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Diffstat (limited to 'platform/darwin/test/MGLLightTest.mm')
-rw-r--r-- | platform/darwin/test/MGLLightTest.mm | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/platform/darwin/test/MGLLightTest.mm b/platform/darwin/test/MGLLightTest.mm new file mode 100644 index 0000000000..4639b13cde --- /dev/null +++ b/platform/darwin/test/MGLLightTest.mm @@ -0,0 +1,211 @@ +#import <XCTest/XCTest.h> +#import <Mapbox/Mapbox.h> + +#import "MGLLight_Private.h" + +#import "../../darwin/src/NSDate+MGLAdditions.h" + +#import <mbgl/style/light.hpp> +#import <mbgl/style/types.hpp> +#include <mbgl/style/transition_options.hpp> + +@interface MGLLightTest : XCTestCase + +@end + +@implementation MGLLightTest + +- (void)testProperties { + + MGLTransition defaultTransition = MGLTransitionMake(0, 0); + MGLTransition transition = MGLTransitionMake(6, 3); + mbgl::style::TransitionOptions transitionOptions { { MGLDurationFromTimeInterval(6) }, { MGLDurationFromTimeInterval(3) } }; + + // anchor + { + mbgl::style::Light light; + MGLLight *mglLight = [[MGLLight alloc] initWithMBGLLight:&light]; + XCTAssertEqual(mglLight.anchor, MGLLightAnchorViewport); + XCTAssertEqual(mglLight.anchorTransition.delay, defaultTransition.delay); + XCTAssertEqual(mglLight.anchorTransition.duration, defaultTransition.duration); + + auto lightFromMGLlight = [mglLight mbglLight]; + + XCTAssertEqual(light.getDefaultAnchor(), lightFromMGLlight.getAnchor().asConstant()); + auto anchorTransition = lightFromMGLlight.getAnchorTransition(); + XCTAssert(anchorTransition.delay && MGLTimeIntervalFromDuration(*anchorTransition.delay) == defaultTransition.delay); + XCTAssert(anchorTransition.duration && MGLTimeIntervalFromDuration(*anchorTransition.duration) == defaultTransition.duration); + + mglLight.anchor = MGLLightAnchorMap; + mglLight.anchorTransition = transition; + + XCTAssertEqual(mglLight.anchor, MGLLightAnchorMap); + XCTAssertEqual(mglLight.anchorTransition.delay, transition.delay); + XCTAssertEqual(mglLight.anchorTransition.duration, transition.duration); + + mbgl::style::PropertyValue<mbgl::style::LightAnchorType> anchorProperty = { mbgl::style::LightAnchorType::Map }; + light.setAnchor(anchorProperty); + light.setAnchorTransition(transitionOptions); + + lightFromMGLlight = [mglLight mbglLight]; + + XCTAssertEqual(light.getAnchor().asConstant(), lightFromMGLlight.getAnchor().asConstant()); + anchorTransition = lightFromMGLlight.getAnchorTransition(); + XCTAssert(anchorTransition.delay && MGLTimeIntervalFromDuration(*anchorTransition.delay) == transition.delay); + XCTAssert(anchorTransition.duration && MGLTimeIntervalFromDuration(*anchorTransition.duration) == transition.duration); + + } + + // position + { + mbgl::style::Light light; + MGLLight *mglLight = [[MGLLight alloc] initWithMBGLLight:&light]; + NSAssert([mglLight.position isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.position isn’t a MGLConstantStyleValue."); + NSValue *positionValue = ((MGLConstantStyleValue *)mglLight.position).rawValue; + auto positionArray = light.getDefaultPosition().getSpherical(); + MGLSphericalPosition defaultPosition = MGLSphericalPositionMake(positionArray[0], positionArray[1], positionArray[2]); + + XCTAssert(defaultPosition.radial == positionValue.MGLSphericalPositionValue.radial); + XCTAssert(defaultPosition.azimuthal == positionValue.MGLSphericalPositionValue.azimuthal); + XCTAssert(defaultPosition.polar == positionValue.MGLSphericalPositionValue.polar); + XCTAssertEqual(mglLight.positionTransiton.delay, defaultTransition.delay); + XCTAssertEqual(mglLight.positionTransiton.duration, defaultTransition.duration); + + auto lightFromMGLlight = [mglLight