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+# From https://github.com/OtherLevels/ios-cmake
+# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
+# files which are included with CMake 2.8.4
+# It has been altered for iOS development
+
+# Options:
+#
+# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64
+# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
+# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
+# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
+#
+# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
+# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
+# If set manually, it will override the default location and force the user of a particular Developer Platform
+#
+# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
+# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
+# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
+# If set manually, this will force the use of a specific SDK version
+
+# Macros:
+#
+# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
+# A convenience macro for setting xcode specific properties on targets
+# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
+#
+# find_host_package (PROGRAM ARGS)
+# A macro used to find executable programs on the host system, not within the iOS environment.
+# Thanks to the android-cmake project for providing the command
+
+# Standard settings
+set (CMAKE_SYSTEM_NAME Darwin)
+set (CMAKE_SYSTEM_VERSION 1)
+set (UNIX True)
+set (APPLE True)
+set (IOS True)
+
+# Required as of cmake 2.8.10
+set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
+
+# Determine the cmake host system version so we know where to find the iOS SDKs
+find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
+if (CMAKE_UNAME)
+ exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
+ string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
+endif (CMAKE_UNAME)
+
+# Force the compilers to gcc for iOS
+include (CMakeForceCompiler)
+set(XCODE_TOOLCHAIN /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain)
+set(XCODE_BIN ${XCODE_TOOLCHAIN}/usr/bin)
+set(CMAKE_C_COMPILER ${XCODE_BIN}/clang)
+set(CMAKE_CXX_COMPILER ${XCODE_BIN}/clang++)
+set(CMAKE_FIND_ROOT_PATH ${XCODE_TOOLCHAIN_ROOT})
+set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
+
+# Skip the platform compiler checks for cross compiling
+set (CMAKE_CXX_COMPILER_WORKS TRUE)
+set (CMAKE_C_COMPILER_WORKS TRUE)
+
+# All iOS/Darwin specific settings - some may be redundant
+set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
+set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
+set (CMAKE_SHARED_MODULE_PREFIX "lib")
+set (CMAKE_SHARED_MODULE_SUFFIX ".so")
+set (CMAKE_MODULE_EXISTS 1)
+set (CMAKE_DL_LIBS "")
+
+set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
+set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
+set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
+set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
+
+
+# This was required for Other C++ Flags to be set for enabling bitcode in a static lib.
+# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode")
+
+
+set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
+set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
+
+set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
+set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
+set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
+set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
+set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
+set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
+
+
+# Point to the latest SDK.
+set (CMAKE_OSX_SYSROOT "iphoneos" CACHE string "Sysroot used for iOS support")
+
+
+
+set (CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD)" CACHE string "Build architecture for iOS")
+
+# Set the find root to the iOS developer roots and to user defined paths
+set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
+
+# default to searching for frameworks first
+set (CMAKE_FIND_FRAMEWORK FIRST)
+
+# set up the default search directories for frameworks
+set (CMAKE_SYSTEM_FRAMEWORK_PATH
+ ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
+ ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
+ ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
+)
+
+# only search the iOS sdks, not the remainder of the host filesystem
+set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
+set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+
+
+# This little macro lets you set any XCode specific property
+macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
+ set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
+endmacro (set_xcode_property)
+
+
+# This macro lets you find executable programs on the host system
+macro (find_host_package)
+ set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+ set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
+ set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
+ set (IOS FALSE)
+
+ find_package(${ARGN})
+
+ set (IOS TRUE)
+ set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
+ set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+ set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+endmacro (find_host_package)