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-rw-r--r--platform/linux/src/headless_backend_egl.cpp140
-rw-r--r--platform/linux/src/headless_backend_glx.cpp136
-rw-r--r--platform/linux/src/headless_display_egl.cpp68
-rw-r--r--platform/linux/src/headless_display_glx.cpp78
4 files changed, 180 insertions, 242 deletions
diff --git a/platform/linux/src/headless_backend_egl.cpp b/platform/linux/src/headless_backend_egl.cpp
index 0784173af7..7d3a3d1ec1 100644
--- a/platform/linux/src/headless_backend_egl.cpp
+++ b/platform/linux/src/headless_backend_egl.cpp
@@ -1,5 +1,4 @@
#include <mbgl/gl/headless_backend.hpp>
-#include <mbgl/gl/headless_display.hpp>
#include <mbgl/util/logging.hpp>
@@ -9,11 +8,82 @@
namespace mbgl {
+// This class provides a singleton that contains information about the configuration used for
+// instantiating new headless rendering contexts.
+class EGLDisplayConfig {
+private:
+ // Key for singleton construction.
+ struct Key { explicit Key() = default; };
+
+public:
+ EGLDisplayConfig(Key) {
+ display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ if (display == EGL_NO_DISPLAY) {
+ throw std::runtime_error("Failed to obtain a valid EGL display.\n");
+ }
+
+ EGLint major, minor, numConfigs;
+ if (!eglInitialize(display, &major, &minor)) {
+ throw std::runtime_error("eglInitialize() failed.\n");
+ }
+
+ if (!eglBindAPI(EGL_OPENGL_ES_API)) {
+ mbgl::Log::Error(mbgl::Event::OpenGL, "eglBindAPI(EGL_OPENGL_ES_API) returned error %d",
+ eglGetError());
+ throw std::runtime_error("eglBindAPI() failed");
+ }
+
+ const EGLint attribs[] = {
+#if MBGL_USE_GLES2
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+#endif
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_NONE
+ };
+
+ // Note: we're choosing an arbitrary pixel format, since we're not using the default surface
+ // anyway; all rendering will be directed to framebuffers which have their own configuration.
+ if (!eglChooseConfig(display, attribs, &config, 1, &numConfigs) || numConfigs != 1) {
+ throw std::runtime_error("Failed to choose ARGB config.\n");
+ }
+ }
+
+ ~EGLDisplayConfig() {
+ eglTerminate(display);
+ }
+
+ static std::shared_ptr<const EGLDisplayConfig> create() {
+ static std::weak_ptr<const EGLDisplayConfig> instance;
+ auto shared = instance.lock();
+ if (!shared) {
+ instance = shared = std::make_shared<EGLDisplayConfig>(Key{});
+ }
+ return shared;
+ }
+
+public:
+ EGLDisplay display = EGL_NO_DISPLAY;
+ EGLConfig config = 0;
+};
+
struct EGLImpl : public HeadlessBackend::Impl {
- EGLImpl(EGLContext glContext_, EGLDisplay display_, EGLConfig config_)
- : glContext(glContext_),
- display(display_),
- config(config_) {
+ EGLImpl() {
+ // EGL initializes the context client version to 1 by default. We want to
+ // use OpenGL ES 2.0 which has the ability to create shader and program
+ // objects and also to write vertex and fragment shaders in the OpenGL ES
+ // Shading Language.
+ const EGLint attribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+
+ eglContext = eglCreateContext(eglDisplay->display, eglDisplay->config, EGL_NO_CONTEXT, attribs);
+ if (eglContext == EGL_NO_CONTEXT) {
+ mbgl::Log::Error(mbgl::Event::OpenGL, "eglCreateContext() returned error 0x%04x",
+ eglGetError());
+ throw std::runtime_error("Error creating the EGL context object.\n");
+ }
+
// Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
// activate the context.
