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Diffstat (limited to 'platform/default/headless_backend_glx.cpp')
-rw-r--r--platform/default/headless_backend_glx.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/platform/default/headless_backend_glx.cpp b/platform/default/headless_backend_glx.cpp
new file mode 100644
index 0000000000..bbfd19345b
--- /dev/null
+++ b/platform/default/headless_backend_glx.cpp
@@ -0,0 +1,67 @@
+#include <mbgl/platform/default/headless_backend.hpp>
+#include <mbgl/platform/default/headless_display.hpp>
+
+#include <mbgl/platform/log.hpp>
+
+// #include <cassert>
+
+#include <GL/glx.h>
+
+namespace mbgl {
+
+gl::glProc HeadlessBackend::initializeExtension(const char* name) {
+ return glXGetProcAddress(reinterpret_cast<const GLubyte*>(name));
+}
+
+void HeadlessBackend::createContext() {
+ xDisplay = display->xDisplay;
+ fbConfigs = display->fbConfigs;
+
+ if (!glContext) {
+ // Try to create a legacy context
+ glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True);
+ if (glContext) {
+ if (!glXIsDirect(xDisplay, glContext)) {
+ Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context");
+ glXDestroyContext(xDisplay, glContext);
+ glContext = nullptr;
+ }
+ }
+ }
+
+ if (glContext == nullptr) {
+ throw std::runtime_error("Error creating GL context object.");
+ }
+
+ // Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
+ // activate the context.
+ int pbufferAttributes[] = {
+ GLX_PBUFFER_WIDTH, 8,
+ GLX_PBUFFER_HEIGHT, 8,
+ None
+ };
+ glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes);
+}
+
+void HeadlessBackend::destroyContext() {
+ if (glxPbuffer) {
+ glXDestroyPbuffer(xDisplay, glxPbuffer);
+ glxPbuffer = 0;
+ }
+
+ glXDestroyContext(xDisplay, glContext);
+}
+
+void HeadlessBackend::activateContext() {
+ if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) {
+ throw std::runtime_error("Switching OpenGL context failed.\n");
+ }
+}
+
+void HeadlessBackend::deactivateContext() {
+ if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) {
+ throw std::runtime_error("Removing OpenGL context failed.\n");
+ }
+}
+
+} // namespace mbgl