +void (* const glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = ::glCompressedTexImage2D; +void (* const glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = ::glCompressedTexSubImage2D; +void (* const glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = ::glCopyTexImage2D; +void (* const glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = ::glCopyTexSubImage2D; +GLuint (* const glCreateProgram)() = ::glCreateProgram; +GLuint (* const glCreateShader)(GLenum) = ::glCreateShader; +void (* const glCullFace)(GLenum) = ::glCullFace; +void (* const glDeleteBuffers)(GLsizei, const GLuint *) = ::glDeleteBuffers; +void (* const glDeleteFramebuffers)(GLsizei, const GLuint *) = ::glDeleteFramebuffers; +void (* const glDeleteProgram)(GLuint) = ::glDeleteProgram; +void (* const glDeleteRenderbuffers)(GLsizei, const GLuint *) = ::glDeleteRenderbuffers; +void (* const glDeleteShader)(GLuint) = ::glDeleteShader; +void (* const glDeleteTextures)(GLsizei, const GLuint *) = ::glDeleteTextures; +void (* const glDepthFunc)(GLenum) = ::glDepthFunc; +void (* const glDepthMask)(GLboolean) = ::glDepthMask; +void (* const glDepthRangef)(GLfloat, GLfloat) = ::glDepthRangef; +void (* const glDetachShader)(GLuint, GLuint) = ::glDetachShader; +void (* const glDisable)(GLenum) = ::glDisable; +void (* const glDisableVertexAttribArray)(GLuint) = ::glDisableVertexAttribArray; +void (* const glDrawArrays)(GLenum, GLint, GLsizei) = ::glDrawArrays; +void (* const glDrawElements)(GLenum, GLsizei, GLenum, const void *) = ::glDrawElements; +void (* const glEnable)(GLenum) = ::glEnable; +void (* const glEnableVertexAttribArray)(GLuint) = ::glEnableVertexAttribArray; +void (* const glFinish)() = ::glFinish; +void (* const glFlush)() = ::glFlush; +void (* const glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = ::glFramebufferRenderbuffer; +void (* const glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = ::glFramebufferTexture2D; +void (* const glFrontFace)(GLenum) = ::glFrontFace; +void (* const glGenBuffers)(GLsizei, GLuint *) = ::glGenBuffers; +void (* const glGenerateMipmap)(GLenum) = ::glGenerateMipmap; +void (* const glGenFramebuffers)(GLsizei, GLuint *) = ::glGenFramebuffers; +void (* const glGenRenderbuffers)(GLsizei, GLuint *) = ::glGenRenderbuffers; +void (* const glGenTextures)(GLsizei, GLuint *) = ::glGenTextures; +void (* const glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = ::glGetActiveAttrib; +void (* const glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = ::glGetActiveUniform; +void (* const glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = ::glGetAttachedShaders; +GLint (* const glGetAttribLocation)(GLuint, const GLchar *) = ::glGetAttribLocation; +void (* const glGetBooleanv)(GLenum, GLboolean *) = ::glGetBooleanv; +void (* const glGetBufferParameteriv)(GLenum, GLenum, GLint *) = ::glGetBufferParameteriv; +GLenum (* const glGetError)() = ::glGetError; +void (* const glGetFloatv)(GLenum, GLfloat *) = ::glGetFloatv; +void (* const glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = ::glGetFramebufferAttachmentParameteriv; +void (* const glGetIntegerv)(GLenum, GLint *) = ::glGetIntegerv; +void (* const glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = ::glGetProgramInfoLog; +void (* const glGetProgramiv)(GLuint, GLenum, GLint *) = ::glGetProgramiv; +void (* const glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = ::glGetRenderbufferParameteriv; +void (* const glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = ::glGetShaderInfoLog; +void (* const glGetShaderiv)(GLuint, GLenum, GLint *) = ::glGetShaderiv; +void (* const glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = ::glGetShaderSource; +const GLubyte *(*glGetString)(GLenum) = ::glGetString; +void (* const glGetTexParameterfv)(GLenum, GLenum, GLfloat *) = ::glGetTexParameterfv; +void (* const glGetTexParameteriv)(GLenum, GLenum, GLint *) = ::glGetTexParameteriv; +void (* const glGetUniformfv)(GLuint, GLint, GLfloat *) = ::glGetUniformfv; +void (* const glGetUniformiv)(GLuint, GLint, GLint *) = ::glGetUniformiv; +GLint (* const glGetUniformLocation)(GLuint, const GLchar *) = ::glGetUniformLocation; +void (* const glGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = ::glGetVertexAttribfv; +void (* const glGetVertexAttribiv)(GLuint, GLenum, GLint *) = ::glGetVertexAttribiv; +void (* const glGetVertexAttribPointerv)(GLuint, GLenum, void **) = ::glGetVertexAttribPointerv; +void (* const glHint)(GLenum, GLenum) = ::glHint; +GLboolean (* const glIsBuffer)(GLuint) = ::glIsBuffer; +GLboolean (* const glIsEnabled)(GLenum) = ::glIsEnabled; +GLboolean (* const glIsFramebuffer)(GLuint) = ::glIsFramebuffer; +GLboolean (* const glIsProgram)(GLuint) = ::glIsProgram; +GLboolean (* const