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Diffstat (limited to 'platform/linux/src/headless_backend_glx.cpp')
-rw-r--r--platform/linux/src/headless_backend_glx.cpp136
1 files changed, 89 insertions, 47 deletions
diff --git a/platform/linux/src/headless_backend_glx.cpp b/platform/linux/src/headless_backend_glx.cpp
index 0ba7f08630..6d2939da0f 100644
--- a/platform/linux/src/headless_backend_glx.cpp
+++ b/platform/linux/src/headless_backend_glx.cpp
@@ -1,5 +1,4 @@
#include <mbgl/gl/headless_backend.hpp>
-#include <mbgl/gl/headless_display.hpp>
#include <mbgl/util/logging.hpp>
@@ -9,79 +8,122 @@
namespace mbgl {
+// This class provides a singleton that contains information about the configuration used for
+// instantiating new headless rendering contexts.
+class GLXDisplayConfig {
+private:
+ // Key for singleton construction.
+ struct Key { explicit Key() = default; };
+
+public:
+ GLXDisplayConfig(Key) {
+ if (!XInitThreads()) {
+ throw std::runtime_error("Failed to XInitThreads.");
+ }
+
+ xDisplay = XOpenDisplay(nullptr);
+ if (xDisplay == nullptr) {
+ throw std::runtime_error("Failed to open X display.");
+ }
+
+ const auto* extensions = reinterpret_cast<const char*>(
+ glXQueryServerString(xDisplay, DefaultScreen(xDisplay), GLX_EXTENSIONS));
+ if (!extensions) {
+ throw std::runtime_error("Cannot read GLX extensions.");
+ }
+ if (!strstr(extensions, "GLX_SGIX_fbconfig")) {
+ throw std::runtime_error("Extension GLX_SGIX_fbconfig was not found.");
+ }
+ if (!strstr(extensions, "GLX_SGIX_pbuffer")) {
+ throw std::runtime_error("Cannot find glXCreateContextAttribsARB.");
+ }
+
+ // We're creating a dummy pbuffer anyway that we're not using.
+ static int pixelFormat[] = { GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT, None };
+
+ int configs = 0;
+ fbConfigs = glXChooseFBConfig(xDisplay, DefaultScreen(xDisplay), pixelFormat, &configs);
+ if (fbConfigs == nullptr) {
+ throw std::runtime_error("Failed to glXChooseFBConfig.");
+ }
+ if (configs <= 0) {
+ throw std::runtime_error("No Framebuffer configurations.");
+ }
+ }
+
+ ~GLXDisplayConfig() {
+ XFree(fbConfigs);
+ XCloseDisplay(xDisplay);
+ }
+
+ static std::shared_ptr<const GLXDisplayConfig> create() {
+ static std::weak_ptr<const GLXDisplayConfig> instance;
+ auto shared = instance.lock();
+ if (!shared) {
+ instance = shared = std::make_shared<GLXDisplayConfig>(Key{});
+ }
+ return shared;
+ }
+
+public:
+ Display* xDisplay = nullptr;
+ GLXFBConfig* fbConfigs = nullptr;
+};
+
struct GLXImpl : public HeadlessBackend::Impl {
- GLXImpl(GLXContext glContext_, GLXPbuffer glxPbuffer_, Display* xDisplay_, GLXFBConfig* fbConfigs_)
- : glContext(glContext_),
- glxPbuffer(glxPbuffer_),
- xDisplay(xDisplay_),
- fbConfigs(fbConfigs_) {
+ GLXImpl() {
+ // Try to create a legacy context.
+ glContext = glXCreateNewContext(glxDisplay->xDisplay, glxDisplay->fbConfigs[0],
+ GLX_RGBA_TYPE, None, True);
+ if (glContext && !glXIsDirect(glxDisplay->xDisplay, glContext)) {
+ Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context");
+ glXDestroyContext(glxDisplay->xDisplay, glContext);
+ glContext = nullptr;
+ }
+ if (glContext == nullptr) {
+ throw std::runtime_error("Error creating GL context object.");
+ }
+
+ // Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
+ // activate the context.
+ int pbufferAttributes[] = { GLX_PBUFFER_WIDTH, 8, GLX_PBUFFER_HEIGHT, 8, None };
+ glxPbuffer =
+ glXCreatePbuffer(glxDisplay->xDisplay, glxDisplay->fbConfigs[0], pbufferAttributes);
}
- ~GLXImpl() override {
+ ~GLXImpl() final {
if (glxPbuffer) {
- glXDestroyPbuffer(xDisplay, glxPbuffer);
+ glXDestroyPbuffer(glxDisplay->xDisplay, glxPbuffer);
}
- glXDestroyContext(xDisplay, glContext);
+ glXDestroyContext(glxDisplay->xDisplay, glContext);
}
void activateContext() final {
- if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) {
+ if (!glXMakeContextCurrent(glxDisplay->xDisplay, glxPbuffer, glxPbuffer, glContext)) {
throw std::runtime_error("Switching OpenGL context failed.\n");
}
}
void deactivateContext() final {
- if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) {
+ if (!glXMakeContextCurrent(glxDisplay->xDisplay, 0, 0, nullptr)) {
throw std::runtime_error("Removing OpenGL context failed.\n");
}
}
+private:
+ const std::shared_ptr<const GLXDisplayConfig> glxDisplay = GLXDisplayConfig::create();
+
GLXContext glContext = nullptr;
GLXPbuffer glxPbuffer = 0;
-
- // Needed for ImplDeleter.
- Display* xDisplay = nullptr;
- GLXFBConfig* fbConfigs = nullptr;
};
gl::ProcAddress HeadlessBackend::initializeExtension(const char* name) {
return glXGetProcAddress(reinterpret_cast<const GLubyte*>(name));
}
-bool HeadlessBackend::hasDisplay() {
- if (!display) {
- display = HeadlessDisplay::create();
- }
- return bool(display);
-};
-
void HeadlessBackend::createContext() {
assert(!hasContext());
-
- auto* xDisplay = display->attribute<Display*>();
- auto* fbConfigs = display->attribute<GLXFBConfig*>();
-
- // Try to create a legacy context.
- GLXContext glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True);
- if (glContext && !glXIsDirect(xDisplay, glContext)) {
- Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context");
- glXDestroyContext(xDisplay, glContext);
- glContext = nullptr;
- }
- if (glContext == nullptr) {
- throw std::runtime_error("Error creating GL context object.");
- }
-
- // Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
- // activate the context.
- int pbufferAttributes[] = {
- GLX_PBUFFER_WIDTH, 8,
- GLX_PBUFFER_HEIGHT, 8,
- None
- };
- GLXPbuffer glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes);
-
- impl = std::make_unique<mbgl::GLXImpl>(glContext, glxPbuffer, xDisplay, fbConfigs);
+ impl = std::make_unique<GLXImpl>();
}
} // namespace mbgl