// Note that to be able to create pbuffer surfaces, we need to choose a config that
@@ -25,77 +95,49 @@ struct EGLImpl : public HeadlessBackend::Impl {
EGL_NONE
};
- glSurface = eglCreatePbufferSurface(display, config, surfAttribs);
- if (glSurface == EGL_NO_SURFACE) {
+ eglSurface = eglCreatePbufferSurface(eglDisplay->display, eglDisplay->config, surfAttribs);
+ if (eglSurface == EGL_NO_SURFACE) {
throw std::runtime_error("Could not create surface: " + std::to_string(eglGetError()));
}
}
- ~EGLImpl() {
- if (glSurface != EGL_NO_SURFACE) {
- if (!eglDestroySurface(display, glSurface)) {
- throw std::runtime_error("Failed to destroy EGL surface.\n");
+ ~EGLImpl() final {
+ if (eglSurface != EGL_NO_SURFACE) {
+ if (!eglDestroySurface(eglDisplay->display, eglSurface)) {
+ Log::Error(Event::OpenGL, "Failed to destroy EGL surface.");
}
- glSurface = EGL_NO_SURFACE;
+ eglSurface = EGL_NO_SURFACE;
}
- if (!eglDestroyContext(display, glContext)) {
- throw std::runtime_error("Failed to destroy EGL context.\n");
+ if (!eglDestroyContext(eglDisplay->display, eglContext)) {
+ Log::Error(Event::OpenGL, "Failed to destroy EGL context.");
}
}
void activateContext() final {
- if (!eglMakeCurrent(display, glSurface, glSurface, glContext)) {
+ if (!eglMakeCurrent(eglDisplay->display, eglSurface, eglSurface, eglContext)) {
throw std::runtime_error("Switching OpenGL context failed.\n");
}
}
void deactivateContext() final {
- if (!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
+ if (!eglMakeCurrent(eglDisplay->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
throw std::runtime_error("Removing OpenGL context failed.\n");
}
}
- EGLContext glContext = EGL_NO_CONTEXT;
- EGLDisplay display = EGL_NO_DISPLAY;
- EGLConfig config = 0;
- EGLSurface glSurface = EGL_NO_SURFACE;
+private:
+ const std::shared_ptr<const EGLDisplayConfig> eglDisplay = EGLDisplayConfig::create();
+ EGLContext eglContext = EGL_NO_CONTEXT;
+ EGLSurface eglSurface = EGL_NO_SURFACE;
};
gl::ProcAddress HeadlessBackend::initializeExtension(const char* name) {
return eglGetProcAddress(name);
}
-bool HeadlessBackend::hasDisplay() {
- if (!display) {
- display = HeadlessDisplay::create();
- }
- return bool(display);
-};
-
void HeadlessBackend::createContext() {
assert(!hasContext());
- assert(hasDisplay());
-
- EGLDisplay display_ = display->attribute<EGLDisplay>();
- EGLConfig& config = display->attribute<EGLConfig&>();
-
- // EGL initializes the context client version to 1 by default. We want to
- // use OpenGL ES 2.0 which has the ability to create shader and program
- // objects and also to write vertex and fragment shaders in the OpenGL ES
- // Shading Language.
- const EGLint attribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
-
- EGLContext glContext = eglCreateContext(display_, config, EGL_NO_CONTEXT, attribs);
- if (glContext == EGL_NO_CONTEXT) {
- mbgl::Log::Error(mbgl::Event::OpenGL, "eglCreateContext() returned error 0x%04x",
- eglGetError());
- throw std::runtime_error("Error creating the EGL context object.\n");
- }
-
- impl.reset(new EGLImpl(glContext, display_, config));
+ impl = std::make_unique<EGLImpl>();
}
} // namespace mbgl
diff --git a/platform/linux/src/headless_backend_glx.cpp b/platform/linux/src/headless_backend_glx.cpp
index 0ba7f08630..6d2939da0f 100644
--- a/platform/linux/src/headless_backend_glx.cpp
+++ b/platform/linux/src/headless_backend_glx.cpp
@@ -1,5 +1,4 @@
#include <mbgl/gl/headless_backend.hpp>
-#include <mbgl/gl/headless_display.hpp>
#include <mbgl/util/logging.hpp>
@@ -9,79 +8,122 @@
namespace mbgl {
+// This class provides a singleton that contains information about the configuration used for
+// instantiating new headless rendering contexts.
+class GLXDisplayConfig {
+private:
+ // Key for singleton construction.
+ struct Key { explicit Key() = default; };
+
+public:
+ GLXDisplayConfig(Key) {
+ if (!XInitThreads()) {
+ throw std::runtime_error("Failed to XInitThreads.");
+ }
+
+ xDisplay = XOpenDisplay(nullptr);
+ if (xDisplay == nullptr) {
+ throw std::runtime_error("Failed to open X display.");
+ }
+
+ const auto* extensions = reinterpret_cast<const char*>(
+ glXQueryServerString(xDisplay, DefaultScreen(xDisplay), GLX_EXTENSIONS));
+ if (!extensions) {
+ throw std::runtime_error("Cannot read GLX extensions.");
+ }
+ if (!strstr(extensions, "GLX_SGIX_fbconfig")) {
+ throw std::runtime_error("Extension GLX_SGIX_fbconfig was not found.");
+ }
+ if (!strstr(extensions, "GLX_SGIX_pbuffer")) {
+ throw std::runtime_error("Cannot find glXCreateContextAttribsARB.");
+ }
+
+ // We're creating a dummy pbuffer anyway that we're not using.
