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-rw-r--r--platform/ios/src/MGLUserLocationHeadingBeamLayer.m104
1 files changed, 104 insertions, 0 deletions
diff --git a/platform/ios/src/MGLUserLocationHeadingBeamLayer.m b/platform/ios/src/MGLUserLocationHeadingBeamLayer.m
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+++ b/platform/ios/src/MGLUserLocationHeadingBeamLayer.m
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+#import "MGLUserLocationHeadingBeamLayer.h"
+
+#import "MGLFaux3DUserLocationAnnotationView.h"
+#import "MGLGeometry.h"
+
+@implementation MGLUserLocationHeadingBeamLayer
+{
+ CAShapeLayer *_maskLayer;
+}
+
+- (instancetype)initWithUserLocationAnnotationView:(MGLUserLocationAnnotationView *)userLocationView
+{
+ CGFloat size = MGLUserLocationAnnotationHaloSize;
+
+ self = [super init];
+ self.bounds = CGRectMake(0, 0, size, size);
+ self.position = CGPointMake(CGRectGetMidX(userLocationView.bounds), CGRectGetMidY(userLocationView.bounds));
+ self.contents = (__bridge id)[self gradientImageWithTintColor:userLocationView.tintColor.CGColor];
+ self.contentsGravity = kCAGravityBottom;
+ self.contentsScale = UIScreen.mainScreen.scale;
+ self.opacity = 0.4;
+ self.shouldRasterize = YES;
+ self.rasterizationScale = UIScreen.mainScreen.scale;
+ self.drawsAsynchronously = YES;
+
+ _maskLayer = [CAShapeLayer layer];
+ _maskLayer.frame = self.bounds;
+ _maskLayer.path = [self clippingMaskForAccuracy:0];
+ self.mask = _maskLayer;
+
+ return self;
+}
+
+- (void)updateHeadingAccuracy:(CLLocationDirection)accuracy
+{
+ // recalculate the clipping mask based on updated accuracy
+ _maskLayer.path = [self clippingMaskForAccuracy:accuracy];
+}
+
+- (void)updateTintColor:(CGColorRef)color
+{
+ // redraw the raw tinted gradient
+ self.contents = (__bridge id)[self gradientImageWithTintColor:color];
+}
+
+- (CGImageRef)gradientImageWithTintColor:(CGColorRef)tintColor
+{
+ UIImage *image;
+
+ CGFloat haloRadius = MGLUserLocationAnnotationHaloSize / 2.0;
+
+ UIGraphicsBeginImageContextWithOptions(CGSizeMake(MGLUserLocationAnnotationHaloSize, haloRadius), NO, 0);
+
+ CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
+ CGContextRef context = UIGraphicsGetCurrentContext();
+
+ // gradient from the tint color to no-alpha tint color
+ CGFloat gradientLocations[] = {0.0, 1.0};
+ CGGradientRef gradient = CGGradientCreateWithColors(
+ colorSpace,
+ (__bridge CFArrayRef)@[(__bridge id)tintColor,
+ (id)CFBridgingRelease(CGColorCreateCopyWithAlpha(tintColor, 0))],
+ gradientLocations);
+
+ // draw the gradient from the center point to the edge (full halo radius)
+ CGPoint centerPoint = CGPointMake(haloRadius, haloRadius);
+ CGContextDrawRadialGradient(context, gradient,
+ centerPoint, 0.0,
+ centerPoint, haloRadius,
+ kNilOptions);
+
+ image = UIGraphicsGetImageFromCurrentImageContext();
+ UIGraphicsEndImageContext();
+
+ CGGradientRelease(gradient);
+ CGColorSpaceRelease(colorSpace);
+
+ return image.CGImage;
+}
+
+- (CGPathRef)clippingMaskForAccuracy:(CGFloat)accuracy
+{
+ // size the mask using accuracy, but keep within a good display range
+ CGFloat clippingDegrees = 90 - accuracy;
+ clippingDegrees = fmin(clippingDegrees, 70); // most accurate
+ clippingDegrees = fmax(clippingDegrees, 10); // least accurate
+
+ CGRect ovalRect = CGRectMake(0, 0, MGLUserLocationAnnotationHaloSize, MGLUserLocationAnnotationHaloSize);
+ UIBezierPath *ovalPath = UIBezierPath.bezierPath;
+
+ // clip the oval to ± incoming accuracy degrees (converted to radians), from the top
+ [ovalPath addArcWithCenter:CGPointMake(CGRectGetMidX(ovalRect), CGRectGetMidY(ovalRect))
+ radius:CGRectGetWidth(ovalRect) / 2.0
+ startAngle:MGLRadiansFromDegrees(-180 + clippingDegrees)
+ endAngle:MGLRadiansFromDegrees(-clippingDegrees)
+ clockwise:YES];
+
+ [ovalPath addLineToPoint:CGPointMake(CGRectGetMidX(ovalRect), CGRectGetMidY(ovalRect))];
+ [ovalPath closePath];
+
+ return ovalPath.CGPath;
+}
+
+@end