diff options
Diffstat (limited to 'platform/default/headless_backend_glx.cpp')
-rw-r--r-- | platform/default/headless_backend_glx.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/platform/default/headless_backend_glx.cpp b/platform/default/headless_backend_glx.cpp new file mode 100644 index 0000000000..bbfd19345b --- /dev/null +++ b/platform/default/headless_backend_glx.cpp @@ -0,0 +1,67 @@ +#include <mbgl/platform/default/headless_backend.hpp> +#include <mbgl/platform/default/headless_display.hpp> + +#include <mbgl/platform/log.hpp> + +// #include <cassert> + +#include <GL/glx.h> + +namespace mbgl { + +gl::glProc HeadlessBackend::initializeExtension(const char* name) { + return glXGetProcAddress(reinterpret_cast<const GLubyte*>(name)); +} + +void HeadlessBackend::createContext() { + xDisplay = display->xDisplay; + fbConfigs = display->fbConfigs; + + if (!glContext) { + // Try to create a legacy context + glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True); + if (glContext) { + if (!glXIsDirect(xDisplay, glContext)) { + Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context"); + glXDestroyContext(xDisplay, glContext); + glContext = nullptr; + } + } + } + + if (glContext == nullptr) { + throw std::runtime_error("Error creating GL context object."); + } + + // Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to + // activate the context. + int pbufferAttributes[] = { + GLX_PBUFFER_WIDTH, 8, + GLX_PBUFFER_HEIGHT, 8, + None + }; + glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes); +} + +void HeadlessBackend::destroyContext() { + if (glxPbuffer) { + glXDestroyPbuffer(xDisplay, glxPbuffer); + glxPbuffer = 0; + } + + glXDestroyContext(xDisplay, glContext); +} + +void HeadlessBackend::activateContext() { + if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) { + throw std::runtime_error("Switching OpenGL context failed.\n"); + } +} + +void HeadlessBackend::deactivateContext() { + if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) { + throw std::runtime_error("Removing OpenGL context failed.\n"); + } +} + +} // namespace mbgl |