mbglLight]; + + XCTAssertEqual(positionArray, lightFromMGLlight.getPosition().asConstant().getSpherical()); + auto positionTransition = lightFromMGLlight.getPositionTransition(); + XCTAssert(positionTransition.delay && MGLTimeIntervalFromDuration(*positionTransition.delay) == defaultTransition.delay); + XCTAssert(positionTransition.duration && MGLTimeIntervalFromDuration(*positionTransition.duration) == defaultTransition.duration); + + defaultPosition = MGLSphericalPositionMake(6, 180, 90); + MGLStyleValue<NSValue *> *positionStyleValue = [MGLStyleValue<NSValue *> valueWithRawValue:[NSValue valueWithMGLSphericalPosition:defaultPosition]]; + mglLight.position = positionStyleValue; + mglLight.positionTransiton = transition; + + NSAssert([mglLight.position isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.position isn’t a MGLConstantStyleValue."); + positionValue = ((MGLConstantStyleValue *)mglLight.position).rawValue; + + XCTAssert(defaultPosition.radial == positionValue.MGLSphericalPositionValue.radial); + XCTAssert(defaultPosition.azimuthal == positionValue.MGLSphericalPositionValue.azimuthal); + XCTAssert(defaultPosition.polar == positionValue.MGLSphericalPositionValue.polar); + XCTAssertEqual(mglLight.positionTransiton.delay, transition.delay); + XCTAssertEqual(mglLight.positionTransiton.duration, transition.duration); + + lightFromMGLlight = [mglLight mbglLight]; + + positionArray = { { 6, 180, 90 } }; + mbgl::style::Position position = { positionArray }; + mbgl::style::PropertyValue<mbgl::style::Position> positionProperty = { position }; + light.setPosition(positionProperty); + light.setPositionTransition(transitionOptions); + + XCTAssertEqual(positionArray, lightFromMGLlight.getPosition().asConstant().getSpherical()); + positionTransition = lightFromMGLlight.getPositionTransition(); + XCTAssert(positionTransition.delay && MGLTimeIntervalFromDuration(*positionTransition.delay) == transition.delay); + XCTAssert(positionTransition.duration && MGLTimeIntervalFromDuration(*positionTransition.duration) == transition.duration); + + } + + // color + { + mbgl::style::Light light; + MGLLight *mglLight = [[MGLLight alloc] initWithMBGLLight:&light]; + NSAssert([mglLight.color isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.color isn’t a MGLConstantStyleValue."); + MGLColor *colorValue = ((MGLConstantStyleValue *)mglLight.color).rawValue; + auto color = light.getDefaultColor(); + const CGFloat *colorComponents = CGColorGetComponents(colorValue.CGColor); + + XCTAssert(color.r == colorComponents[0] && color.g == colorComponents[1] && color.b == colorComponents[2] && + color.a == colorComponents[3]); + XCTAssertEqual(mglLight.colorTransiton.delay, defaultTransition.delay); + XCTAssertEqual(mglLight.colorTransiton.duration, defaultTransition.duration); + + auto lightFromMGLlight = [mglLight mbglLight]; + + XCTAssertEqual(color, lightFromMGLlight.getColor().asConstant()); + auto colorTransition = lightFromMGLlight.getColorTransition(); + XCTAssert(colorTransition.delay && MGLTimeIntervalFromDuration(*colorTransition.delay) == defaultTransition.delay); + XCTAssert(colorTransition.duration && MGLTimeIntervalFromDuration(*colorTransition.duration) == defaultTransition.duration); + + MGLStyleValue<MGLColor *> *colorStyleValue = [MGLStyleValue<MGLColor *> valueWithRawValue:[MGLColor blackColor]]; + mglLight.color = colorStyleValue; + mglLight.colorTransiton = transition; + + NSAssert([mglLight.color isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.color isn’t a MGLConstantStyleValue."); + colorValue = ((MGLConstantStyleValue *)mglLight.color).rawValue; + + XCTAssertEqual([MGLColor blackColor], colorValue); + XCTAssertEqual(mglLight.colorTransiton.delay, transition.delay); + XCTAssertEqual(mglLight.colorTransiton.duration, transition.duration); + + mbgl::style::PropertyValue<mbgl::Color> colorProperty = { { 0, 0, 0, 1 } }; + light.setColor(colorProperty); + light.setColorTransition(transitionOptions); + + lightFromMGLlight = [mglLight mbglLight]; + + colorComponents = CGColorGetComponents(colorValue.CGColor); + color = lightFromMGLlight.getColor().asConstant(); + XCTAssertEqual(light.getColor().asConstant(),lightFromMGLlight.getColor().asConstant()); + colorTransition = lightFromMGLlight.getColorTransition(); + XCTAssert(colorTransition.delay && MGLTimeIntervalFromDuration(*colorTransition.delay) == transition.delay); + XCTAssert(colorTransition.duration && MGLTimeIntervalFromDuration(*colorTransition.duration) == transition.duration); + } + + // intensity + { + mbgl::style::Light light; + MGLLight *mglLight = [[MGLLight alloc] initWithMBGLLight:&light]; + NSAssert([mglLight.intensity isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.intensity isn’t a MGLConstantStyleValue."); + NSNumber *intensityNumber = ((MGLConstantStyleValue *)mglLight.intensity).rawValue; + auto intensity = light.getDefaultIntensity(); + + XCTAssert(intensityNumber.floatValue == intensity); + XCTAssertEqual(mglLight.intensityTransition.delay, defaultTransition.delay); + XCTAssertEqual(mglLight.intensityTransition.duration, defaultTransition.duration); + + auto lightFromMGLlight = [mglLight mbglLight]; + + XCTAssertEqual(intensity, lightFromMGLlight.getIntensity().asConstant()); + auto intensityTransition = lightFromMGLlight.getIntensityTransition(); + XCTAssert(intensityTransition.delay && MGLTimeIntervalFromDuration(*intensityTransition.delay) == defaultTransition.delay); + XCTAssert(intensityTransition.duration && MGLTimeIntervalFromDuration(*intensityTransition.duration) == defaultTransition.duration); + + NSNumber *intensityValue = @0.4; + MGLStyleValue<NSNumber *> *intensityStyleValue = [MGLStyleValue<NSNumber *> valueWithRawValue:intensityValue]; + mglLight.intensity = intensityStyleValue; + mglLight.intensityTransition = transition; + + NSAssert([mglLight.intensity isKindOfClass:[MGLConstantStyleValue class]], @"mglLight.intensity isn’t a MGLConstantStyleValue."); + intensityNumber = ((MGLConstantStyleValue *)mglLight.intensity).rawValue; + XCTAssert(intensityNumber.floatValue == intensityValue.floatValue); + XCTAssertEqual(mglLight.intensityTransition.delay, transition.delay); + XCTAssertEqual(mglLight.intensityTransition.duration, transition.duration); + + mbgl::style::PropertyValue<float> intensityProperty = { 0.4 }; + light.setIntensity(intensityProperty); + light.setIntensityTransition(transitionOptions); + + lightFromMGLlight = [mglLight mbglLight]; + + XCTAssertEqual(light.getIntensity().asConstant(), lightFromMGLlight.getIntensity().asConstant()); + intensityTransition = lightFromMGLlight.getIntensityTransition(); + XCTAssert(intensityTransition.delay && MGLTimeIntervalFromDuration(*intensityTransition.delay) == transition.delay); + XCTAssert(intensityTransition.duration && MGLTimeIntervalFromDuration(*intensityTransition.duration) == transition.duration); + + } + +} + +- (void)testValueAdditions { + MGLSphericalPosition position = MGLSphericalPositionMake(1.15, 210, 30); + + XCTAssertEqual([NSValue valueWithMGLSphericalPosition:position].MGLSphericalPositionValue.radial, position.radial); + XCTAssertEqual([NSValue valueWithMGLSphericalPosition:position].MGLSphericalPositionValue.azimuthal, position.azimuthal); + XCTAssertEqual([NSValue valueWithMGLSphericalPosition:position].MGLSphericalPositionValue.polar, position.polar); + XCTAssertEqual([NSValue valueWithMGLLightAnchor:MGLLightAnchorMap].MGLLightAnchorValue, MGLLightAnchorMap); + XCTAssertEqual([NSValue valueWithMGLLightAnchor:MGLLightAnchorViewport].MGLLightAnchorValue, MGLLightAnchorViewport); +} + +@end |