glIsRenderbuffer)(GLuint) = ::glIsRenderbuffer; +GLboolean (* const glIsShader)(GLuint) = ::glIsShader; +GLboolean (* const glIsTexture)(GLuint) = ::glIsTexture; +void (* const glLineWidth)(GLfloat) = ::glLineWidth; +void (* const glLinkProgram)(GLuint) = ::glLinkProgram; +void (* const glPixelStorei)(GLenum, GLint) = ::glPixelStorei; +void (* const glPolygonOffset)(GLfloat, GLfloat) = ::glPolygonOffset; +void (* const glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *) = ::glReadPixels; +void (* const glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = ::glRenderbufferStorage; +void (* const glSampleCoverage)(GLfloat, GLboolean) = ::glSampleCoverage; +void (* const glScissor)(GLint, GLint, GLsizei, GLsizei) = ::glScissor; +void (* const glShaderSource)(GLuint, GLsizei, const GLchar * const*, const GLint *) = ::glShaderSource; +void (* const glStencilFunc)(GLenum, GLint, GLuint) = ::glStencilFunc; +void (* const glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = ::glStencilFuncSeparate; +void (* const glStencilMask)(GLuint) = ::glStencilMask; +void (* const glStencilMaskSeparate)(GLenum, GLuint) = ::glStencilMaskSeparate; +void (* const glStencilOp)(GLenum, GLenum, GLenum) = ::glStencilOp; +void (* const glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = ::glStencilOpSeparate; +void (* const glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = ::glTexImage2D; +void (* const glTexParameterf)(GLenum, GLenum, GLfloat) = ::glTexParameterf; +void (* const glTexParameterfv)(GLenum, GLenum, const GLfloat *) = ::glTexParameterfv; +void (* const glTexParameteri)(GLenum, GLenum, GLint) = ::glTexParameteri; +void (* const glTexParameteriv)(GLenum, GLenum, const GLint *) = ::glTexParameteriv; +void (* const glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) = ::glTexSubImage2D; +void (* const glUniform1f)(GLint, GLfloat) = ::glUniform1f; +void (* const glUniform1fv)(GLint, GLsizei, const GLfloat *) = ::glUniform1fv; +void (* const glUniform1i)(GLint, GLint) = ::glUniform1i; +void (* const glUniform1iv)(GLint, GLsizei, const GLint *) = ::glUniform1iv; +void (* const glUniform2f)(GLint, GLfloat, GLfloat) = ::glUniform2f; +void (* const glUniform2fv)(GLint, GLsizei, const GLfloat *) = ::glUniform2fv; +void (* const glUniform2i)(GLint, GLint, GLint) = ::glUniform2i; +void (* const glUniform2iv)(GLint, GLsizei, const GLint *) = ::glUniform2iv; +void (* const glUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = ::glUniform3f; +void (* const glUniform3fv)(GLint, GLsizei, const GLfloat *) = ::glUniform3fv; +void (* const glUniform3i)(GLint, GLint, GLint, GLint) = ::glUniform3i; +void (* const glUniform3iv)(GLint, GLsizei, const GLint *) = ::glUniform3iv; +void (* const glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = ::glUniform4f; +void (* const glUniform4fv)(GLint, GLsizei, const GLfloat *) = ::glUniform4fv; +void (* const glUniform4i)(GLint, GLint, GLint, GLint, GLint) = ::glUniform4i; +void (* const glUniform4iv)(GLint, GLsizei, const GLint *) = ::glUniform4iv; +void (* const glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = ::glUniformMatrix2fv; +void (* const glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = ::glUniformMatrix3fv; +void (* const glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = ::glUniformMatrix4fv; +void (* const glUseProgram)(GLuint) = ::glUseProgram; +void (* const glValidateProgram)(GLuint) = ::glValidateProgram; +void (* const glVertexAttrib1f)(GLuint, GLfloat) = ::glVertexAttrib1f; +void (* const glVertexAttrib1fv)(GLuint, const GLfloat *) = ::glVertexAttrib1fv; +void (* const glVertexAttrib2f)(GLuint, GLfloat, GLfloat) = ::glVertexAttrib2f; +void (* const glVertexAttrib2fv)(GLuint, const GLfloat *) = ::glVertexAttrib2fv; +void (* const glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = ::glVertexAttrib3f; +void (* const glVertexAttrib3fv)(GLuint, const GLfloat *) = ::glVertexAttrib3fv; +void (* const glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = ::glVertexAttrib4f; +void (* const glVertexAttrib4fv)(GLuint, const GLfloat *) = ::glVertexAttrib4fv; +void (* const glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *) = ::glVertexAttribPointer; +void (* const glViewport)(GLint, GLint, GLsizei, GLsizei) = ::glViewport; + +#ifndef MBGL_USE_GLES2 +void (* const glDrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = ::glDrawPixels; +void (* const glGetDoublev)(GLenum, GLdouble *) = ::glGetDoublev; +void (* const glPixelTransferf)(GLenum, GLfloat) = ::glPixelTransferf; +void (* const glPixelZoom)(GLfloat, GLfloat) = ::glPixelZoom; +void (* const glPointSize)(GLfloat) = ::glPointSize; +void (* const glRasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble) = ::glRasterPos4d; +#endif + +} // namespace platform +} // namespace mbgl |