+ static int pixelFormat[] = { GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT, None };
+
+ int configs = 0;
+ fbConfigs = glXChooseFBConfig(xDisplay, DefaultScreen(xDisplay), pixelFormat, &configs);
+ if (fbConfigs == nullptr) {
+ throw std::runtime_error("Failed to glXChooseFBConfig.");
+ }
+ if (configs <= 0) {
+ throw std::runtime_error("No Framebuffer configurations.");
+ }
+ }
+
+ ~GLXDisplayConfig() {
+ XFree(fbConfigs);
+ XCloseDisplay(xDisplay);
+ }
+
+ static std::shared_ptr<const GLXDisplayConfig> create() {
+ static std::weak_ptr<const GLXDisplayConfig> instance;
+ auto shared = instance.lock();
+ if (!shared) {
+ instance = shared = std::make_shared<GLXDisplayConfig>(Key{});
+ }
+ return shared;
+ }
+
+public:
+ Display* xDisplay = nullptr;
+ GLXFBConfig* fbConfigs = nullptr;
+};
+
struct GLXImpl : public HeadlessBackend::Impl {
- GLXImpl(GLXContext glContext_, GLXPbuffer glxPbuffer_, Display* xDisplay_, GLXFBConfig* fbConfigs_)
- : glContext(glContext_),
- glxPbuffer(glxPbuffer_),
- xDisplay(xDisplay_),
- fbConfigs(fbConfigs_) {
+ GLXImpl() {
+ // Try to create a legacy context.
+ glContext = glXCreateNewContext(glxDisplay->xDisplay, glxDisplay->fbConfigs[0],
+ GLX_RGBA_TYPE, None, True);
+ if (glContext && !glXIsDirect(glxDisplay->xDisplay, glContext)) {
+ Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context");
+ glXDestroyContext(glxDisplay->xDisplay, glContext);
+ glContext = nullptr;
+ }
+ if (glContext == nullptr) {
+ throw std::runtime_error("Error creating GL context object.");
+ }
+
+ // Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
+ // activate the context.
+ int pbufferAttributes[] = { GLX_PBUFFER_WIDTH, 8, GLX_PBUFFER_HEIGHT, 8, None };
+ glxPbuffer =
+ glXCreatePbuffer(glxDisplay->xDisplay, glxDisplay->fbConfigs[0], pbufferAttributes);
}
- ~GLXImpl() override {
+ ~GLXImpl() final {
if (glxPbuffer) {
- glXDestroyPbuffer(xDisplay, glxPbuffer);
+ glXDestroyPbuffer(glxDisplay->xDisplay, glxPbuffer);
}
- glXDestroyContext(xDisplay, glContext);
+ glXDestroyContext(glxDisplay->xDisplay, glContext);
}
void activateContext() final {
- if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) {
+ if (!glXMakeContextCurrent(glxDisplay->xDisplay, glxPbuffer, glxPbuffer, glContext)) {
throw std::runtime_error("Switching OpenGL context failed.\n");
}
}
void deactivateContext() final {
- if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) {
+ if (!glXMakeContextCurrent(glxDisplay->xDisplay, 0, 0, nullptr)) {
throw std::runtime_error("Removing OpenGL context failed.\n");
}
}
+private:
+ const std::shared_ptr<const GLXDisplayConfig> glxDisplay = GLXDisplayConfig::create();
+
GLXContext glContext = nullptr;
GLXPbuffer glxPbuffer = 0;
-
- // Needed for ImplDeleter.
- Display* xDisplay = nullptr;
- GLXFBConfig* fbConfigs = nullptr;
};
gl::ProcAddress HeadlessBackend::initializeExtension(const char* name) {
return glXGetProcAddress(reinterpret_cast<const GLubyte*>(name));
}
-bool HeadlessBackend::hasDisplay() {
- if (!display) {
- display = HeadlessDisplay::create();
- }
- return bool(display);
-};
-
void HeadlessBackend::createContext() {
assert(!hasContext());
-
- auto* xDisplay = display->attribute<Display*>();
- auto* fbConfigs = display->attribute<GLXFBConfig*>();
-
- // Try to create a legacy context.
- GLXContext glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True);
- if (glContext && !glXIsDirect(xDisplay, glContext)) {
- Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context");
- glXDestroyContext(xDisplay, glContext);
- glContext = nullptr;
- }
- if (glContext == nullptr) {
- throw std::runtime_error("Error creating GL context object.");
- }
-
- // Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
- // activate the context.
