summaryrefslogtreecommitdiff
path: root/platform/ios/src/MGLUserLocationHeadingArrowLayer.m
diff options
context:
space:
mode:
Diffstat (limited to 'platform/ios/src/MGLUserLocationHeadingArrowLayer.m')
-rw-r--r--platform/ios/src/MGLUserLocationHeadingArrowLayer.m59
1 files changed, 59 insertions, 0 deletions
diff --git a/platform/ios/src/MGLUserLocationHeadingArrowLayer.m b/platform/ios/src/MGLUserLocationHeadingArrowLayer.m
new file mode 100644
index 0000000000..912ce30c35
--- /dev/null
+++ b/platform/ios/src/MGLUserLocationHeadingArrowLayer.m
@@ -0,0 +1,59 @@
+#import "MGLUserLocationHeadingArrowLayer.h"
+
+#import "MGLFaux3DUserLocationAnnotationView.h"
+#import "MGLGeometry.h"
+
+const CGFloat MGLUserLocationHeadingArrowSize = 6;
+
+@implementation MGLUserLocationHeadingArrowLayer
+
+- (instancetype)initWithUserLocationAnnotationView:(MGLUserLocationAnnotationView *)userLocationView
+{
+ CGFloat size = userLocationView.bounds.size.width + MGLUserLocationHeadingArrowSize;
+
+ self = [super init];
+ self.bounds = CGRectMake(0, 0, size, size);
+ self.position = CGPointMake(CGRectGetMidX(userLocationView.bounds), CGRectGetMidY(userLocationView.bounds));
+ self.path = [self arrowPath];
+ self.fillColor = userLocationView.tintColor.CGColor;
+ self.shouldRasterize = YES;
+ self.rasterizationScale = UIScreen.mainScreen.scale;
+ self.drawsAsynchronously = YES;
+
+ self.strokeColor = UIColor.whiteColor.CGColor;
+ self.lineWidth = 1.0;
+ self.lineJoin = kCALineJoinRound;
+
+ return self;
+}
+
+- (void)updateHeadingAccuracy:(CLLocationDirection)accuracy
+{
+ // unimplemented
+}
+
+- (void)updateTintColor:(CGColorRef)color
+{
+ self.fillColor = color;
+}
+
+- (CGPathRef)arrowPath {
+ CGFloat center = roundf(CGRectGetMidX(self.bounds));
+ CGFloat size = MGLUserLocationHeadingArrowSize;
+
+ CGPoint top = CGPointMake(center, 0);
+ CGPoint left = CGPointMake(center - size, size);
+ CGPoint right = CGPointMake(center + size, size);
+ CGPoint middle = CGPointMake(center, size / M_PI);
+
+ UIBezierPath *bezierPath = [UIBezierPath bezierPath];
+ [bezierPath moveToPoint:top];
+ [bezierPath addLineToPoint:left];
+ [bezierPath addQuadCurveToPoint:right controlPoint:middle];
+ [bezierPath addLineToPoint:top];
+ [bezierPath closePath];
+
+ return bezierPath.CGPath;
+}
+
+@end