- int pbufferAttributes[] = {
- GLX_PBUFFER_WIDTH, 8,
- GLX_PBUFFER_HEIGHT, 8,
- None
- };
- GLXPbuffer glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes);
-
- impl = std::make_unique<mbgl::GLXImpl>(glContext, glxPbuffer, xDisplay, fbConfigs);
+ impl = std::make_unique<GLXImpl>();
}
} // namespace mbgl
diff --git a/platform/linux/src/headless_display_egl.cpp b/platform/linux/src/headless_display_egl.cpp
deleted file mode 100644
index b746211924..0000000000
--- a/platform/linux/src/headless_display_egl.cpp
+++ /dev/null
@@ -1,68 +0,0 @@
-#include <mbgl/gl/headless_display.hpp>
-#include <mbgl/util/logging.hpp>
-#include <mbgl/util/string.hpp>
-
-#include <EGL/egl.h>
-
-namespace mbgl {
-
-class HeadlessDisplay::Impl {
-public:
- Impl();
- ~Impl();
-
- EGLDisplay display = EGL_NO_DISPLAY;
- EGLConfig config = 0;
-};
-
-HeadlessDisplay::Impl::Impl() {
- display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- if (display == EGL_NO_DISPLAY) {
- throw std::runtime_error("Failed to obtain a valid EGL display.\n");
- }
-
- EGLint major, minor, numConfigs;
- if (!eglInitialize(display, &major, &minor)) {
- throw std::runtime_error("eglInitialize() failed.\n");
- }
-
- if (!eglBindAPI(EGL_OPENGL_ES_API)) {
- mbgl::Log::Error(mbgl::Event::OpenGL, "eglBindAPI(EGL_OPENGL_ES_API) returned error %d", eglGetError());
- throw std::runtime_error("eglBindAPI() failed");
- }
-
- const EGLint attribs[] = {
-#if MBGL_USE_GLES2
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
-#endif
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_NONE
- };
-
- if (!eglChooseConfig(display, attribs, &config, 1, &numConfigs) || numConfigs != 1) {
- throw std::runtime_error("Failed to choose ARGB config.\n");
- }
-}
-
-HeadlessDisplay::Impl::~Impl() {
- eglTerminate(display);
-}
-
-template <>
-EGLDisplay HeadlessDisplay::attribute() const {
- return impl->display;
-}
-
-template <>
-EGLConfig& HeadlessDisplay::attribute() const {
- return impl->config;
-}
-
-HeadlessDisplay::HeadlessDisplay()
- : impl(std::make_unique<Impl>()) {
-}
-
-HeadlessDisplay::~HeadlessDisplay() {
-}
-
-} // namespace mbgl
diff --git a/platform/linux/src/headless_display_glx.cpp b/platform/linux/src/headless_display_glx.cpp
deleted file mode 100644
index 5dc342154d..0000000000
--- a/platform/linux/src/headless_display_glx.cpp
+++ /dev/null
@@ -1,78 +0,0 @@
-#include <mbgl/gl/headless_display.hpp>
-
-#include <GL/glx.h>
-
-#include <cstring>
-#include <stdexcept>
-#include <string>
-
-namespace mbgl {
-
-class HeadlessDisplay::Impl {
-public:
- Impl();
- ~Impl();
-
- Display* xDisplay = nullptr;
- GLXFBConfig* fbConfigs = nullptr;
-};
-
-HeadlessDisplay::Impl::Impl() {
- if (!XInitThreads()) {
- throw std::runtime_error("Failed to XInitThreads.");
- }
-
- xDisplay = XOpenDisplay(nullptr);
- if (xDisplay == nullptr) {
- throw std::runtime_error("Failed to open X display.");
- }
-
- const auto *extensions = reinterpret_cast<const char *>(glXQueryServerString(xDisplay, DefaultScreen(xDisplay), GLX_EXTENSIONS));
- if (!extensions) {
- throw std::runtime_error("Cannot read GLX extensions.");
- }
- if (!strstr(extensions,"GLX_SGIX_fbconfig")) {
- throw std::runtime_error("Extension GLX_SGIX_fbconfig was not found.");
- }
- if (!strstr(extensions, "GLX_SGIX_pbuffer")) {
- throw std::runtime_error("Cannot find glXCreateContextAttribsARB.");
- }
-
- // We're creating a dummy pbuffer anyway that we're not using.
- static int pixelFormat[] = {
- GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT,
- None
- };
-
- int configs = 0;
- fbConfigs = glXChooseFBConfig(xDisplay, DefaultScreen(xDisplay), pixelFormat, &configs);
- if (fbConfigs == nullptr) {
- throw std::runtime_error("Failed to glXChooseFBConfig.");
- }
- if (configs <= 0) {
- throw std::runtime_error("No Framebuffer configurations.");
- }
-}
-
-HeadlessDisplay::Impl::~Impl() {
- XFree(fbConfigs);
- XCloseDisplay(xDisplay);
-}
-
-template <>
-Display* HeadlessDisplay::attribute() const {
- return impl->xDisplay;
-}
-
-template <>
-GLXFBConfig* HeadlessDisplay::attribute() const {
- return impl->fbConfigs;
-}
-
-HeadlessDisplay::HeadlessDisplay()
- : impl(std::make_unique<Impl>()) {
-}
-
-HeadlessDisplay::~HeadlessDisplay() = default;
-
-} // namespace mbgl